In addition to Nuke 11.1, the Cara VR plug-in has also been updated with new stichting tools, Match Move and new Ocula tools for customising stereo projects.
Our "Scripting for Artists" series continues. This time with scripting in Nuke. In two videos, Alexander Richter explains everything Nuke users need to know to get started.
From the new cloud pipeline "Elara" to the features in Nuke 11: The Siggraph presentations from Foundry are now online - the new showreel is also available!
The talks at FMX 2017 were packed, and at times you could no longer get in. Fortunately, many were recorded. Here is the Nuke compositing workshop with Hugo Guerra from The Foundry.
Image Engine worked on 88 VFX shots for "Fantastic Beasts and where to find them", with the Canadian studio responsible for the three-headed Graphorn family and Swooping Evil as well as several other sequences. Due to the high complexity of the tasks, Image Engine worked on the project for around a year with a team of 1OO people, despite the relatively small number of shots.
Image Engine, otherwise better known for VFX work for feature films, created 23 minutes of elaborate 3D animation for the Japanese computer-animated film "Kingsglaive: Final Fantasy XV." Here is the breakdown video, which shows that Image Engine can obviously simply do everything in the CG field.
When a pug is the last hope in a war – it can still go wrong. "Pug of War" participated in the animago AWARD last year; it was created by students from the Media Design School in New Zealand.
In the “Best Student Project” category, Andreas Feix’s diploma film “Citipati” won the prize at the 44th Annie Awards. To celebrate, our readers can download the making-of from DP 04 : 16 free of charge.
The music video for the song "Ma'agalim" (Circles) by the Israeli acoustic-folk-country trio Jane Bordeaux is nominated for an animago AWARD this year. The animation idea by Uri Lotan and Yoav Shtibelman visualises the lyrics extremely aptly.
People – you should stay away from them. After "Accidents, Blunders and Calamities", as a member of this species, you believe that too. The black-humoured work by the Media Design School is nominated this year in the "Young Talent" category of the animago AWARD.
Last year, the impressive Filmakademie production "Jagon" was the only student project nominated alongside the big names – Trixter, Scanline and ILP – for an animago AWARD in the "Best Postproduction" category. Here is the 20-minute short film in full.
The Foundry has announced the release of Nuke 10 for the entire product line, focussing primarily on stability, improved performance and new functions in the painting, rendering and export areas.
Do you have a maintenance licence for Nuke? Then don't take anything for granted on 15 January - because Nuke 10 enters the beta phase on the 14th. And what will we have to test and try out? Keyer on the timeline, more Opencolor IO, Smartpainter and a new render engine!
Rise | Visual Effects Studios is opening a new studio location in Stuttgart during FMX 2015. More about Rise’s other locations and pipeline in the current issue of DP.
In it we see work by the French FX artist for Cartier, Kellogg's, and a Lady Gaga-like singer and her music video, among others, as well as several RnD shots.
Sparta allows point clouds to be edited by hand drawing. A proxy function is now intended to enable the app to handle point clouds numbering in the millions.
Following The Foundry's announcement a few weeks ago, Nuke, NukeX version 9 and Nuke Studio are now available. Here is an overview of the new features.
At the beginning of 2015, The Foundry will make Nuke, NukeX and Nuke Studio available free of charge with limited functions - but only for non-commercial projects.
Renato Marques' short film "The Body" impressively combines slow-motion footage of dancers and an owl with motion trails generated with Maya and integrated with Nuke.
Ramtin Ahmadi realised this impressive insect project in his spare time over the course of 3 to 4 months. The breakdown video shows how it was created.
Appropriately for today’s beta release of Nuke 9: here is a practical Nuke script called "capture" by Simon Jokuschies, with which node setups can be saved and shared.
The Foundry has released version 9 of Nuke, NukeX and the new software variant Nuke Studio. Nuke customers should have access to the beta version from today.
The Foundry presented its latest version 7 of Nuke at IBC, accompanied by the pipeline tool Hiero in version 1.5 – both tools are scheduled to appear this autumn.
The Foundry is now shipping the latest version 6.3v7 of Nuke and Nukex. Improved compatibility with other software packages is an important feature enhancement.
Details are coming for The Foundry’s Nuke and NukeX version 6.3 – among other things, there will be a new particle system, planar tracking and an audio scratch track.
The Foundry ships the previously only announced “Storm”, a workflow and data manager for films from the RED camera. For 300 euros, editing and post are brought together by the Nuke developer.
Waiting for the rendering result is among the most nerve-racking parts of the CGI workflow – but with “RC” from Tweak Software, you can now see frame by frame in Nuke which setting you forgot after all.
For the football World Cup, dreamwalks is selling the Nuke, Nuke X and Smoke on Mac software packages at lower prices – The Foundry's compositing software can be yours until the end of the World Cup.
Visual-effects software developer The Foundry announced that Industrial Light & Magic (ILM), Lucasfilm’s multiple Academy Award-winning visual-effects studio, has completed its production pipeline with Nuke.
Miklos Kozary and Stephan Schweizer from Elefant Studios in Zurich Offer Insight into the Compositing Workflow with Nuke, from Preproduction to the Final Image.