Browsing Tag
Blender Foundation
55 posts
UV Flex 0.3 Adds Spline UV Deformation to Blender
UV Flex 0.3 adds interactive split, merge, reshape and spline controls to Blender's UV Editor, including falloff and 2D IK.
Sculptools Palette Organises Blender Sculpting
ProjectArgo’s free Blender extension puts sculpt brushes and tools into configurable radial palettes with hotkeys, sliders and JSON presets.
Blender 5.2 LTS lands with node physics
The LTS release brings XPBD hair and cloth, texture-aware Cycles rendering, new Geometry Nodes tools and EEVEE cleanup.
Blender Roadmap Puts Plans in One Place
Blender gets a central Roadmap for active projects and recent features, giving artists and studios a clearer view beyond release-note excavation.
Anthropic funds Blender, ships Claude connector
Claude gets a Blender connector, plus patron money for Blender core work. Your pipeline gets a new helper. Your lawyers get new reading.
Blender 5.1 is here
Blender 5.1 boosts animation speed, adds Raycast and Mask to SDF, and shaves time off shaders and nodes. Free upgrades feel nice.
The Grove 2.3
The Grove 2.3 adds direct drawing, subdivide and export improvements, Houdini Indie support and huge storage savings.
Blender LTS patches, still no surprises
Blender 4.5.6 LTS and 4.2.17 LTS deliver bug fixes only, confirming Blender’s long term support policy for production use.
Blender Studio drops “Storm” rig for Blender 5.0
Blender 5.0 gets Storm: a new Blender Studio character rig with CloudRig body, shape-key facial system, pose library and Blender-only compatibility.
Blender 5.0 – it’s here!
Blender 5.0 is finally here — with ACES/PQ-HDR, high-geometry support, UI tweaks and a fresh release cadence for production pipelines.
Blender 5.0 hits release candidate!
Blender 5.0’s release candidate is live. Expect ACES 2.0, smarter Geometry Nodes, and a sleeker UI before the final launch later this month.
Blender Foundation launches “Blender Lab” innovation hub
The Blender Foundation is launching Blender Lab, a new sandbox for prototyping features in Blender, aimed at faster iteration, acedemic research and development.
Blender 4.5 LTS lands
lender 4.5 LTS arrives with studio-grade support; the Blender survey shows where users stand; and Blender 5.0 beta is already here, so its time to plan your upgrade.
Ton Roosendaal Steps Aside: Blender’s Founder Hands the Keys to the Next Generation
Ton Roosendaal leaves Blender’s helm. Blender 5, story tools, and tablet support are next. New board takes over, Ton moves to supervisory role.
Blender on iPad Pro at Last—Without Losing Its Blender-ness
Blender Foundation has begun work on a full-feature iPad Pro app with sculpting, Apple Pencil support, and a live demo at SIGGRAPH 2025
V‑Ray Developer Chaos Becomes Blender’s Gold Sponsor
Chaos joins Blender Foundation as Gold sponsor with a €30,000 annual pledge, coinciding with the release of V‑Ray 7 for Blender.
Discover the people behind Blender!
A Dutch filmmaker accompanies the Blender Foundation as it prepares for the Blender Conference 2022 - and beyond. Interviews with chief developer Ton Roosendaal and team.
Blender’s animation toolbox is about to get a makeover!
Doctor Sybren Stüvel & team announce: Blender's animation tools will be significantly improved by the end of 2025.
Blender returns to support the VFX Reference platform
Following criticism, the Blender Foundation is reversing its decision from the beginning of the year: Blender is now once again aligning itself with the platform that defines important standards for VFX pipelines.
Blender version 3.2.1 released!
The corrective to the previous version 3.2: Blender 3.2.1 improves many of the existing functions.
Download now: V-Ray to Blender PBR/FBX
A handy function: Transfer PBR materials from V-Ray to Blender as an FBX file - with this script from a clever 3D designer. Is the script worth it?
USD-Hydra-Plugin 1.1 for Blender released!
Can you trust these four killer features - or is it just window dressing?
Event quadro for blenders!
Four events attract the blender community: "Annecy Festival" in France, "Blender Day & Blender School" in Germany, "Siggraph" in Canada and "Blender Conference" in the Netherlands. Ergo: Blende(r)nde prospects!
“Blender 3D Summer School & Blender Day” are coming!
No confusion with Blend-a-met or dental hygiene: From 29 July to 31 July, the 14th Blender Day will be blending with perhaps the best freely available 3D tool!
Bforartists 3.1 is released
The popular Blender fork follows suit: The release of Blender 3.1 is now followed by Bforartists 3.1, making the user interface more useful!
Blender 3.1 is released!
The latest version of the open-source 3D software shines with new features - for Cycles Renderer, Point Cloud Objects and much more.
