1 min Cinefex Ends Publication After 40 Years Cinefex closed after more than 40 years and over 170 issues, with issue 172 becoming the final edition of the VFX journal. Patrick Poti05.04.2021 More...
1 min Antimatter Releases Online Flow Map Generator Antimatter’s browser-based tool lets artists draw, visualise and save flow maps, with support for loading custom source images. Patrick Poti01.04.2021 More...
1 min Jürgen Schopper Joins HFF Munich as VFX Professor HFF Munich appointed Jürgen Schopper professor for its VFX specialisation, beginning in April 2021. Patrick Poti31.03.2021 More...
1 min Affinity 1.9 Expands Designer, Publisher and Photo Affinity 1.9 adds contour and selection tools, data merge, PDF passthrough, non-destructive Liquify, path text and linked layers. Patrick Poti30.03.2021 More...
1 min Paletter Assigns Material Colours in Blender Phygitalism’s Blender add-on Paletter assigns selected polygons to defined materials and colour palettes. Patrick Poti29.03.2021 More...
1 min XRayMorph-EL Previews Pose Editing in 3ds Max Raylight Games previews XRayMorph-EL, a 3ds Max pose editor for character animation, specialised animation and deformation. Patrick Poti26.03.2021 More...
1 min White Square 2021 Announces Festival Programme White Square announced a Minsk programme with more than 70 sessions covering marketing, branding, digital media and creativity. Patrick Poti25.03.2021 More...
1 min Robert Hranitzky Demonstrates Product Rendering Robert Hranitzky explains remote product-visualisation workflows using Cinema 4D and After Effects in a 45-minute presentation. Patrick Poti24.03.2021 More...
1 min FMX Spotlight Examines Epic’s Digital Humans Epic Games’ Vladimir Mastilovic joins FMX to demonstrate MetaHuman Creator with Animationsinstitut R&D head Volker Helzle. Patrick Poti18.03.2021 More...
1 min Maxon’s 3D and Motion Design Show Goes Online Maxon’s free online show brings together Cinema 4D, motion-design, VFX and visualisation artists for demonstrations and talks. Patrick Poti16.03.2021 More...
1 min Corona Renderer Showreel Highlights C4D and Max Chaos Czech’s three-minute Corona Renderer showreel features work created in Cinema 4D and 3ds Max by studios and independent artists. Patrick Poti10.03.2021 More...
1 min Substance Designer Tutorial Builds Broken Concrete Gustav Engman demonstrates a procedural damaged-concrete material in Substance Designer using a broken terracotta floor as the example. Patrick Poti03.03.2021 More...
1 min ZBrush 2021.6 Adds Curve Sculpting Tools ZBrush 2021.6 introduces Curve Alpha and Snake Curve brushes, a Mesh from Mask system and more control over curve shapes. Patrick Poti03.03.2021 More...
1 min White Square 2021 Opens Festival Submissions White Square 2021 announced its jury and invited agencies, brands and creatives to submit work for the international advertising festival. Bela Beier03.03.2021 More...
1 min PolySnow Plus Rebuilds 3ds Max Snow Tool in C++ PolySnow Plus moves the 3ds Max snow plug-in to C++ and adds brush-based tools for snow, icicles and frozen surface details. Patrick Poti02.03.2021 More...
1 min MeInGame Generates 3D Faces from Portraits MeInGame automates 3D face shape and texture generation from a single photographic portrait for use in game characters. Patrick Poti01.03.2021 More...
1 min 3D Motion Show Shares Six Hours of C4D Advice The IBC 2020 edition of the 3D Motion Show collects nearly six hours of Cinema 4D motion-graphics demonstrations and production advice. Patrick Poti01.03.2021 More...
1 min Morphle Adds Shape-Key Tools to Blender Phygitalism’s free Morphle add-on creates objects containing shape keys derived from selected vertex positions. Patrick Poti26.02.2021 More...
4 min Vizoo xTex Automates Seamless Material Capture Vizoo’s xTex scanner captures colour, normal, specular, bump, displacement and transparency maps and automates seamless tiling. Patrick Poti24.02.2021 More...
1 min PhysX Painter 2.0 Adds Object Forces and Drop Brush Kinematic Lab’s 3ds Max plug-in paints objects into scenes, then uses gravity, attraction and explosion forces to distribute them. Patrick Poti23.02.2021 More...
1 min KeyShot 10.1 Adds Physics Placement and USD KeyShot 10.1 adds gravity and collision placement, multi-light editing, USD import, USDZ and GLB export, and a new licence portal. Patrick Poti23.02.2021 More...
