In 2001, render farms were local, internet connections still screamed through telephone lines, and launching jobs across several machines could consume an entire evening. Holger Schoenberger founded Binary Alchemy to remove some of that administrative misery
The Kitbash3D Set "Paris" brings Haussmann blocks, landmarks, street props and a game-ready Unreal path. Your next city break may require 32 GB of RAM.
Volinga turns photo sets into Gaussian splats for Unreal, with local processing, PLY and NVOL export, cleanup tools, and relighting support. But what does that actually mean? Let's ask some questions!
DLSS Ray Reconstruction lands in Blender 5.3 Cycles this fall, adding a new denoiser option built on the existing OptiX path. Expect faster lookdev, then test hard.
Abstract has released public preview Linux builds of InstaMAT and InstaLOD, adding native support for RHEL-compatible production environments, Blender and Maya integrations, GPU acceleration, and automation-friendly deployment.
Chaos has released a free Community Edition of V-Ray for Blender
, giving solo users access to the renderer for learning, portfolio work, teaching and smaller freelance tasks. The catch is not especially well hidden: the free tier comes with clear limits on output, support and production features, while the paid version keeps the heavier pipeline machinery.
Autodesk has released Arnold 7.5.1. The update adds the Flow Render tech preview with 2,400 free cloud render minutes per month, alongside custom AOVs for volume shaders, MIKKTSpace normal mapping support, Windows CPU rendering optimizations, and a range of shading, USD, and API changes.
Maxon has released Redshift 2026.4. The update introduces Redshift Live as a new real-time render mode, drops Redshift RT, adds support for Vectorworks 2026 Update 4, and brings a set of rendering and workflow updates across the wider Redshift ecosystem.
Epic’s new Automotive Substrate Materials pack on Fab bundles over 280 vehicle-focused Substrate materials plus templates, setup assets, and calibrated maps, targeting consistent results across Lumen and the Path Tracer in Unreal Engine 5.7.3 and later.
Sky is a new Geometry Nodes-based system for Blender that generates physically based volumetric clouds and a real-scale atmospheric sky directly inside Cycles.
Chaos launches Corona 14 with Gaussian Splats for scene context, new AI-tools for materials and upscaling, Night Sky for night builds and a procedural Fabric Material.
Unreal Engine 5.7 adds Nanite Foliage (experimental), production-ready PCG and Substrate, new virtual-production tools, and an AI Assistant. Test first.
Architecture Illustrators and Visualizers test Chaos Vantage for a narrative short and accidentally build a moving house. Unbox proves real-time previz can tell stories, not just sell floor plans.
lender 4.5 LTS arrives with studio-grade support; the Blender survey shows where users stand; and Blender 5.0 beta is already here, so its time to plan your upgrade.
Blender 5.0 gains a built‑in ACES 2.0 view transform, new HDR and wide‑gamut export, and better OpenColorIO compatibility, making HDR pipelines more native.
Reallusion announces the open beta of AI Render, a completely free plugin that bridges Reallusion’s intuitive 3D software, including Character Creator and iClone—with ComfyUI, the open-source, node-based interface widely regarded as the gold standard for customizable AI visual generation.
Virtual production wouldn’t be possible without high-performance workstations. These systems deliver the computing power required for rendering, simulations, and complex visual effects directly within the studio environment.
D5 Render 2.11 lands with AI-assisted planting, PBR texture creation, default path tracing, camera and lighting upgrades, and expanded collaboration for teams.
Octane Edge Tools is a free Blender add-on from Otoy for creating mesh-based outlines with OctaneRender Toon Material. Controls for edge thickness, object selection, and NPR styles.
MoonRay 2.15 adds a new regression suite (~400 tests), NUMA tuning, rdla_gui, per‑BSDF lightsets, fisheye FOV and TwoSidedMap—confirm stability before use.
It's a good time for us Trekkies - between Discovery and Lower Decks, between Picard and Strange New Worlds, there's something for everyone - finally again! But there's a lot going on behind the scenes - because the first big show to be filmed on a Virtual Production Stage was Star Trek: Discovery. And right after that - almost simultaneously - came Star Trek: Strange New Worlds. As it was definitely worth seeing, we asked what you can expect from your big VP production.
Topaz Bloom upscales JPG/PNG up to 8× in-browser. With diffusion-driven detail, prompts, five creativity levels and a free tier, it's built for CG and AI art.
Fusion, the compositing tool in and out of Resolve, has got a big update - and we asked BMD's Simon Hall, what it all means and what the future holds..
Fibric introduces a Houdini SOP-based toolset for procedural clothing creation using curves, featuring UV-ready, quad-based geometry and real-time rendering with Karma XPU.
LuxCoreRender 2.10 reintroduces support for Linux, Windows, MacOS Intel, and now MacOS ARM, with updated dependencies and Python bindings for seamless integration.
Corona 12 Update 2 adds support for Sun Directionality, static mesh export from Chaos Scatter, and a unified setup for the Corona Sky in 3ds Max and C4D.
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support.
LightWave 2025 introduces RIPR for real-time HDR previews, enhanced rigging tools like Steppit, Handdit, and Pickkit, and new modeling features including SuperPatcher and Construct.
ZibraVDB compresses OpenVDB files up to 100x, enabling real-time volumetric effects in Unreal Engine and Houdini for virtual production and game development.