Browsing Tag
CGI
715 posts
ZibraVDB: Shrinking Volumes, Expanding Possibilities
ZibraVDB compresses OpenVDB files up to 100x, enabling real-time volumetric effects in Unreal Engine and Houdini for virtual production and game development.
PhysX Goes Open: Fluid Dynamics Unleashed
NVIDIA’s PhysX Flow, the powerful GPU-accelerated fluid simulation engine, is now fully open source—free and feature-packed for VFX pros.
Free Assets, High Tech – No splinters to be feared!
150 free, modular workshop assets for Unreal Engine. Get ready for precision, plug-and-play, and a cheeky tech upgrade
WOHIN
An in-depth look at "WOHIN"—a film project by VFX students that blends reality and fantasy, exploring journeys of self-discovery and the magic hidden in everyday places.
finalRender Free: A Renderer That Costs Nothing but Demands Something
cebas offers finalRender Free for 3ds Max users, featuring single-device rendering with CPU or GPU. Commercial use permitted; registration required.
Plasticity 103 – Watch Modeling PT3 – Rounding / Filleting / Export
More easy hard surface modeling: In PT3 of our Plasticity series we continue the watch - with some Rounding, some Filleting, and we export the thing!
iRender Cloud Render Farm Enhances Redshift Workflows
iRender offers a cloud-based render farm for Redshift users with RTX 4090 GPUs and Cinema 4D licenses to streamline high-end rendering tasks.
Plasticity 102 – Watch Modeling PT2 – Crown
More easy hard surface modeling: In PT2 of our Plasticity series we continue the watch - and get to the crown, all in Plasticity!
Arnold 7.4.1: Now with GPU Toon Shading and a Dash of HTML
Autodesk's Arnold 7.4.1 introduces GPU-accelerated toon shading, enhanced procedural instancing performance, and a new interactive HTML-based render statistics viewer.
MotionBuilder 2026: A little Leap
Autodesk's MotionBuilder 2026 enhances USD workflows, introduces animation retention, and adds new selection shortcuts for improved motion capture editing.
Plasticity 101 – Modeling a Watch – Part 1
In this engaging tutorial I will walk you through the first steps in Plasticity, a CAD modeler for easy hard surface modeling. In part 1 we create the watch-case in an easy to follow fashion.
3ds Max 2026: New Features to Weld Your Workflow Together
3ds Max 2026 introduces OpenPBR as the default material, enhances the Vertex Weld Modifier for splines, and boosts performance across key modifiers.
Unlocking the Mysteries of FX-Map: A Free Guide That Doesn’t Require a Map
Dive into Andrei Zelenco's free four-part video series demystifying Substance 3D Designer's FX-Map node, from basics to advanced procedural techniques.
Blackmagic’s URSA Cine 17K 65: The Camera That’s More ‘K’ Than Your Keyboard
Blackmagic Design's URSA Cine 17K 65 camera showcases its 17K resolution and 65mm sensor in new films "Iceland" and "The Ranch," offering unparalleled cinematic depth and flexibility.
Chaos Project Arena: Ray Tracing Without the Hassle
Chaos introduces Project Arena, enabling direct V-Ray rendering on LED walls—no rasterization, no baking. Full ray tracing in real-time, straight from DCC apps.
Godot 4.5 Dev 1: The Feature Freeze Thaw Begins
Godot 4.5's first development snapshot introduces a "Mute Game" toggle, enhanced UID support, and addresses over 400 bug fixes.
FumeFX 6.7 for 3ds Max: Stoke Up Your Sims
FumeFX 6.7 delivers fire presets, Arnold 2024 support, and Stoke MX compatibility for 3ds Max—now available for $695.
Blender 4.4 Arrives: Slots, Planes, and Glare—Oh My!
Blender 4.4 launches today, introducing slotted Actions, a versatile Plane brush, an overhauled Glare node, and enhanced Cycles rendering. Dive into the details!
Blender: 3ds Max-Inspired Material Editor Now Available
Blender users can now streamline their workflow with a new 3ds Max-inspired Material Editor, offering features like node-based material creation and one-click shader access.
Architectural visualisation in a war zone
Let's do a 3D reconstruction of the Museum of Western and Eastern Art with Rhino and Blender in Odessa (Ukraine)!
Flow’s Custom Blender Plug-In: Water Sim That Made a Splash
The Blender plug-in behind Flow’s water scenes is now public—get ready for technical precision in your water simulations!
OpenUSD 25.02: Technical Tweaks for the Speedy Frame Wrangler (Yes, Really)
OpenUSD 25.02 refines API calls, performance, and stability with a suite of focused technical improvements.
Blender 2025: New Features, Same Blender Charm
Blender reveals exciting updates for 2025, including simulation nodes 2.0, Online Remote Assets, and Sculpting Layers.