1 min Lazy Manager Adds Shared 3ds Max Asset Management Joker Martini’s Lazy Manager organises and publishes objects, materials and modifiers across multiple 3ds Max instances. Patrick Poti23.02.2021 More...
1 min Game UI Database Catalogues 12,000 Screenshots Edd Coates’ Game UI Database catalogues more than 12,000 interface screenshots from over 340 AAA and independent games. Patrick Poti22.02.2021 More...
1 min VFX Assets Releases Free Lunar Displacement Map VFX Assets offers a free 46K Moon displacement map and a 184K sample, with the complete 184K lunar dataset sold separately. Patrick Poti19.02.2021 More...
1 min Pixar Research Refits Garments to Digital Bodies Pixar’s garment-refitting method alternates relaxation and rebinding optimisation to adapt clothing to different digital body shapes. Patrick Poti19.02.2021 More...
1 min Foundry Live 2021 Covers Look Development and Pipelines Foundry Live schedules virtual sessions on look development, lighting, interoperability, software integration and VFX education. Patrick Poti18.02.2021 More...
1 min Free Bird’s-Eye People Pack Adds Eight Groups Vis-Shopper releases eight free bird’s-eye-view people groups for populating architectural scenes viewed from above. Patrick Poti18.02.2021 More...
1 min SIGGRAPH Course Examines Dynamic Deformables Theodore Kim and David Eberle discuss dynamic deformable materials, solver design and collision handling in a SIGGRAPH 2020 course. Patrick Poti16.02.2021 More...
1 min Unity Shader Graph 2020.2 Introduces Master Stack Unity’s Shader Graph 2020.2 adds the Master Stack and clearer real-time feedback for visual shader creation. Patrick Poti15.02.2021 More...
1 min Tutorial: Creating Translucent Fabric in V-Ray for 3ds Max A quick tutorial demonstrates how to use VRay2SidedMtl to create translucent fabric materials in V-Ray for 3ds Max. Patrick Poti12.02.2021 More...
1 min Sunrise Productions Releases Node Execution Tree Sunrise Productions releases NXT, an open-source Python-based tool for layered scripting, visualization and sequential execution. Patrick Poti12.02.2021 More...
1 min Free Earth Displacement Map Released at up to 48K VFX Asset released a free 16-bit Earth displacement map at up to 48K, alongside a paid higher-resolution 172K edition. Patrick Poti04.02.2021 More...
1 min Shutterstock Acquires 3D Marketplace TurboSquid Shutterstock acquired TurboSquid, adding a major 3D-model marketplace and cloud-based digital asset-management technology. Patrick Poti02.02.2021 More...
1 min Tutorial: Rendering Metallic Surfaces in Maya and Arnold Arvid Schneider demonstrates modelling, anisotropic shading and final rendering for metallic surfaces in Maya and Arnold. Patrick Poti28.01.2021 More...
1 min 23lunes Shares Its 2021 Studio Reel Barcelona studio 23lunes presents a three-minute reel featuring its character animation and visual-effects work. Patrick Poti25.01.2021 More...
1 min Rebelle 4 Adds Oils, Acrylics and RYB Colour Mixing Escape Motions’ Rebelle 4 expands its fluid-flow digital-painting system with oils, acrylics, improved watercolours and RYB mixing. Patrick Poti18.01.2021 More...
1 min V-Ray 5 Benchmark Update Introduces Three Hardware Tests Chaos updated the V-Ray 5 Benchmark application with a redesigned interface and CPU, CUDA and GPU testing modes. Patrick Poti15.01.2021 More...
1 min Canon EOS R5 Brings 8K RAW Recording to the Mirrorless Line Canon’s EOS R5 was introduced with an 8K sensor and RAW video recording, alongside demonstrations of high-resolution footage. Patrick Poti11.01.2021 More...
1 min Digital Production 01/2021: Inside the First Issue of the Year Digital Production 01/2021 covers character art, creative hardware, high-end CPUs, mobile workstations, Flame and automotive CGI. Patrick Poti18.12.2020 More...
1 min OctaneRender 2021 Preview Adds Hydra Support and Ampere Improvements OTOY previewed OctaneRender 2021 with a revised AOV system, improved Nvidia Ampere performance, Hydra rendering and an RNDR+ bundle. Patrick Poti18.12.2020 More...