Robot gripper arms | Tutorial Tuesday
Doc Ock is your favourite villain in the MCU, and Inspector Gadget your role model? Then click on this Blender tutorial!
Blender Studio releases a tracking tool
Order is half the (production) life? Keep track of all departments and work progress with Watchtower!
The Lighting Generator is coming for Blender 3.0
A light goes on for two Artist luminaires, the result: free radiance (for you)!
Blender 3.0 Begins a New Series
Blender 3.0 launches the 3.x series with faster Cycles rendering, Geometry Nodes work and Asset Browser improvements.
Blender 3.x Roadmap Outlined
The Blender 3.x roadmap outlined releases through 3.7, with planned work on physics, sculpting, rigging, USD, Cycles X and GPU backends.
Blender 3.0 Scheduled for December 2021 Release
The Blender Foundation announced that Blender 3.0 was scheduled for release on 1 December 2021.
Blender Foundation Unveils Cycles X Rendering Architecture
Cycles X reworked Blender’s production-rendering architecture to improve GPU performance, viewport interactivity and resumable rendering for Blender 3.
Blender 2.92 Feature Breakdown
Blender’s five-minute overview summarises the modelling, sculpting, geometry, rendering and workflow additions in version 2.92.
KeenTools 2021.1 Expands FaceBuilder and FaceTracker Support
KeenTools 2021.1 adds Nuke Indie support, new FaceBuilder topologies, ARKit-compatible blendshapes and tracking improvements.
Blender Foundation Joins the Khronos Group
The Blender Foundation joined Khronos as an associate member, gaining participation in working groups for open standards including OpenCL, OpenXR and Vulkan.
3DF Zephyr Tutorial Reconstructs a Brick Wall
Grzegorz Baran demonstrates a photogrammetry workflow using 3DF Zephyr, PhotoLab 3 and Substance Designer to build a digital brick wall.
DECALmachine 2.0 Expands Blender Decal Workflows
DECALmachine 2.0 improves speed and flexibility with expanded atlasing, trim sheets, material-channel support and new UV tools.
Baya Exports Blender Scenes to Maya
Baya transfers polygonal Blender models to native Maya .ma files, including shading data, soft edges and custom vertex normals.
Microsoft Backs Blender Fund
Microsoft joined the Blender Development Fund as a Corporate Gold member, contributing €30,000 per year.
Capture Google Maps Geometry for Blender
A Windows workflow used RenderDoc and MapsModelsImporter to capture Google Maps geometry and textures for Blender 2.82.
ProRender 2.4 Adds Out-of-Core Preview
Radeon ProRender 2.4 for Blender previewed out-of-core textures and geometry, Blender 2.83 volumes, OpenVDB and node baking.
Blender 2.82 Adds Mantaflow and USD
Blender 2.82 adds Mantaflow fluids, UDIMs, USD export, OptiX denoising, render passes and Grease Pencil updates.
Blender Success in Numbers 2019
Blender success in 2019: more than 10 million downloads, 500K YouTube subscribers, a major jump in the Development Fund and much more.
What’s next in Blender?
At FMX 2O18 we caught up with Ton Roosendaal - head of the Blender Foundation and the guy who turned the package into an open-source tool. And when you are already in Stuttgart, why not ask a few questions?
What‘s next in Blender?
At FMX 2O18 we caught up with Ton Roosendaal – head of the Blender Foundation and the guy who turned the package into an open-source tool. And when you are already in Stuttgart, why not ask a few questions?
Interview with Blender Founder
Blender founder Ton Rosendaal in an interview: history, future and interesting facts about the creation of the open-source tool.
Blender 2.8 in the Starting Blocks
Realtime render engine, custom workspaces, new dependency graph and more: Here is an overview of the expected features in Blender 2.8!
Blender: Real-Time Rendering with Eevee
Real-time rendering in Blender: Updates on "Eevee" for real-time rendering in the viewport. You can test the new engine in the 2.8 test build.
The First “Cosmos Laundromat” Coup
"Cosmos Laundromat" is intended to become the first feature-length animated film created entirely open source. The first 15-minute part of the film has been released in full.
New Blender Film
The open-source Blender film “Cosmos Laundromat” is about an absurd love story that Woody Allen also addressed in one of his films.
Blender 2.68 Is Here
The current release of open-source software Blender has received new mesh modelling tools, improved Cycles render performance and many other features.
Blender 2.66
In the Blender 2.66 release, the Blender Foundation has thoroughly revised the Bullet Physics Engine and added many other features.
The Game for the Sintel Film
"Sintel – The Game" – developed by the Blender Foundation for the film of the same name – is available for download in an alpha version including source code.
Sony F65: Footage for Testing
The Blender Foundation has one of the first Sony F65 cameras in use on Project Mango and is making still frames from the first recordings available for download.