Paint Your Blender: Free Add-On Brings Photoshop-Like Layers
A new free Blender add-on lets you paint directly on 3D objects using Photoshop-like layers. Precision meets simplicity for digital artists.
Walk the Space Station—Virtually
Explore the International Space Station in a 3D Tour Built with Unreal Engine 5.
20 New Presets for Tiny Eye 1.3: Eyes Wide Open
Tiny Eye 1.3 receives 20 new presets, adding more versatility to this real-time graphics tool for VFX and CGI. Check the update before diving into production!
3DCoat 2024.30: New Year, New Tools for Your 3D Arsenal
Pilgway's 3DCoat 2024.30 introduces RealityCapture integration, enhanced boolean operations for 3D printing, and new array tools for streamlined workflows.
Terragen 4.8 & Sky Update: Shaping Clouds and Worlds
Planetside Software releases Terragen 4.8 and updates Terragen Sky, introducing GPU previews, cloud exports, and a cloud-painting tool for CGI and VFX professionals.
TD Meetup 11: Capture Reality for Visual Effects
Let's us look on how capturing reality will improve our own creative output.
3ds Max Plug-In: Tree Generation
Looking for streamlined tree generation and animation in 3ds Max? This plugin offers an efficient approach to plant animations and environment design.
Blender Pack Saves Your Back: 2,000+ Interior Assets for 3D Artists
Skip the furniture store—this 2,000-item Blender pack brings diverse, ready-to-use interior assets straight to your VFX pipeline.
Free Unity 6 ‘Time Ghost’ Demo Project Files Now Available
Unity releases the project files for its 'Time Ghost' demo, showcasing real-time VFX and game development capabilities with Unity 6.
Flow Warp Plugin for Nuke Bends Images with Precision
The free Nuke plugin, Flow Warp, lets artists bend images along custom paths with ease—ideal for particles and tricky compositing shots.
Substance 3D Modeler released! v1.15: New VR Feature
Adobe’s Substance 3D Modeler v1.15 brings VR sculpting enhancements and improved stability for 3D artists.
New Cloth Creation Toolset for Houdini: A First Look
Houdini Artits introduce a new cloth and curves creation toolset basend on the drawing of Curves.
First Beta of V-Ray 7
Chaos launches the V-Ray 7 beta for 3ds Max, offering new material creation tools, enhanced lighting, faster rendering, and new procedural clouds for skies.
Fit Camera to Objects Script for 3ds Max
Miau’s latest “Fit Camera to Objects” script for 3ds Max allows users to align their cameras with selected…
TD Meetup 09: Photogrammetry
Photogrammetry is an important part of digital asset creation and has helped countless projects create realistic digital actors, assets and environments.
A new element is here!
Element, our favourite 3D asset manager, is entering its second version - now with infinite scroll, duplicate detector and the long-awaited assignment of textures and maps to geometry within the manager!
Club culture, techno music and character animation combined with iClone & Character Creator
Music video par excellence: Relative.berlin makes DJ Taube dance and utilises all the new features of iClone!
Rodeo FX Legacy Showreel Highlights Film and Television VFX
Rodeo FX’s Legacy Showreel 2020 brings together visual-effects work from Blade Runner 2049, Lovecraft Country, It and Bumblebee.
Five Standout Blender Projects from The Rookies’ 2021 Selection
A selection of five Blender projects highlighted by The Rookies, ranging from stylised characters and environments to a familiar procedural doughnut.
das element Launches Offline VFX Library and Asset Management Tool
das element organises VFX assets, textures, references and sequences in an offline library designed for production pipelines.
RealityCapture 1.2 Tarasque Adds Measurement, Contours and Orthomosaic Tools
RealityCapture 1.2 Tarasque added volume and area calculations, contour export, height profiles and beta orthomosaic improvements.
Project Planet Builds a Voxel World in Unreal Engine
Kevin Bikhazi demonstrates how Unreal Engine 4.26 and Voxel Plugin can be used to construct a complete spherical world.
Escape Studios Publishes Free Creative Software Handbook
Escape Studios released a free handbook surveying software used in VFX, animation, games and motion graphics.
Modo 15.1 Refines Modelling, Rendering and USD Workflows
Foundry’s Modo 15.1 added OmniHaul, Static Analysis, Curve Booleans, expanded MeshOps, mPath dispersion and USD improvements.
Epic Games Acquires Sketchfab and Reduces Marketplace Fees
Epic Games acquired Sketchfab, promising continued independent operation, closer Unreal Engine collaboration and lower seller fees.
Wacom Manga & Anime Days 2021 Offers Three Days of Online Workshops
Wacom’s Manga & Anime Days presented portfolio reviews, manga craft, character art, cosplay and career sessions from 28–30 July 2021.
