Browsing Tag
Development
28 posts
Blender Roadmap Puts Plans in One Place
Blender gets a central Roadmap for active projects and recent features, giving artists and studios a clearer view beyond release-note excavation.
Rendering the Inferno at RiseFX: The Lost Bus
128 shots, 15 sequences, and GPUs on the brink: RISE FX’s Oliver Schulz explains how his team built the burning world of The Lost Bus.
Godot 4.4: The Engine That Could (and Did)
Godot Engine 4.4 introduces Jolt Physics integration, embedded game windows, interactive in-game editing, and more, enhancing usability and performance.
How to Persuade Competing VFX Studios to Cooperate
How can you get a number of companies that are in extreme competition with each other and, therefore, do not trust each other to work together? You introduce an independent third organization in which all competitors are jointly involved.
Lightworks 2023
In line with the story in the new issue (LWKS QScan), Lightworks is releasing a new version of the NLE.
Blender 3.3 enters the beta phase
From the roadmap to the pipeline: Version 3.3 is due to be released at the beginning of September. The splash screen is decorated with a panorama by artist Piotr Kryński.
Element-ary Asset Management
There's something with AI and industry relevance for asset management - and it's also from Munich. Do you already know the element?
Compositing Academy Energy FX Library
Compositing Academy's LookDev FX Library offered 200 simulated 4K energy effects for VFX compositing and look development.
Blender Foundation Joins the Khronos Group
The Blender Foundation joined Khronos as an associate member, gaining participation in working groups for open standards including OpenCL, OpenXR and Vulkan.
Puralsight: Entire Offering Free
In case you haven’t heard yet: Pluralisght has made its entire offering available free of charge for April.
AMD Supports Blender with €120,000
After Epic Games and Nvidia, the next patron steps up: AMD is supporting Blender development with a further €120,000 per year.
Natron Development Continues
Until recently, the open-source compositing program's outlook was poor due to a lack of developers—now it appears to be continuing.
What‘s next in Blender?
At FMX 2O18 we caught up with Ton Roosendaal – head of the Blender Foundation and the guy who turned the package into an open-source tool. And when you are already in Stuttgart, why not ask a few questions?
Blender: Real-Time Rendering with Eevee
Real-time rendering in Blender: Updates on "Eevee" for real-time rendering in the viewport. You can test the new engine in the 2.8 test build.
BaseGrade and the evolution of colour grading
At NAB 2O16, colour grading specialist Filmlight caused quite a stir in the colourist scene. BaseGrade - a completely newly developed grading operator for Baselight - was presented, which is intended to replace classic tools such as Lift, Gamma and Gain. That sounds like a small revolution. Filmlight promises more consistent results and a more natural way of working. Reason enough not only for Baselight colourists to take a detailed look at it.
Project Draco for Effortless Animations
Project Draco from Autodesk Research makes animations as easy as creating a sketch and is still looking for iPad users as beta testers.
Blender’s Release and Break Plans
This is what Blender.org’s plans for the next year look like: a release break and update 2.8 not until 2016.
FMX Is Calling …
... for Research & Development and Innovation! The exhibition area is to be expanded with new projects.
New Director Business Development & Product Management at sevenload
Daniel Kinat (37) will strengthen sevenload GmbH as its new Director Business Development & Product Management with effect from February 1.
DLP Accelerates Display Innovation in Projectors with DLP LightCommander
DLP LightCommander and DLP Pico Projector Development Kit v2 offer new possibilities for developing light-control applications
GAMEplaces International – Topics Announced
International game developers, producers, publishers and media professionals will gather for GAMEplaces International at Messe Frankfurt on June 22.
PlayStation and Wii Developers Adopt NVIDIA PhysX Technology
NVIDIA has reached agreements with both Sony and Nintendo covering use of the NVIDIA PhysX software development kit.
Adobe Names Kevin Lynch Chief Technology Officer
Adobe has appointed Kevin Lynch as chief technology officer with responsibility for core technologies and its developer platform.
Windows Vista SP1 and Windows Server 2008 Completed
Microsoft is delivering the final versions of Windows Vista Service Pack 1 (SP1) and Windows Server 2008 to hardware and software manufacturers from today. With the release to manufacturing (RTM), OEM partners can preinstall the two solutions on their computers, while developers can test and adapt their software using the final versions. Buyers of new Windows Vista systems will receive Service Pack 1 in a few weeks on new PCs and during the first half of 2008 as a standalone retail product. Windows Vista SP1 will shortly also be available through Windows Update and as an installation file online.
MySpace opens doors to external developers
Tools are based on Google’s OpenSocial interface.
New German Versions of Microsoft Visual Studio Express 2008 Available as Free Downloads
Visual Studio Express 2008 is now also available in German.
FDT 3.0 – the development tool for Flash enters the next round
Grown from the experience of a large community, FDT 3.0 serves the wishes and needs of beginners and professionals alike. Big names in the scene, developer teams and many hard-working lone fighters have significantly shaped the development of the new version with their ideas and concepts.
Flash Player 9 available
Adobe promises higher performance, improved programming model for optimal presentation of dynamic web content