Browsing Tag
Workflow
383 posts
3DCoat 2022.28 Updates UE5 and Blender
3DCoat 2022.28 improves Unreal Engine 5 compatibility, Blender PBR export and colour selection, with an FBX PBR limitation.
ARRI ALEXA 35: Sensor and Workflow
The ALEXA 35 introduced a 17-stop sensor, REVEAL Color Science, ARRI Textures, 19 recording formats and Live Link metadata.
Filmmaking with Houdini and Unreal Engine
Guido Ponzini's ten-hour course covers Houdini-to-Unreal workflows, look development, procedural buildings, cameras and finishing.
Practical test of the Filmic Pro app with Frame.io!
Only for YouTubers? Master editor Oliver Peters gets behind the handset - and behind the editing suite and on-location camera. Can the Filmic Pro app inspire?
Landscape Stamping Tool for Unreal Engine
Jakob Menz's Landscape Stamping Tool adds more than 100 non-destructive terrain brushes for Unreal Engine 4, 5 and World Partition.
DragonFly 3.0 Updates Virtual Cameras
DragonFly 3.0 adds camera and lens simulation, Unreal viewport integration, review editing, MP4 capture and streamlined file handling.
Inside Digital Production 03:2022
DP 03:2022 covers VFX careers, RenderMan, editing and grading, Unreal Engine 5, USD, FMX's Burned trailer and film production.
Insta Deform Adds Vehicle Damage in UE
Insta Deform Component creates scratches, dents and mesh deformation on static and skeletal vehicles in Unreal Engine 4 and 5.
World Creator 3 Rebuilds the Terrain Tool
World Creator 3 removes Unity dependencies, adds a revised workflow and website, while World Creator 2 remains available for missing features.
Element-ary Asset Management
There's something with AI and industry relevance for asset management - and it's also from Munich. Do you already know the element?
ACES Colour Management in Maya
Two Autodesk tutorials explain Maya's default ACES workflow and colour picking within the application's colour-management system.
VES Survey Maps VFX Studio Platforms
A VES survey representing 88 studios and 60,000 artists examines Linux, CentOS migration, security and software support.
Cineware Updates Cinema 4D to Unreal Link
Cineware for Unreal Engine 4.27 adds dynamic C4D import, Unreal-side property editing and Datasmith workflows for CAD applications.
Archived UJAM Plugin Discount
DP readers received a time-limited 15 percent UJAM discount tied to the Enrage, Finisher and UVI plugin review in issue 01:2022.
Maya 2022.3 Expands Morph Workflows
Maya 2022.3 adds morph retargeting, mirrored deformation, tangential constraints, GPU jiggle playback and sculpting updates.
VFX Suite 2.1 Adds Metal Support
Maxon VFX Suite 2.1 adds Metal shadows and reflections, Apple processor optimisation, faster Bang blur and glow, and bug fixes.
Geometry Nodes Workflow in Blender 3.0
Satendra Saraswat's 15-minute tutorial builds a stylised scene while explaining Geometry Nodes workflow and node setup in Blender 3.0.
Angie Hybrid Rendering in Clarisse 5.5
Isotropix's Angie combines CPU and GPU rendering in Clarisse 5.5 Early Access with OSL, MaterialX and NVIDIA OptiX.
Lycra Moves You: CG Cloth and Dance
Glassworks London combined CG cloth and dance in the award-winning Lycra Moves You commercial using Softimage, Flame and Nuke.
AlterMesh Links Blender Nodes to Unreal
AlterMesh beta runs Blender Geometry Nodes setups inside Unreal Engine in real time, with personal and commercial editions.
Reallusion Joins Blender Development Fund
Reallusion becomes a Corporate Silver partner and outlines Blender links for selective character updates, live iClone data and Rigify.
U-Render Volumetrics Tutorial
Part seven of U-Render First Steps covers real-time volumetrics, fog, haze and volume scattering in Cinema 4D R19 or later.
NVIDIA Omniverse Leaves Beta
The Omniverse launch adds prepared USD assets, Audio2Face blendshapes, Machinima content, Nucleus Cloud, Create and View.
ZBrush Changes Perpetual Upgrade Policy
ZBrush perpetual licences bought after 29 December 2021 no longer include free feature upgrades, while critical fixes remain available.
AMD Updates USD Hydra for Blender 3.0
AMD's USD Hydra plugin adds Blender 3.0 support, while a separate Maya plugin provides viewport rendering.
U-Render Multipass Tutorial
Part six of U-Render First Steps covers Object ID, Material ID and Depth passes for Cinema 4D R19 or later.
Bookmarks Adds Timeline Markers to 3ds Max
Kinematic Lab's Bookmarks tool adds custom scene and object markers for navigation, time isolation, key editing and retiming in 3ds Max.
None of That | Animago Afternoon
The award-winning animated short None of That turns museum censorship into a brisk, technically polished comedy.
Blender 3.0 Begins a New Series
Blender 3.0 launches the 3.x series with faster Cycles rendering, Geometry Nodes work and Asset Browser improvements.
17 Souls
Since October 2020, the Munich University of Television and Film has been offering a new specialisation in VFX as part of the Image Design course. In their first year, the students have already been able to realise an animated film in teams of three; from a reinterpretation of the werewolf myth (from page 102) to mysterious radio messages from a lost plane.
War of the Worlds in Unreal Engine
Chris Farkouh built a War of the Worlds film project with Unreal Engine, Maya, Marmoset Toolbag and Substance 3D Painter.
U-Render Tutorial: Final Rendering
Part five of U-Render's first-steps series covers final resolution, the dashboard and output from Cinema 4D.
