CG Market Forecast at $154 Billion

A 2020 Jon Peddie Research forecast projected the computer-graphics hardware and software market to reach $154 billion by 2023.

Archive notice: This article was originally published on 7 August 2020. It has been translated from German and lightly edited for clarity while preserving its historical context.

Hardware and software forecast

Jon Peddie Research projected that the computer-graphics hardware and software market would reach US$154 billion annually by 2023. The firm described film and game VFX as a comparatively small share of the broader market and estimated average annual growth of 1.2 percent.

The 2020 forecast valued graphics hardware at US$130 billion in 2018 and projected US$137 billion by 2023. Hardware cycles, including GPUs, add-in boards, CPUs, consoles and gaming PCs, were expected to produce uneven peaks and troughs.

Software, CAD and content creation

Graphics software was valued at US$14 billion in 2018, with a projected rise to US$17 billion by 2023. The report associated part of that change with cloud services and subscription sales. VR content creation was growing but remained a small part of the total market.

CAD and CAM dominated digital graphics through uses in city planning, aerospace, automotive visualisation, textiles and consumer products. The report argued that CAD/CAM and digital video represented larger markets than modelling and rendering for entertainment.

Skills demand

Demand remained high for programmers, artists, designers and scientists, with AR, VR, casual games, image processing, ray tracing and AI highlighted as growth areas. These figures were forecasts published in 2020 and are not current market measurements. // Not independently verified at press time.

The archived press release provides the original assumptions. Validate market decisions against current audited research rather than this historical projection.