Browsing Tag
Workflow
730 posts
TD Meetup 15: Open Source Pipeline Plex
Plex is an Visual Effects, Animation and Games pipeline that manages critical workflows during production.
Road Creator Pro: Paving the Way in Unreal Engine 5
Road Creator Pro introduces a versatile spline-based workflow for creating realistic roads in Unreal Engine 5, featuring customizable components and seamless terrain integration.
Python Copilot: AI Coding Assistant
Discover the power of the Python Copilot: AI Coding Assistant. Advance your career as a technical artist or…
Syntheyes 2025: ML-powered masks, batch processing and more…
Boris FX has just releases the latest version of its 3D Tracking and Matchmoving software, Syntheyes. Boris FX traditionally tries to utilize technology from its other software solutions in its various products, and Syntheyes is no exception, including Mask ML in the 2025 release.
FilmLight sends your frames!
FilmLight’s Nara simplifies media workflows and improves collaboration. And you don't even need to have Baselight in your pipeline! The latest version enables seamless progress reviews, approvals, and compliance processes—all without proxies. Interested?
TD Meetup 14: GitHub Copilot
Imagine an AI assistant that saves you hours while making your Python code faster, cleaner, and more reliable.
Substance 3D Modeler 1.19: Hollow Shells and Asset Management
Adobe's latest update introduces Project Assets workflow, Shell parameter for primitives, adaptive subdivision, and VR camera preview enhancements. Also: The "Substance 3D Asset Library" is now fully available for all Subscribers without any limits.
Adobe After Effects Beta: HDR Preview for Precision Workflows
The latest After Effects beta introduces HDR composition previews, supporting more accurate workflows for HDR-ready monitors.
Blender to Unreal Exporter: Free Tool Promises Simpler Workflows
A free Blender-to-Unreal Engine exporter aims to streamline workflows between the popular 3D creation tool and Epic's game engine.
ARRI Introduces ALEXA 265: Compact Evolution in 65mm Cinema
ARRI’s ALEXA 265 offers a lighter, smaller 65mm camera with improved dynamic range, low-light performance, and advanced workflow features.
Blender Conference 2024: Mastering Topology and Retopology
Blender Conference 2024 covered practical topology techniques for 3D workflows, with a free PDF guide on efficient modeling for diverse applications.
Dolby Launches free Training : Visual Storytelling in HDR
Dolby has unveiled its newest training course, Visual Storytelling in HDR, designed to bridge the knowledge gap around HDR and make this technology accessible for creatives at all skill levels. Developed over months by Dolby’s expert team, the course offers practical education and SDR/HDR examples, tailored especially for creatives who may be less familiar with the technical aspects of HDR.
Namaqualand 3D Assets: Free, Desert Dry—But Not Your Workflow!
Poly Haven drops over 30 3D scans and 10 HDRIs of South African desert plants and rocks, free for VFX pros. Formats? Blender, FBX, USD—and more.
Colorfront’s New SDR/HDR Workflow Tools
Colorfront introduces innovative SDR/HDR tools that streamline mastering for cinema and television productions, maintaining creative intent across multiple display formats - including Dolby Vision!
SpeedTree 10 : Workflow and Performance
SpeedTree 10 is out, offering a streamlined workflow, improved integration with major platforms, and faster processing for 3D vegetation creation.
TD Meetup 09: Photogrammetry
Photogrammetry is an important part of digital asset creation and has helped countless projects create realistic digital actors, assets and environments.
TD Meetup 05: VFX Job Application
Applying for a new or next job can be a difficult and confusing experience, and it’s easy to…
The knights from the cutting table rush to the rescue
As I often work on several projects at the same time with Premiere, After Effects and Photoshop, it's difficult to keep track of the time spent. In my search for a solution, I came across "Knights of the Editing Table".
Fallout becomes cinematic.
Paul Hatton catches up with Nikita Travnikov, an executive producer for Huuuge Games and 3D tinkerer - and we chat about the whole Fusion/Resolve pipeline!
The new kid on the block!
The market for VFX and motion design software seems pretty saturated. Nuke for VFX, After Effects for Motion Design, sprinkle in a little bit of Flame and Fusion and that’s about it. Or is it?
What about Roundtrips? Premiere Pro and DaVinci Resolve
Professionals experienced in teamwork will probably already be familiar with the following. But what about everyone else who, after initial successes, approaches projects that involve real money and real customers? Mistakes in the workflow and the need to fix them can push your real hourly wage well below the minimum promised by your government, not to mention the loss of your first important client.
