Archive notice: This article was originally published on March 13, 2015. Links and embedded videos are preserved as part of the historical record.
The first tutorial shows how to realise the first steps, the modelling and animation of raindrops.
You can download the files for the tutorial here.
Part 1 – Advanced Rain with PFlow / Animating the Objects (PSkull + 3DArtist) from Particle Skull on Vimeo.
The second tutorial is about optimising the system, as well as tips for more speed and collisions.
Part 2 – Advanced Rain with PFlow / Setup (PSkull + 3DArtist) from Particle Skull on Vimeo.
The Particle Flow Tools from Orbaz Technologies for 3ds Max are available here.
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