1 min Chaos Vantage Launches for Real-Time Exploration of V-Ray Scenes Chaos Vantage uses Nvidia RTX hardware to display and edit large V-Ray environments with real-time ray tracing. Patrick Poti17.12.2020 More...
8 min Zeitfeld: Martin Hoppe’s Camera Arrays Freeze Time Martin Hoppe explains Zeitfeld’s scalable bullet-time rigs, LuxMatrix lighting system and high-speed camera experiments. Patrick Poti17.12.2020 More...
1 min Mari 4.7 Adds Procedural Masks and Material Workflow Improvements Foundry’s Mari 4.7 focuses on collaboration, procedural masks, a redesigned Shelf palette and easier layered-material authoring. Patrick Poti15.12.2020 More...
1 min Hardmesh Brings Advanced Boolean Modelling to 3ds Max Hardmesh for 3ds Max offers advanced Boolean modelling, rounded intersections and tools for building complex forms from simple geometry. Patrick Poti14.12.2020 More...
1 min FMX Spotlight Examines Reusable Assets in EU Project SAUCE FMX Spotlight presents EU Project SAUCE research into reusable creative assets, light fields, asset pipelines, semantic animation and crowds. Patrick Poti14.12.2020 More...
1 min Isotropix Unveils Angie CPU/GPU Renderer Isotropix previewed Angie, a CPU/GPU renderer planned for integration with Clarisse iFX and Clarisse Builder. Patrick Poti11.12.2020 More...
1 min Orhan Sayin Shares 3D and Motion Design Workflows Cream Studios director and lead 3D artist Orhan Sayin discusses motion graphics, commercials, experience design and projection mapping. Patrick Poti10.12.2020 More...
3 min Gravity Sketch Review: Designing Freely in Virtual Reality Gravity Sketch offers professional VR sketching and spatial design tools for creating forms, surfaces and concepts with two-handed interaction. Patrick Poti09.12.2020 More...
1 min Yambo Shares Motion Design and Cinema 4D Workflow Advice Yambo Studios’ creative director discusses CGI, colour, texture, motion, composition and his work as a Cinema 4D trainer. Patrick Poti09.12.2020 More...
1 min Shams Meccea Discusses Creativity and Motion Design Vancouver motion designer Shams Meccea explores abstract ideas, spirituality, self-discovery and experimentation across media. Patrick Poti08.12.2020 More...
1 min ZBrush 2021.5 Adds Thick Skin and Surface-Sculpting Tools Pixologic previewed ZBrush 2021.5 with Thick Skin, new surface tools and updates to ZModeler and Sculptris Pro. Patrick Poti07.12.2020 More...
1 min Mehdi Hadi at The 3D and Motion Design Show VFX and motion graphics artist Mehdi Hadi discusses his multidisciplinary work at The 3D and Motion Design Show. Patrick Poti07.12.2020 More...
1 min Vertex 2021 Moves Its 2D and 3D Art Conference Online Vertex 2021 brought talks, drawing classes, an exhibition hall and artist presentations for 2D and 3D creators to an online event. Patrick Poti01.12.2020 More...
1 min Julia Siemón Discusses Motion Graphics and Animation Designer and educator Julia Siemón shares insights into motion graphics, 3D design, animation and the challenges of a creative career. Patrick Poti26.11.2020 More...
1 min How to Become a Concept Artist: Skills, Career and Portfolio Tips A concise guide outlines the skills, lifestyle, career planning and portfolio thinking needed to work as a professional concept artist. Patrick Poti24.11.2020 More...
1 min Eran Stern Presents a Beginner Cinema 4D Workflow Eran Stern demonstrates an accessible Cinema 4D workflow built around an astronaut scene for The 3D and Motion Design Show. Patrick Poti24.11.2020 More...
1 min Tiny Giants Share Their Animation and VFX Work Dutch animation and visual-effects studio Tiny Giants presents its work in a session with Bas Helmig and Bart Brinkman. Patrick Poti23.11.2020 More...
1 min Ray Tracer Sandbox Enables Real-Time PBR Shader Testing with Vulkan The open-source Ray Tracer Sandbox lets artists create and test physically based shaders in real time with prepared scenes and assets. Patrick Poti20.11.2020 More...
1 min Mario Domingo Shares Motion Design Tips in Cinema 4D Dublin motion designer Mario Domingo demonstrates creative Cinema 4D techniques in a session for The 3D and Motion Design Show. Patrick Poti19.11.2020 More...