RenderMan 24 Introduces XPU, Lama Materials and Live Rendering
Pixar’s RenderMan 24 introduced the CPU/GPU XPU architecture, live rendering, Lama layered materials and expanded stylised-look tools.
Epic Games Webinar Covers Motion Warping and Full-Body IK in UE5
Epic Games demonstrates Full-Body IK, Motion Warping, terrain-aware character placement and reusable Control Rigs in Unreal Engine 5.
Weta Digital Breaks Down Valerian’s Compositing, FX and Characters
Three Weta Digital breakdowns examine compositing, effects simulations and performance capture for Valerian and the City of a Thousand Planets.
Nvidia Details Omniverse Enterprise Pricing and Connector Roadmap
Nvidia outlined Omniverse enterprise pricing, Nucleus collaboration servers and planned Houdini and Blender connectors.
Oasis Animation Workers Demonstrate for Better Conditions
Unionised animators at Montreal studio Oasis Animation demonstrated for transparent dismissals, recognition of seniority and fair pay amid a wider organising drive in Canada.
Technicolor Consolidates Animation Businesses Under Mikros Animation
Technicolor brought Technicolor Animation Productions, Technicolor Animation and Mikros Animation together under the Mikros Animation brand, led by Andrea Miloro.
3DCoat 2021 Tutorial Series Explores New Modelling Tools
A four-part video tutorial series demonstrates 3DCoat 2021’s new modelling tools by building a rhinoceros model step by step.
3ds Max 2022 Tutorial Demonstrates Smart Extrude
An eight-minute ArchViz Artist tutorial shows how to use Smart Extrude in 3ds Max 2022 to speed up architectural modelling work.
Maxon Show Reel 2021 Highlights Cinema 4D, Redshift and Red Giant
Maxon’s 2021 show reel collects standout work created with Cinema 4D, Redshift and Red Giant tools, including music videos and independent 3D projects.
Autodesk Releases Public Beta of USD for 3ds Max 2022
Autodesk’s public-beta USD plug-in brought Universal Scene Description import and export to 3ds Max 2022 for cross-platform scene exchange.
European League of Football Launches Trophy Design Contest
The European League of Football invited designers to create the first ELF Bowl trophy, offering €5,000 in prize money with a 25 May 2021 deadline.
White Square Festival Issues Final Call for 2021 Entries
The White Square International Advertising and Marketing Festival issued a final call for entries ahead of its June 2021 jury and awards programme.
Hum3D Without Borders Contest Invites Artists to Build 3D Landmarks
Hum3D’s Without Borders competition challenged artists to create a 3D world around a prominent building and explain its history and appeal.
Isotropix Releases Clarisse 5 with More Than 100 Improvements
Clarisse 5 brought more than 100 features and improvements for set dressing, look development, lighting, rendering and workflow, plus new pricing options.
Andy Lefton Demonstrates Organic Environments in Cinema 4D
Senior 3D generalist Andy Lefton explains how he combines Cinema 4D, X-Particles and Redshift to create organic environments.
Nicole Ruggiero Builds and Animates Characters in Cinema 4D
Visual artist Nicole Ruggiero demonstrates character creation, posing, animation, compositing and finishing in Cinema 4D.
Seth Worley Recreates Ghostbusters Proton Streams in After Effects
Director and educator Seth Worley demonstrates an After Effects workflow for recreating the iconic proton streams from Ghostbusters.
Noseman Demonstrates Product Visualisation in Cinema 4D
Athanasios “Noseman” Pozantzis demonstrates a Cinema 4D product-visualisation workflow by modelling and unfolding a Dell logo.
DNEG Film VFX Reel Features Deadpool, Wonder Woman, Thor and Venom
DNEG’s film visual-effects showreel brings together work from superhero productions including Deadpool, Wonder Woman, Thor and Venom.
David Brodeur Creates an Infinite Zoom in Cinema 4D
David “Brilly” Brodeur demonstrates how to build an endlessly zooming Cinema 4D camera animation that moves through layered surreal worlds.
Jake Ferguson Creates Anime-Inspired Renders in Cinema 4D
Emmy-winning art director Jake Ferguson demonstrates modelling, lighting, animation and compositing for an anime-inspired short-film render.
Bryan Coleman Demonstrates Animated Displacement Maps in Cinema 4D
Motion designer Bryan Coleman demonstrates how to use animated textures as displacement maps in Cinema 4D.
White Square Festival Opens 2021 Call for Entries
The White Square international advertising festival invited entries through 17 May 2021 ahead of its June jury and awards programme.
Path Deform Pro Improves Spline Deformation in 3ds Max
Marius Silaghi’s Path Deform Pro modifier bends models along paths while avoiding common self-intersections and stretching.
