Blender Tools for Unreal Engine

Epic Games released Send to Unreal and UE to Rigify to streamline FBX-based transfers between Blender and Unreal Engine.
Blender Unreal

Archive notice: This article was originally published on 30 July 2020. It has been translated into English and lightly edited for clarity while preserving its historical context.

Send to Unreal

Epic Games released two add-ons for moving production data between Blender and Unreal Engine. Send to Unreal exports animated, rigged and textured meshes as FBX files, using Blender Collections to organise what is transferred into the engine.

UE to Rigify

UE to Rigify converts imported FBX rigs and animation into Blender’s modular Rigify system through a visual-node workflow. Once enabled, the toolkit is available from Blender’s side panel, where artists can map and control the converted rig.

Access and compatibility

At launch, both tools were available free through GitHub. Access required an Epic Games account connected to a GitHub account, and the add-ons supported Unreal Engine 4.23 or later. Teams should test the archived release against their exact Blender, Unreal Engine and FBX versions before putting it into a production pipeline.

Source

https://www.unrealengine.com/en-US/blog/download-our-new-blender-addons