Photoshop und Express Beta – Refill my Picture?
As soon as the Adobe Firefly beta is officially available to every Adobe Cloud subscriber, the features are also being introduced in the Photoshop beta and then immediately in the Adobe Express beta.
Timeline Tools von The Foundry 2
Color, Comp und Conform! Nuke and Nuke X are the de facto-standard in node-based compositing. But even seasoned Nuke artists have often had little or no contact with the closely related reviewing and finishing products.
Castle In The Sky Hommage
We all think Studio Ghibli is great - and if you want to learn what makes it so charming and appealing, a homage is always a good way to go. And I had the opportunity at Ostfalia University,
to really immerse myself - a
an experience report.
Unreal Engine 5.2 Preview is now available!
Hey you, have you heard? Epic Games gave the first look at Unreal Engine 5.2 during the GDC 2023 keynote session.
Daniel2 Dynamo? Next-gen Codecs!
„The fastest codec in the world“ is how the Munich-based broadcasting and production software developer Cinegy advertises its video codec Daniel2; it uses the computing power of the graphics processor to speed up image processing specifically and workflows in general. The codec promises: real-time film editing with Adobe Premiere CC, at a resolution of
of 8K - without any drop in frame rate. A conversation with Cinegy boss Jan Weigner about Content Creation with Power Codecs.
Available free of charge: Darktable 4 released!
The software for RAW image files: The latest version makes the image file workflow even more convenient? For Windows, Max and Linux!
Epic Games Publishes Animation Field Guide
Epic Games' free 100-page guide collects pipeline advice and interviews for animators working with Unreal Engine.
Substance 3D Plugin for Unreal Engine
Adobe's Substance 3D plugin brought editable procedural materials and its asset library into Unreal Engine 4 and 5.
3DCoat 2022.28 Updates UE5 and Blender
3DCoat 2022.28 improves Unreal Engine 5 compatibility, Blender PBR export and colour selection, with an FBX PBR limitation.
ARRI ALEXA 35: Sensor and Workflow
The ALEXA 35 introduced a 17-stop sensor, REVEAL Color Science, ARRI Textures, 19 recording formats and Live Link metadata.
Filmmaking with Houdini and Unreal Engine
Guido Ponzini's ten-hour course covers Houdini-to-Unreal workflows, look development, procedural buildings, cameras and finishing.
Practical test of the Filmic Pro app with Frame.io!
Only for YouTubers? Master editor Oliver Peters gets behind the handset - and behind the editing suite and on-location camera. Can the Filmic Pro app inspire?
Landscape Stamping Tool for Unreal Engine
Jakob Menz's Landscape Stamping Tool adds more than 100 non-destructive terrain brushes for Unreal Engine 4, 5 and World Partition.
DragonFly 3.0 Updates Virtual Cameras
DragonFly 3.0 adds camera and lens simulation, Unreal viewport integration, review editing, MP4 capture and streamlined file handling.
Inside Digital Production 03:2022
DP 03:2022 covers VFX careers, RenderMan, editing and grading, Unreal Engine 5, USD, FMX's Burned trailer and film production.
Insta Deform Adds Vehicle Damage in UE
Insta Deform Component creates scratches, dents and mesh deformation on static and skeletal vehicles in Unreal Engine 4 and 5.
World Creator 3 Rebuilds the Terrain Tool
World Creator 3 removes Unity dependencies, adds a revised workflow and website, while World Creator 2 remains available for missing features.
Element-ary Asset Management
There's something with AI and industry relevance for asset management - and it's also from Munich. Do you already know the element?
ACES Colour Management in Maya
Two Autodesk tutorials explain Maya's default ACES workflow and colour picking within the application's colour-management system.
VES Survey Maps VFX Studio Platforms
A VES survey representing 88 studios and 60,000 artists examines Linux, CentOS migration, security and software support.
Cineware Updates Cinema 4D to Unreal Link
Cineware for Unreal Engine 4.27 adds dynamic C4D import, Unreal-side property editing and Datasmith workflows for CAD applications.
Archived UJAM Plugin Discount
DP readers received a time-limited 15 percent UJAM discount tied to the Enrage, Finisher and UVI plugin review in issue 01:2022.
Maya 2022.3 Expands Morph Workflows
Maya 2022.3 adds morph retargeting, mirrored deformation, tangential constraints, GPU jiggle playback and sculpting updates.
VFX Suite 2.1 Adds Metal Support
Maxon VFX Suite 2.1 adds Metal shadows and reflections, Apple processor optimisation, faster Bang blur and glow, and bug fixes.