1 min Foundry Completes the Modo 14 Series Modo 14.2 completed Foundry’s Modo 14 series with USD support, Rig Clay, MeshFusion tools, viewport upgrades and major performance gains. Patrick Poti16.11.2020 More...
1 min DreamWorks Trainer Don Allen Stevenson Explores 3D and AR DreamWorks trainer Don Allen Stevenson III demonstrates creative 3D and augmented-reality experiments in a one-hour session. Patrick Poti12.11.2020 More...
1 min Aleksey Voznesenski Demonstrates Cinema 4D Rigging Aleksey Voznesenski demonstrates practical Cinema 4D character-rigging techniques in a session from Maxon’s 3D and Motion Design Show. Archive04.11.2020 More...
1 min Arnold 6.1 Reduces GPU Texture Memory Use Arnold 6.1 adds partial texture loading on the GPU, new light-path features, imager nodes, USD improvements and faster Windows rendering. Patrick Poti04.11.2020 More...
1 min MUSE Technology Preview Provides Standalone USD Editing J Cube’s MUSE technology preview opens, displays and edits USD assets without requiring a host DCC application. Patrick Poti19.10.2020 More...
1 min Autodesk Explains Perpetual Licence Trade-In Autodesk outlined the benefits of moving from legacy perpetual licences to its subscription model. Patrick Poti16.10.2020 More...
1 min Autodesk Releases Maya 2020.3 Maya 2020.3 adds Bifrost 2.1, Motion Library updates, Script Editor improvements, revised painting and skinning tools, and FBX Standard Surface import. Patrick Poti14.10.2020 More...
1 min Tangent Labs Opens Loupe Production Platform Beta Loupe combines asset and project management, media review, collaboration, render management, reporting and analytics in a browser-based service. Patrick Poti13.10.2020 More...
1 min Pixologic Releases ZBrushCore 2021 ZBrushCore 2021 adds a streamlined ZRemesher, Dynamic Subdivision and the MicroPoly system for hobbyists and students. Patrick Poti12.10.2020 More...
1 min Chaos Czech Previews Corona Renderer 7 Corona Renderer 7 was planned to add OpenVDB rendering, improved tone mapping, a new PBR material, better interoperability and Cinema 4D enhancements. Patrick Poti09.10.2020 More...
1 min Studio Suite 13 Adds Gantt and Kanban Interfaces Studio Suite 13 introduces an interactive Gantt chart, Kanban interface, faster calendar, approval controls and Active Directory support. Patrick Poti09.10.2020 More...
1 min DECALmachine 2.0 Expands Blender Decal Workflows DECALmachine 2.0 improves speed and flexibility with expanded atlasing, trim sheets, material-channel support and new UV tools. Patrick Poti08.10.2020 More...
1 min U-Render 2020.9.2 Integrates Live Rendering in Cinema 4D U-Render 2020.9.2 adds direct Cinema 4D viewport rendering, improved reflections and volumetrics, clear-coat materials and RGB curves. Patrick Poti07.10.2020 More...
5 min Building BMW’s Piano-Playing CG Robot A detailed production account of Mackevision’s 15-day VFX workflow for BMW’s humanoid piano-playing robot, from stand-in photography to final compositing. Patrick Poti16.09.2020 More...
1 min Berlin Funds Digital Film Production with €2 Million Berlin’s 2020 Digital Film Production programme allocated €2 million annually to CGI- and VFX-intensive film and series projects. Patrick Poti10.09.2020 More...
1 min Nvidia Research Improves Video-to-Video Synthesis World-Consistent Video-to-Video Synthesis uses semantic inputs, memory, optical-flow warping and guidance images to generate coherent video. Patrick Poti07.09.2020 More...
1 min Victorian Office Breakdown Uses Maya and Substance Jonathan Benainous created a Victorian office with Maya, Substance tools and Marmoset, relying on displacement for much of the architecture. Patrick Poti07.09.2020 More...
1 min Research Simulates Detailed Water Droplets Researchers combine sheet, filament and volume particles to simulate droplet surfaces, sprays and splashes with improved surface tension. Patrick Poti02.09.2020 More...
1 min Bforartists 2 Reworks Blender’s User Interface Bforartists 2 introduced a streamlined keymap, reorganised interface, configurable icon toolbar and revised tooltips. Patrick Poti26.08.2020 More...
1 min Lara Lom Appointed Managing Director of Rise London VFX producer Lara Lom was appointed managing director of Rise’s new London studio, scheduled to open in September 2020. Patrick Poti25.08.2020 More...
