Browsing Tag
frame rate
9 posts
Switching to Davinci Resolve: Your first cut
Frame rate locked? Source Tape magic? Here’s where Resolve hides the real editing speed so you can cut first and hunt menus never.
The discovery of slowness
Artificial slow motion, i.e. the calculation of additional intermediate images, has been around for a long time. The best methods to date have been called "optical flow", although this actually refers to the visual perception of movement in general. Now A.I. or neural networks are also establishing themselves here. We compare Twixtor 8, DaVinci Resolve 18.6 and Topaz Video AI 4.
Saving audiovisual cultural heritage with Topaz Video AI 3.0
In DP 04:20, we have already tested the artificial intelligence for upscaling video. Topaz Video AI (TVAI for short), as it is now called in version 3.0, has, according to the manufacturer, been developed from scratch
developed from scratch to incorporate additional capabilities and enable the stacking of AI models with filters and parallel operation.
GoPro HERO10 Black Records 5.3K at 60 fps
GoPro’s HERO10 Black introduced the GP2 processor, HyperSmooth 4.0 stabilization, 23-megapixel photos and 5.3K recording at 60 fps.
Red Giant Software: Frame-Rate Conversion and Deinterlacing with Magic Bullet Frames
Magic Bullet Frames is Red Giant's latest tool for creating a film look.
GLS relies on Snell and Wilcox ‘Alchemist Ph.C HD’
Snell and Wilcox’s ‘Alchemist Ph.C HD’ has just been put into operation in the new premises of GLS Studios GmbH. With this ultimate HDTV high-tech offensive, GLS Studios is now ideally equipped for everyday high-resolution production.
Penta Studiotechnik Expands Sales Team
Maike Sager and Branko Pezelj have joined the sales team at Penta Studiotechnik in Neufahrn.
GLS Installs Alchemist Ph.C HD
GLS Studios has installed Germany's first Snell & Wilcox Alchemist Ph.C HD for motion-compensated HD standards conversion.
Crater Software Releases CTP Pro 1.8
CTP Pro 1.8 updates the Windows 2D-animation package with new playback, scanning, naming and fill controls.