Geometry Nodes Workflow in Blender 3.0
Satendra Saraswat's 15-minute tutorial builds a stylised scene while explaining Geometry Nodes workflow and node setup in Blender 3.0.
Angie Hybrid Rendering in Clarisse 5.5
Isotropix's Angie combines CPU and GPU rendering in Clarisse 5.5 Early Access with OSL, MaterialX and NVIDIA OptiX.
Lycra Moves You: CG Cloth and Dance
Glassworks London combined CG cloth and dance in the award-winning Lycra Moves You commercial using Softimage, Flame and Nuke.
AlterMesh Links Blender Nodes to Unreal
AlterMesh beta runs Blender Geometry Nodes setups inside Unreal Engine in real time, with personal and commercial editions.
Reallusion Joins Blender Development Fund
Reallusion becomes a Corporate Silver partner and outlines Blender links for selective character updates, live iClone data and Rigify.
U-Render Volumetrics Tutorial
Part seven of U-Render First Steps covers real-time volumetrics, fog, haze and volume scattering in Cinema 4D R19 or later.
NVIDIA Omniverse Leaves Beta
The Omniverse launch adds prepared USD assets, Audio2Face blendshapes, Machinima content, Nucleus Cloud, Create and View.
ZBrush Changes Perpetual Upgrade Policy
ZBrush perpetual licences bought after 29 December 2021 no longer include free feature upgrades, while critical fixes remain available.
AMD Updates USD Hydra for Blender 3.0
AMD's USD Hydra plugin adds Blender 3.0 support, while a separate Maya plugin provides viewport rendering.
U-Render Multipass Tutorial
Part six of U-Render First Steps covers Object ID, Material ID and Depth passes for Cinema 4D R19 or later.
Bookmarks Adds Timeline Markers to 3ds Max
Kinematic Lab's Bookmarks tool adds custom scene and object markers for navigation, time isolation, key editing and retiming in 3ds Max.
None of That | Animago Afternoon
The award-winning animated short None of That turns museum censorship into a brisk, technically polished comedy.
Blender 3.0 Begins a New Series
Blender 3.0 launches the 3.x series with faster Cycles rendering, Geometry Nodes work and Asset Browser improvements.
17 Souls
Since October 2020, the Munich University of Television and Film has been offering a new specialisation in VFX as part of the Image Design course. In their first year, the students have already been able to realise an animated film in teams of three; from a reinterpretation of the werewolf myth (from page 102) to mysterious radio messages from a lost plane.
War of the Worlds in Unreal Engine
Chris Farkouh built a War of the Worlds film project with Unreal Engine, Maya, Marmoset Toolbag and Substance 3D Painter.
U-Render Tutorial: Final Rendering
Part five of U-Render's first-steps series covers final resolution, the dashboard and output from Cinema 4D.
Katana 5.0 Links Lighting and Comp
Katana 5.0 adds Nuke Bridge, expanded Foresight live rendering, USD lighting exchange and reusable material networks.
Moves Adds Object Capture
Maxon's Moves update adds guided photo capture for textured 3D objects and transfer into Cinema 4D on supported Macs.
Procedural Jet Thrust for Blender
Raisy Clutch's Blender add-on generates adjustable real-time jet-thrust effects for distant game and film shots.
Octane 2022.1 Previews Faster Caustics
Octane 2022.1 previews a photon-tracing kernel for cleaner, faster caustics plus an expanded subscriber software bundle.
U-Render Tutorial: Camera Controls
Part four of U-Render's first-steps series covers depth of field, motion blur and spherical camera rendering in Cinema 4D.
3ds Max 2022.3 Refines Modelling
3ds Max 2022.3 updates Smart Extrude, viewport filtering, pipeline configuration, OSL wood and file-save performance.
Unity Acquires SyncSketch
Unity acquires browser-based review platform SyncSketch, adding real-time annotation, whiteboards and 2D, video and 3D review.
Creative Cloud Express Replaces Spark
Adobe Creative Cloud Express combines templates, Stock assets and quick image, video and PDF operations across web and mobile.
FMX 2022 Announces First Speakers
FMX 2022 announces sessions on Foundation, The Tragedy of Macbeth, Igraine and Dragman, plus HaZ Dulull's keynote.
Cinema 4D Lite R25 for After Effects
Cinema 4D Lite R25 arrives with After Effects, providing basic modelling, texturing, lighting and animation for motion graphics.
