Browsing Tag
procedural
116 posts
FMX Highlights: Jeff Wagner & Florian Gellinger
SideFX meets RISE VFX - with Florian Gellinger and Jeff "Old School" Wagner they discuss current and past trends!
Procedural Cheese Material for Substance
Finn Isengardt's procedural cheese package includes editable Substance graphs, 4K maps and two Marmoset Toolbag 3 setups.
Open Source: Debris Maker 2
Procedural geometry: With Debris Maker 2, you can create any bricks, stones, leaves, tree trunks and more geometries in 3ds Max!
Direct modelling: modelling without obstacles
As the saying goes: every drop wears away the stone. Wouldn't it be ideal if there was a shortcut?
SideFX | Houdini 18 Release Is Here!
Houdini 18 is released: SideFX adds a new USD context, destruction, Pyro and FLIP fluid updates, modelling features and much more.
Material Maker | Procedural Textures
Generate procedural PBR textures without an Adobe subscription? Material Maker by Rodolphe Suescun offers a way out.
SideFX Houdini 18 Launch
The next release is already coming: SideFX announces the launch event for the new Houdini 18 release!
CityEngine 2019.1 Released
And on we go with city generation: CityEngine 2019.1 with new features and a Maya plug-in.
Houdini: Procedural Traffic System
Traffic system in Houdini? Franco Pizzani describes how to build a VEX-based traffic system.
Modeling Toolkit | Houdini 17.5
Anyone waiting for more modeling features in Houdini should take a look at the "DM 1.5" plug-in.
Shading, Lighting & Rendering with Cinema 4D R19 (Part 2)
In the last part of our series, we took a thorough look at the basis of shading, lighting and rendering, namely methods for geometry smoothing and various lighting models / BRDFs. In this part, we will build on this foundation and take an in-depth look at C4D's material system to provide a basis for later work with textures, shaders, lighting and shadows.
Allegorithmic – Interview with developers
Allegorithmic is known for its material authoring tools. We met the team at FMX and talked about current and future developments, with information on Project Alchemist, UDIMs, UV tools, the new PBR Guide and more!
Heightmaps from Substance Designer
The possibilities offered by Allegorithmic can also be used to lay the foundations for rocky landscapes.
Foundry: Modo 12.0 released
Modo 12.0 is here: New modelling features, UV improvements, Python scripts and more in the new update!
Procedural Modeling with Modo
In this webinar, Andy Brown from The Foundry explains procedural modeling with Modo. A brake disc has to serve as the example project.