Modelling a Vintage Ticket Dispenser

Pulkit Jain explains a Maya, Substance and Marmoset workflow for a vintage ticket dispenser built to practise subdivision modelling.

Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.

A subdivision-modelling exercise

Ontario-based 3D artist Pulkit Jain built a vintage ticket dispenser to strengthen his subdivision-modelling skills after working mainly with triangulated game assets in advertising. Jain studied Digital Animation at Durham College and had worked professionally in 3D since 2016.

Industry colleagues suggested the mechanical dispenser as a suitable hard-surface subject. The workshop divides the work into modelling and sculpting, retopology and unwrapping, rendering and lighting, then a final assessment. Maya, Substance and Marmoset formed the core toolchain.

Interactive result

The complete report remains available at 80 Level. Test the topology, baking and rendering choices against current software before production use.