1 min Renderbaron 2020 Showreel Highlights Photoreal CG Düsseldorf animation studio Renderbaron’s 2020 showreel presents photoreal product, architectural and visual-effects work. Patrick Poti25.08.2020 More...
1 min MPC Episodic Opens Berlin VFX Studio MPC Episodic opened a Berlin studio led by Thomas Knop, with Franzisca Puppe serving as executive producer. Patrick Poti21.08.2020 More...
1 min Scanline VFX Reel Rebuilds Gotham City for Joker Scanline’s Joker VFX reel breaks down the set extensions and digital environments used to create Gotham City. Patrick Poti21.08.2020 More...
1 min FJ Tools 1.5 Expands ZBrush Renaming and Polypaint Workflows FJ Tools 1.5 added revised renaming, new mesh generators, ID-colour creation and Polygroup colouring and shuffling. Patrick Poti20.08.2020 More...
1 min MPC Visualization Reel Surveys a Decade of Blockbuster Previs MPC’s Technicolor visualization reel revisited pre-production work for The Lion King, Godzilla, Blade Runner and other films. Patrick Poti18.08.2020 More...
1 min Prop Store’s 2020 Hollywood Auction Featured Star Wars and Jurassic Park Props Prop Store’s August 2020 auction offered 870 film artefacts from Star Wars, Jurassic Park, Alien, Ghostbusters and other productions. Patrick Poti14.08.2020 More...
9 min How Aardman Took Flushed Away into CG Aardman and DreamWorks built Flushed Away in CG, combining stylised water simulation, custom splash tools and clay-like character rigs. Patrick Poti12.08.2020 More...
1 min Blender Tools for Unreal Engine Epic Games released Send to Unreal and UE to Rigify to streamline FBX-based transfers between Blender and Unreal Engine. Bela Beier30.07.2020 More...
2 min Cinema 4D: Project Neutron announced Redshift 3.0, Trapcode and Project Neutron: Proceduralism is coming to Cinema 4D, Redshift Realtime and much more! Bela Beier28.07.2020 More...
1 min Digital Idea VFX Showreel Digital Idea's seven-minute reel combines destruction, creatures, digital humans and battlefield simulation work. Patrick Poti28.07.2020 More...
2 min Octane X PR1 Brings Metal Rendering Octane X PR1 introduced a native Metal-based OctaneRender preview for macOS 10.15.6 systems with AMD Vega and Navi GPUs. Bela Beier28.07.2020 More...
1 min 3ds Max and Maya Indie soon available worldwide! Let's continue with the good news: After Nuke, Max and Maya are now apparently at the start with "worldwide" indie versions. Bela Beier27.07.2020 More...
1 min Konstantin Kovalenko VFX Reel Konstantin Kovalenko's reel covers set extensions, modelling, shading, lighting, rendering, animation and CG ships. Patrick Poti27.07.2020 More...
1 min Project Lavina Beta Expands Chaos Group's Project Lavina beta added animation editing, physical cameras, IES lights, material updates and MAXScript exchange. Bela Beier17.07.2020 More...
1 min VES Handbook Third Edition The third VES Handbook expanded coverage of scanning, HDR, VFX editorial, realtime work, virtual production, AR and VR. Bela Beier15.07.2020 More...
2 min 3DF Zephyr 5 Dragonfruit Released 3DF Zephyr 5 accelerated large photogrammetry datasets, added out-of-core meshing, sharper reconstruction and new workflow tools. Bela Beier09.07.2020 More...
1 min Arthdal Chronicles VFX Breakdown Dexter Studios' breakdown reveals creature work and set extensions created for the Korean fantasy series Arthdal Chronicles. Patrick Poti09.07.2020 More...
1 min CodeParade’s Non-Euclidean Engine CodeParade's MIT-licensed engine uses portal views to create impossible geometry, while Hyperbolica explores curved space without portals. Bela Beier06.07.2020 More...
1 min PolygonFlow Announces GraphN and Metanote PolygonFlow proposed GraphN visual tool creation and a Metanote library for portable 3D workflow operations across DCCs and engines. Bela Beier03.07.2020 More...
1 min Sven Martin in Highlights of FMX Pixomondo CCO and VFX supervisor Sven Martin joined Highlights of FMX to discuss dragons, major productions and sixteen years in VFX. Bela Beier02.07.2020 More...
6 min DP Collection: Free Assets for Everyone A production-focused archive of free 3D assets, meshes, materials, HDRIs, VFX footage, textures and sound resources. Bela Beier01.07.2020 More...