Lucerne University Launches Master’s Specialisation in Animation
Lucerne University of Applied Sciences and Arts expanded its animation education with a master’s specialisation beginning in the 2021/22 academic year.
Cinema 4D S24 Adds Placement and Asset Tools
Cinema 4D S24 introduces placement tools, a new Asset Browser, animation workflow updates, Scene Manager previews and Moves connectivity.
Animation Production Days 2021 Goes Online
Animation Production Days 2021 examined European animation, market trends, transmedia projects and commissioning needs in an online programme.
MagicTints 2.0 Adds LUT Export
MagicTints 2.0 transfers colour looks between Adobe applications and exports CUBE or PNG LUTs for renderers and game engines.
Emiliano Topete Breaks Down a Remote C4D Pilot
Emiliano Topete explains how a small team produced the 12-minute pilot Shu and the Resistance with Cinema 4D and Red Giant tools.
Peter Eszenyi Shares a Cinema 4D Workflow
Peter Eszenyi presents Cinema 4D workflow lessons drawn from Ghost in the Shell, Pacific Rim: Uprising and The Dark Crystal.
Wacom Career Days Runs Online
Wacom Career Days offered nine online sessions with presentations, discussions, portfolio reviews and career advice for digital artists.
Cinefex Ends Publication After 40 Years
Cinefex closed after more than 40 years and over 170 issues, with issue 172 becoming the final edition of the VFX journal.
Antimatter Releases Online Flow Map Generator
Antimatter’s browser-based tool lets artists draw, visualise and save flow maps, with support for loading custom source images.
Jürgen Schopper Joins HFF Munich as VFX Professor
HFF Munich appointed Jürgen Schopper professor for its VFX specialisation, beginning in April 2021.
Affinity 1.9 Expands Designer, Publisher and Photo
Affinity 1.9 adds contour and selection tools, data merge, PDF passthrough, non-destructive Liquify, path text and linked layers.
Paletter Assigns Material Colours in Blender
Phygitalism’s Blender add-on Paletter assigns selected polygons to defined materials and colour palettes.
XRayMorph-EL Previews Pose Editing in 3ds Max
Raylight Games previews XRayMorph-EL, a 3ds Max pose editor for character animation, specialised animation and deformation.
White Square 2021 Announces Festival Programme
White Square announced a Minsk programme with more than 70 sessions covering marketing, branding, digital media and creativity.
Robert Hranitzky Demonstrates Product Rendering
Robert Hranitzky explains remote product-visualisation workflows using Cinema 4D and After Effects in a 45-minute presentation.
FMX Spotlight Examines Epic’s Digital Humans
Epic Games’ Vladimir Mastilovic joins FMX to demonstrate MetaHuman Creator with Animationsinstitut R&D head Volker Helzle.
Maxon’s 3D and Motion Design Show Goes Online
Maxon’s free online show brings together Cinema 4D, motion-design, VFX and visualisation artists for demonstrations and talks.
Corona Renderer Showreel Highlights C4D and Max
Chaos Czech’s three-minute Corona Renderer showreel features work created in Cinema 4D and 3ds Max by studios and independent artists.
Substance Designer Tutorial Builds Broken Concrete
Gustav Engman demonstrates a procedural damaged-concrete material in Substance Designer using a broken terracotta floor as the example.
ZBrush 2021.6 Adds Curve Sculpting Tools
ZBrush 2021.6 introduces Curve Alpha and Snake Curve brushes, a Mesh from Mask system and more control over curve shapes.
White Square 2021 Opens Festival Submissions
White Square 2021 announced its jury and invited agencies, brands and creatives to submit work for the international advertising festival.
PolySnow Plus Rebuilds 3ds Max Snow Tool in C++
PolySnow Plus moves the 3ds Max snow plug-in to C++ and adds brush-based tools for snow, icicles and frozen surface details.
MeInGame Generates 3D Faces from Portraits
MeInGame automates 3D face shape and texture generation from a single photographic portrait for use in game characters.
3D Motion Show Shares Six Hours of C4D Advice
The IBC 2020 edition of the 3D Motion Show collects nearly six hours of Cinema 4D motion-graphics demonstrations and production advice.
Morphle Adds Shape-Key Tools to Blender
Phygitalism’s free Morphle add-on creates objects containing shape keys derived from selected vertex positions.
Vizoo xTex Automates Seamless Material Capture
Vizoo’s xTex scanner captures colour, normal, specular, bump, displacement and transparency maps and automates seamless tiling.
PhysX Painter 2.0 Adds Object Forces and Drop Brush
Kinematic Lab’s 3ds Max plug-in paints objects into scenes, then uses gravity, attraction and explosion forces to distribute them.