MotionBuilder 5 Expands Character Workflow

MotionBuilder 5 added a Story timeline, real-time OpenGL rendering, broader file support and professional mocap and asset tools.

Archive translation. Specifications, services and availability reflect the original publication date in 2003. Verify current compatibility before production use.

Kaydara announced MotionBuilder 5 as a complete 3D character-animation system for release in August 2003.

Story timeline and real-time rendering

A new Story timeline edited 3D animation tracks alongside audio and video. Character-animation tools were revised, while the renderer used OpenGL and NVIDIA hardware for photorealistic real-time output.

Workflow and clip-art libraries were expanded. Supported file formats included OBJ, DXF, 3DS, MP3 and AAC. FBX interoperability added Wings3D and RealViz to a list that already included products from 2D3, Alias Wavefront, Autodesk or Discreet, Softimage, NewTek, DI-O-Matic, Digimask, ElectricImage, InSpeck and Maxon.

Professional edition and requirements

The Professional edition supported motion-capture editing and asset-management systems and included an SDK. MotionBuilder 5 required Windows 2000, Windows XP or Mac OS X 10.2 and later.

The standard edition cost $995 and the Professional package $3,495. Current operating-system, FBX and hardware compatibility should be tested before production use.