Archive republication: This article was originally published in 2021. Product specifications, pricing, availability, credits and links reflect the information available at that time.
In this tutorial, Sam Biddle demonstrates how to create large bodies of water in Maya with BOSS, the Bifrost Ocean Simulation System.
The workflow covers the foundations of setting up and shaping a procedural ocean surface for a large-scale scene. Autodesk’s Maya Learning Channel also produced a four-part BOSS tutorial series, beginning with the setup lesson linked below.
How to Create Oceans with Maya and BOSS
Creating an Ocean, Part 1 of 4: Getting Started with BOSS