Digital Production 01:2022 Arrives
DP 01:2022 covers plug-ins, student VFX, camera comparisons and production work on Dune, Raised by Wolves and Encanto.
Maxon Agrees to Acquire Pixologic
Maxon agrees to acquire Pixologic and bring ZBrush under the same roof as Cinema 4D, subject to closing.
Cinema 4D Halloween Project
Creative director Sabour Amirazodi breaks down a personal Halloween project and the Cinema 4D techniques behind it.
Building an Abandoned Tunnel in UE5
Environment artist Emiel Sleegers explains composition, assets, vegetation, texturing and lighting for an Unreal Engine 5 tunnel.
U-Render Tutorial: Post Effects
Part three of U-Render's first-steps series covers ambient occlusion, bloom, tone mapping and chromatic aberration.
BOA Dist Distributes Objects in 3ds Max
The free BOA Dist script places small numbers of object instances along surfaces, splines and references in 3ds Max.
Procedural Hair with Blender Geometry Nodes
Character artist Irakli Kupunia demonstrates procedural hair and secondary clumping with Blender's Geometry Nodes field system.
PowerSearch 3.0 Expands Dialogue Search
PowerSearch 3.0 searches Premiere Pro transcripts and captions with quoted phrases, exclusions and faster project-wide results.
Free Guide Maps Creative Careers
Escape Studios' free Industry Beginner's Guide outlines production basics, terminology and career paths in art and games.
Procedural Ivy Generator for Blender 3.0
Antoine Bagattini's free Blender 3.0 generator controls procedural ivy density, surface distance and spread.
Quixel Assets for Abandoned Interiors
A curated Quixel Megascans selection supplies statues, cushions, metal tables, stools and fireplaces for decayed environments.
Cinema 4D Capsule Assets Explained
Athanasios “Noseman” Pozantzis explains procedural Capsule Assets built with Cinema 4D Scene Nodes.
Procedural Grass with Megascans and UE4
Karsten Malmquist explains a Megascans-to-SpeedTree workflow, grass shaders, landscape materials and optimisation in Unreal Engine 4.
BlenderAE Transfers Scenes to After Effects
BlenderAE exports selected Blender objects, vertices and faces into After Effects for motion-graphics and compositing workflows.
Creating Human Figures with MakeHuman
This archive tutorial explains MakeHuman's macro controls, topology choices, facial asymmetry and CC0 export for downstream 3D work.
U-Render Tutorial: Materials
Part two of U-Render's first-steps series covers materials, masks, normal maps and displacement maps in Cinema 4D.
Weld Generator Adds Seams in Substance
Marek Kaplita's Weld Generator adds weld materials and brush-painted seams to models in Substance Painter 2019.3.3 or later.
After Effects Layer Binning Explained
Chris Zwar explains After Effects layer rendering order, 2D and 3D interaction, and the beta binning function.
Simple Spin Blur for Unity
AiKodex's free Unity script adds GPU-instanced volumetric motion blur to spinning objects and characters.
Simulating Snow with tyFlow
A State of Art Academy tutorial builds falling snow around a London phone box with tyFlow for 3ds Max.
Foundry 2021 Showreel
Foundry's two-minute 2021 reel collects VFX and animation work from major films, series, studios and commercial campaigns.
Substance 3D Stager 1.1 Adds PSD Passes
Stager 1.1 adds layered PSD render passes, models without UVs, automatic physical-light alignment and marquee selection.
Material-Based Ballistics in Unreal Engine
A three-part Unreal Engine tutorial builds server-authoritative bullet penetration with material-dependent damage and effects.
A Modular Hermit Interior in UE4
Daniela Ontiveros details walls, floors, trim textures, books, props, lighting and rendering for a modular Unreal Engine 4 interior.
Citigen Builds Procedural Blender Cities
Citigen generates Blender city environments with roads, lights, trees and custom buildings, with lower-detail assets for scale.
Trapcode Particular with Nick Harauz
Trainer Nick Harauz presents a 25-minute Trapcode Particular motion-graphics session featuring the Space Shark project.
KalidoKit Released for Avatar Tracking
KalidoKit combines open-source face, pose and hand tracking with blendshape and kinematics solvers for VRM and Live2D avatars.
Easy Light Add-on for Blender Released
Kuimi 3D's Easy Light add-on streamlines lighting controls in Blender, including IES lights, multi-light editing and frame-based animation.
Modo 10.1: Procedural Modelling and pFusion
A detailed look at Modo 10.1's procedural modelling stack, mesh and selection operations, curve tools, game workflows and the early pFusion extension for MeshFusion.