Browsing Tag
GPU acceleration
28 posts
Digital Anarchy for the Adobe UXP Rewrite
CEP panels still run, but their comfortable retirement is approaching. Jim Tierney explains what UXP migration really costs.
Neat Video 6.1 updates OFX and host support
Neat Video 6.1 adds Baselight 7 support, new default profile controls and OFX updates across Windows, macOS and Linux.
FumeFX 7.5: Fire Meets GPU soon
FumeFX 7.5 ignites GPU acceleration: up to 5× faster smoke and fire sims, automatic CPU fallback when memory runs out.
Neat Video 6: Smarter Noise Reduction for Nuke and Beyond
Neat Video 6 automates what used to be manual: GPU tuning, CPU balancing, and memory management. The result: up to twice the render speed and half the RAM usage inside Nuke, Premiere, and Resolve. A quiet but meaningful upgrade for anyone tired of watching progress bars instead of pixels.
Jason Druss makes Premiere sparkle at IBC 2025
At IBC 2025, Adobe’s Jason Druss showed how Premiere Pro 25.5 brings Film Impact’s 90+ transitions and real-time effects into the core app. Time to test this!
Maxon Autumn Release: New Colour Science, Liquids, Clouds and a Logo
Cinema 4D 2026 brings OCIO colour management, GPU simulations, UDIMs, Redshift 2026 plus Maxon’s brand-new ecosystem and logo.
VEGAS Pro 23 Boosts Engine, Streamlines Colour-Grading, Modernises Interface
TL;DR: VEGAS Pro 23 adds ARM-native support, GPU Core Engine, refreshed UI and flexible licensing. Now with both perpetual and subscription pricing.
Premiere Pro gains 90+ Film Impact effects – plug-in now built-in
Premiere Pro 25.5 folds Film Impact into the app. 90+ GPU-accelerated effects now ship natively, real-time playback, no plug-in, no red render bars.
Axiom 4.0 Sneak Peek for Houdini
First preview of Axiom 4.0 shows improved collisions, redesigned sourcing, and faster GPU-driven simulations for Houdini.
UVPackmaster 3.4 Adds One-Click Auto Repacking to Blender
UVPackmaster 3.4 for Blender introduces one‑click Auto Repacking, texel‑density control, vertex‑color grouping and option sets.
LensNode Evolving Vintage Lens Emulation in DaVinci Resolve
LensNode uses real‑lens profiles, GPU acceleration, ACES‑ready processing and granular controls in DaVinci Resolve for authentic vintage lens emulation. Get into early acces now!
Cinema 4D 2025.3 gets liquid sim and UDIMs
Maxon Cinema 4D 2025.3 debuts GPU based liquid sims with fill emitter and Liquify modifier, adds UDIM/texel density tools, AI Asset Browser search, and native Laubwerk plant support.
Kdenlive 25.04: Finally, Someone Gave the Timeline Some Respect
Kdenlive 25.04 brings AV1, OpenTimelineIO, better timeline tools, and updated keyframe management—but as always: check for stability before production use.
ACES 2.0 – available in Mistika!
Wait, there is already a new Version of ACES? We barely got used to the last one! And it is already working in SGO Mistika? Let's dive in!
PhysX Goes Open: Fluid Dynamics Unleashed
NVIDIA’s PhysX Flow, the powerful GPU-accelerated fluid simulation engine, is now fully open source—free and feature-packed for VFX pros.
FilmLight sends your frames!
FilmLight’s Nara simplifies media workflows and improves collaboration. And you don't even need to have Baselight in your pipeline! The latest version enables seamless progress reviews, approvals, and compliance processes—all without proxies. Interested?
Blackmagic DaVinci Resolve – the Sequel
Unlike most cinema films
Unlike most cinema films, new software sequels are usually released with new ideas - and DaVinci Resolve 18.5 and 18.6 (DR for short) are no exception. In particular, there are quite impressive new
AI functions among them. But this time, one wonders whether one has bought the cinema ticket too early without waiting for the criticism of others. Or whether you installed the update too early without consulting the relevant forums.
Adobe at the NAB
At NAB, Adobe presented innovations for the entire platform - here are the parts relevant for VFX and editing!
Daniel2 Dynamo? Next-gen Codecs!
„The fastest codec in the world“ is how the Munich-based broadcasting and production software developer Cinegy advertises its video codec Daniel2; it uses the computing power of the graphics processor to speed up image processing specifically and workflows in general. The codec promises: real-time film editing with Adobe Premiere CC, at a resolution of
of 8K - without any drop in frame rate. A conversation with Cinegy boss Jan Weigner about Content Creation with Power Codecs.
HIS Introduces High-End Graphics Solution with Dual-GPU Technology
The new HIS HD3870 X2 uses two AMD RV680 chips in dual mode, linked through an internal CrossFire bridge; CrossFireX can run four GPUs on two graphics boards.
RED GIANT SOFTWARE: new film look standard “Magic Bullet Looks” available
What began as a clever development for the own needs of a film and effects professional (Stu Maschwitz, including VFX Supervisor for Sin City) is now available from Red Giant Software as a comprehensive film look plugin for AE, FCP, Motion, Premiere Pro and Avid.
Nvidia’s graphics cards become password crackers
The GPU’s computing power accelerates password recovery.
The Pixel Farm: PFClean 3.0
The automatic review and clean-up system has been significantly accelerated and reduced in price
Inscriber Releases Infocaster 1.3
Infocaster, an affordable out-of-the-box solution for the production and presentation of individual information channels and digital advertising spaces, is now available in version 1.3.
DVD Decoder from Nvidia
Nvidia is launching a DVD decoder for high-quality DVD and MPEG-2 playback.
NVIDIA Begins Worldwide Rollout of Quadro FX Workstation GPUs
The Quadro FX 2000 and FX 1000 introduced 128-bit floating-point precision, an eight-stage pipeline and programmable graphics for professional workstations.
NVIDIA Adds AGP 8x to GeForce4 GPUs and nForce2
NVIDIA’s AGP 8x products doubled interface bandwidth to 2.1 GB/s across GeForce4 graphics and nForce2 motherboard designs.