Browsing Tag
procedural texturing
5 posts
3DCoat 2026 gets GPU nodes
3DCoat 2026 beta adds GPU node texturing, procedural smart materials and masks. Shiny, useful and still beta-shaped.
Abstract brings native InstaMAT and InstaLOD on Linux
Abstract has released public preview Linux builds of InstaMAT and InstaLOD, adding native support for RHEL-compatible production environments, Blender and Maya integrations, GPU acceleration, and automation-friendly deployment.
From Concept to Play: Streamlining Asset Pipelines with InstaMAT’s Scalable Workflows
Procedural pipelines, scalable and automated asset texturing, physically-based terrain generation, and thousands of generative materials, if that’s your thing, you have to check out InstaMAT!
Dirty Shader Hands? Use MatCaps!
A free tool for Blender lets you paint PBR materials directly in 3D Viewport—without UVs, nodes or shaders.
New Kizzle Splatter Node Enhances Adobe Substance 3D Designer
Kai Mergener’s custom Kizzle Splatter Node streamlines pattern creation in Substance 3D Designer, offering new procedural texturing capabilities for 3D artists.