Higx Optics uses ray-traced virtual lenses for bokeh and optical effects across Nuke, After Effects and Resolve Studio. We compare the approach with ZEISS LensCore.
An interview with Nukepedia founder Frank Rueter, one of the long-standing Nuke community voices, about the platform rebuild, nuBridge and the next steps for 2D Compositing tools.
Los Angeles gets procedurally wrecked, Area 51 gets sand-blasted, and the Caswennan gets treated like a flying film set. We play 20 Questions with RISE.
No One’s Light is what happens when you start with 50 sci-fi ideas, delete 47 of them for survival reasons, and end up with a five-minute animated short that still looks like an alien planet got a proper art department. Blender handles the world building and Geometry Nodes chaos, CloudRig keeps characters bendy instead of broken, and Nuke ties it together before final grading at HFF München.
KeenTools 2025.3 expands host support with Blender 5, Character Creator 5 export from FaceBuilder and Alembic output from GeoTracker for After Effects.
425 shots, one terrifying doll, and a CG mill town: Digital Domain’s Alex Millet explains how his team built the horror of The Conjuring: Last Rites and kept it real.
Neat Video 6 automates what used to be manual: GPU tuning, CPU balancing, and memory management. The result: up to twice the render speed and half the RAM usage inside Nuke, Premiere, and Resolve. A quiet but meaningful upgrade for anyone tired of watching progress bars instead of pixels.
VFX Supervisor Michael Wortmann on how RiseFX built the fantasy of Momo: almost entirely on location, with 280 shots and the best turtle in the business.
ZEISS opens BETA registration for CinCraft Virtual Lens Technology, a GPU-powered Nuke plugin that replicates real lens behaviour in compositing, simulating optical artefacts like bokeh, distortion, and chromatic aberration.
Nukepedia’s origin: How Frank Rueter launched the community’s Nuke tool repository and why the relaunch matters in 2025 - and what is coming to nuBridge?
In this episode of Let's fix it in Pod Christoph & Bela browse the FMX Programme and talk about their favorite picks. They are then joined by FMX project manager Mario Müller for a deep dive into what goes into planning an fmx and bringing it to life.
Foundry introduces Nuke Stage, a virtual production tool designed for real-time playback, live compositing, and integration with industry-standard formats.
Polish war drama Red Poppies (Czerwone Maki) brings the Battle of Monte Cassino to the big screen with over 400 VFX shots, 120 of which were crafted by Polish VFX studio Imaginary Pixels. And the team relied on open-source tools?
Game trailers should make you interested in the game, obviously, and since we can't wait for Trialmakers 2, the trailer did its job - so, we are talking to the creatives behind the trailer!
In this episode, Bela and Christoph glint and glow a little bit brighter than usual... Thanks to plugins. They talk about the history of plugins, their place among other software extensions like Gizmos and Shaders and ask themselves if OpenFX is really the API to rule them all.
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
CopyCat is a Nuke node that “copies sequence-specific effects, such as garbage matting, beauty repairs, or deblurring, from a small number of frames in a sequence and then trains a network to replicate the effect on the entire sequence.
You can have great footage under the pen - sometimes you just need a few extra details to give your comp the finishing touch. And so that we don't all keep using Nuke's own noise generator, this issue contains a small, fine collection of texture generators for Nuke.
It's time to move a few things. So this issue
this issue, our little collection of tools is all about Transform Tools. So we're distorting,
scaled, rotated and even morphed a little.
It's been a few years now since the term "cloud" has gone from buzzword to hype to working reality - but so far there are
very few tools that can do everything in the cloud. Sure, some tools have access or even their "own clouds", but wouldn't an "everything in the cloud" solution be better?
Admittedly, if you look at the keyers that are included with Nuke out of the box, it's a who's who of clipping tools: Primatte, Ultimatte, Keylight & IBK, plus Luma, Difference & Co. However, as everyday working life throws all kinds of challenges at us, there are also some clever little helpers that we want to take a look at here.
The short film "We Hunt Giants" takes the viewer into a world in which humans and dinosaurs fight for survival. Action, drama and CGI - without a Hollywood budget in the millions. Here is a brief insight into the making of the film and its visual effects.
Color, Comp und Conform! Nuke and Nuke X are the de facto-standard in node-based compositing. But even seasoned Nuke artists have often had little or no contact with the closely related reviewing and finishing products.
"The next generation of Nuke" - the British developers from Foundry are confidently announcing their new version. Let's take a look at what's new between Copycat and Scanline Renderer, what's changed, what's completely new or what remains the same?
While looking at the UI previously, we are now finally moving on to the node tree. More specifically, into Nuke's channel management. Here too, artists can make their lives much easier with a few tools and scripts. Because especially with a view
rebuild, you want to make life a little easier than constantly repeating the same steps.
What does the cultural programme actually look like in a dystopia? The short film Vertagt depicts the end-time scenario of a humanity that has not achieved its climate goals. What could our future look like - if human life still exists?
Grabbing two Bafta (British Academy Television and Craft) Awards in 2022,
the second season of "The Witcher” has tons and tons of eye candy. Winning in the categories Make-Up & Hair and Visual & Graphic Effects, this colossal fantasy saga is filled to the brim with magic effects – but who did put the magic on the screen?
Review: In DP 02 : 2013, we tracked down the mega-production Cloud Atlas - with export director Tom Tykwer and the Wachowski siblings in the director's chair. How did Rise manage the massive visual effects of the three-hour epic - and how did the VFX artists transform today's Glasgow into the San Francisco of the 1970s?
The final release of the Nuke 13 product line: NewTek Network Device Interface (NDI), OpenTimelineIO (OTIO), Machine Learning - but is Nuke ready for Unreal Engine 5?
The time has come - together with Nuke 12.2, Foundry is releasing an affordable "indie" version of the compositing package - with (almost) everything you need.
"Point Render" is a new fast particle tool for Nuke. In addition to the tool, there are other interesting blink scripts from the developer on Nukepedia...
Anyone who can no longer see the forest for the trees has either got lost or, like so many people by now, simply can no longer keep track of such a huge mountain of software.
A webinar for Nuke users and anyone interested in effective node-based work in Houdini: SideFX Games Technical Director Mike Lyndon explains compositing nodes (COPs).