ZibraVDB compresses OpenVDB files up to 100x, enabling real-time volumetric effects in Unreal Engine and Houdini for virtual production and game development.
Polish war drama Red Poppies (Czerwone Maki) brings the Battle of Monte Cassino to the big screen with over 400 VFX shots, 120 of which were crafted by Polish VFX studio Imaginary Pixels. And the team relied on open-source tools?
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
Procedural ruins and flesh generation tools from Project Grot now available for Houdini users. Free to download—test them before they test your patience.
If you already know your New Years resolution to get "fit" will fail as miserably as always: Why not change the objective and build muscles in Houdini?
Project Greylight by Andreas Weidman offers Houdini users free tools to streamline Solaris workflows, USD management, and integration with Unreal Engine.
Solaris saw the light of day 4 years ago in Houdini 18. When I tried it out for the first time back then, it was still very bumpy and initially put me off. One crash followed another. If that happens today, then it's probably due to the graphics card driver, which is supposed to be up to date.
The time has come: the next part of the "Planet of the Apes" saga - now number four - will be released in cinemas on 8 May. And that's why we simply asked Weta how they - instead of the apes - built the environment.
It's been a few years now since the term "cloud" has gone from buzzword to hype to working reality - but so far there are
very few tools that can do everything in the cloud. Sure, some tools have access or even their "own clouds", but wouldn't an "everything in the cloud" solution be better?
The long-awaited update has finally been released and brings with it a whole host of new features. So many, in fact, that a special issue would be worthwhile. For now, here's an overview and an in-depth article on rendering by Olaf Finkbeiner in the next issue.
The short film "We Hunt Giants" takes the viewer into a world in which humans and dinosaurs fight for survival. Action, drama and CGI - without a Hollywood budget in the millions. Here is a brief insight into the making of the film and its visual effects.
There are many, many companies offering cloudrendering services – and most tell you how you can tweak everything, you have all the control –
and therefor you also need a TD and DEEP pockets, because the first time the bill from the cloud infrastructure arrives, it’s going to be massive.
You’ve surely seen the posters: There’s a new Pixar movie, this time asking “What if the Aristotelian elements have feelings?” The story plays out in Element City, where fire-, water-, land- and air-residents live together.
For most people, the idea of modelling directly in Houdini causes them to break out in a sweat at the very least, and some are even said to have thrown the mouse out of the window in sheer horror. The reasons for this are understandable at first glance.
This year's FMX trailer is "The Beauty" - if you're thinking "that looks familiar", you're right. The 2019 project won a number of awards, including an Animago "Jury Prize"
of the Jury". So it's all the better that
we can now show this film to even more people!
... or still learning? With the latest edition of Houdini Foundations, the reference book by Houdini expert Robert Magee, artists learn the 3D programme Houdini from the ground up.
What does the cultural programme actually look like in a dystopia? The short film Vertagt depicts the end-time scenario of a humanity that has not achieved its climate goals. What could our future look like - if human life still exists?
The DC Universe has a new “Hero” – well, not really a hero, but you’ll have to watch the movie for that. What is one of the best entries into that universe though, is Digital Domains work in the beginning – the “Introduction” of Black Adam is a superpower-extravaganza, with super-speed, bullets everywhere, punching through walls and a healthy dose of electricity – and we asked DD’s Supervisor Nikos Kalaitzidis how that was done.
When we talked about the Virtual Production of Strange New Worlds, we only talked about one side – the interiors and strange
planets. But Star Trek is called STAR Trek –
so who made the Spaceships?
Grabbing two Bafta (British Academy Television and Craft) Awards in 2022,
the second season of "The Witcher” has tons and tons of eye candy. Winning in the categories Make-Up & Hair and Visual & Graphic Effects, this colossal fantasy saga is filled to the brim with magic effects – but who did put the magic on the screen?
Technology artist and Houdini user Simon Verstraete shows how it's done: His tutorial video provides an introduction to Houdini's Fluid Nodes - using a lively practical example with plastic toys.
Tech artist and Houdini expert Simon Verstraete presents his procedural city generator. This was created with: Unreal Engine 5, Houdini - and Point Clouds & Curve Nodes.
Atmosphere at the launch event in Canada: Version 19.5 of the important VFX software is presented! Which functions increase the usefulness of this great tool?
From triple-A to indie crown jewels: the latest Houdini Reel focussing on computer games brings them all together - the lead cars from Forza Horizon, the racing cars from Gran Turismo, and other gaming stars with injectors!
There are no completely new features in the Houdini 19.5 update this time. Rather, there are fundamental revisions to the most important functionalities of Houdini: RBD Rigid Body Dynamics and Fluids Simulations. I/O, i.e. input & output, is another topic that extends across all tools. And as expected, there are some user interface standardisations and improvements - especially in the interactive tools. Let's dive right in!
Review: In DP 01 : 2020, our author Rainer Duda took a closer look at the steep learning curve of VFX powerhouse Houdini - and revealed how the curve can be smoothed out.
"From the edge of a forest, the werewolf steps into the moonlight; in front of him lies a small settlement by a forest lake."
This sentence comes from an early version of our script. A lot happened from there to the final film. The old-fashioned settlement became a big city, the forest lake became a hill with modern flats and the werewolf became a werewolf.
Good things come to those who wait – and fans of the “Dune” series had to wait for a very long time. But Denis Villeneuve took on the gargantuan source material and made one of the most highly anticipated films of the last few years.