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News: daily production-facing updates across post, VFX, animation, real-time, and tools. Releases, patches, interviews, research notes, and industry moves, written for fast scanning with source links and practical context, without pretending every update is “game-changing”.

The DaVinci Resolve logo centered, featuring three colorful dots, surrounded by icons of Premiere Pro (Pr), After Effects (Ae), and Audition (Au) on a dark background.

Goodbye Adobe Premiere

I whispered, "Goodbye, Adobe!" as I pressed the unsubscribe button. To me it sounded very much like “Hasta la vista” but less dramatic. We had a good run, but it was time to move on.
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A person standing on a platform with arms extended, wearing black shorts and holding objects in each hand. The background is gray, and text on the left side reads 'PROBLEM SOLVER' and 'ALEXANDER RICHTER'.

Problem Solver for VFX | TD Meetup 19

Problem-solving is a key life and professional skill, especially for those working with technology. Technical artists and directors in visual effects, animation and games are constantly solving technical problems, such as software crashes and slowdowns. They create alternative workflows and write Python scripts to speed up the process.
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A 3D modeling interface showing a polygonal model of a character's head with visible vertices, edges, and faces. On the right side, there are editing tools and options. The grid size is indicated at the bottom.

YT-Tools for Blender: Bringing Modo Workflows Back to Life

Former Foundry engineer Yoshiaki Tazaki has released YT-Tools, a Blender add-on that re-creates much of Modo’s modeling workflow. Priced at 20 USD and designed for Blender 4.0+, it restores falloffs, contextual selection, and interactive slicing for artists who miss Modo’s speed and precision.
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