Katana 5.0 Links Lighting and Comp
Katana 5.0 adds Nuke Bridge, expanded Foresight live rendering, USD lighting exchange and reusable material networks.
Moves Adds Object Capture
Maxon's Moves update adds guided photo capture for textured 3D objects and transfer into Cinema 4D on supported Macs.
Procedural Jet Thrust for Blender
Raisy Clutch's Blender add-on generates adjustable real-time jet-thrust effects for distant game and film shots.
Octane 2022.1 Previews Faster Caustics
Octane 2022.1 previews a photon-tracing kernel for cleaner, faster caustics plus an expanded subscriber software bundle.
U-Render Tutorial: Camera Controls
Part four of U-Render's first-steps series covers depth of field, motion blur and spherical camera rendering in Cinema 4D.
3ds Max 2022.3 Refines Modelling
3ds Max 2022.3 updates Smart Extrude, viewport filtering, pipeline configuration, OSL wood and file-save performance.
Unity Acquires SyncSketch
Unity acquires browser-based review platform SyncSketch, adding real-time annotation, whiteboards and 2D, video and 3D review.
Creative Cloud Express Replaces Spark
Adobe Creative Cloud Express combines templates, Stock assets and quick image, video and PDF operations across web and mobile.
FMX 2022 Announces First Speakers
FMX 2022 announces sessions on Foundation, The Tragedy of Macbeth, Igraine and Dragman, plus HaZ Dulull's keynote.
Cinema 4D Lite R25 for After Effects
Cinema 4D Lite R25 arrives with After Effects, providing basic modelling, texturing, lighting and animation for motion graphics.
Digital Production 01:2022 Arrives
DP 01:2022 covers plug-ins, student VFX, camera comparisons and production work on Dune, Raised by Wolves and Encanto.
Maxon Agrees to Acquire Pixologic
Maxon agrees to acquire Pixologic and bring ZBrush under the same roof as Cinema 4D, subject to closing.
Cinema 4D Halloween Project
Creative director Sabour Amirazodi breaks down a personal Halloween project and the Cinema 4D techniques behind it.
Building an Abandoned Tunnel in UE5
Environment artist Emiel Sleegers explains composition, assets, vegetation, texturing and lighting for an Unreal Engine 5 tunnel.
U-Render Tutorial: Post Effects
Part three of U-Render's first-steps series covers ambient occlusion, bloom, tone mapping and chromatic aberration.
BOA Dist Distributes Objects in 3ds Max
The free BOA Dist script places small numbers of object instances along surfaces, splines and references in 3ds Max.
Procedural Hair with Blender Geometry Nodes
Character artist Irakli Kupunia demonstrates procedural hair and secondary clumping with Blender's Geometry Nodes field system.
PowerSearch 3.0 Expands Dialogue Search
PowerSearch 3.0 searches Premiere Pro transcripts and captions with quoted phrases, exclusions and faster project-wide results.
Free Guide Maps Creative Careers
Escape Studios' free Industry Beginner's Guide outlines production basics, terminology and career paths in art and games.
Procedural Ivy Generator for Blender 3.0
Antoine Bagattini's free Blender 3.0 generator controls procedural ivy density, surface distance and spread.
Quixel Assets for Abandoned Interiors
A curated Quixel Megascans selection supplies statues, cushions, metal tables, stools and fireplaces for decayed environments.
Cinema 4D Capsule Assets Explained
Athanasios “Noseman” Pozantzis explains procedural Capsule Assets built with Cinema 4D Scene Nodes.
Procedural Grass with Megascans and UE4
Karsten Malmquist explains a Megascans-to-SpeedTree workflow, grass shaders, landscape materials and optimisation in Unreal Engine 4.
BlenderAE Transfers Scenes to After Effects
BlenderAE exports selected Blender objects, vertices and faces into After Effects for motion-graphics and compositing workflows.
Creating Human Figures with MakeHuman
This archive tutorial explains MakeHuman's macro controls, topology choices, facial asymmetry and CC0 export for downstream 3D work.
U-Render Tutorial: Materials
Part two of U-Render's first-steps series covers materials, masks, normal maps and displacement maps in Cinema 4D.
Weld Generator Adds Seams in Substance
Marek Kaplita's Weld Generator adds weld materials and brush-painted seams to models in Substance Painter 2019.3.3 or later.
After Effects Layer Binning Explained
Chris Zwar explains After Effects layer rendering order, 2D and 3D interaction, and the beta binning function.
Simple Spin Blur for Unity
AiKodex's free Unity script adds GPU-instanced volumetric motion blur to spinning objects and characters.
Simulating Snow with tyFlow
A State of Art Academy tutorial builds falling snow around a London phone box with tyFlow for 3ds Max.
Foundry 2021 Showreel
Foundry's two-minute 2021 reel collects VFX and animation work from major films, series, studios and commercial campaigns.
Substance 3D Stager 1.1 Adds PSD Passes
Stager 1.1 adds layered PSD render passes, models without UVs, automatic physical-light alignment and marquee selection.
Material-Based Ballistics in Unreal Engine
A three-part Unreal Engine tutorial builds server-authoritative bullet penetration with material-dependent damage and effects.
A Modular Hermit Interior in UE4
Daniela Ontiveros details walls, floors, trim textures, books, props, lighting and rendering for a modular Unreal Engine 4 interior.
Citigen Builds Procedural Blender Cities
Citigen generates Blender city environments with roads, lights, trees and custom buildings, with lower-detail assets for scale.
Trapcode Particular with Nick Harauz
Trainer Nick Harauz presents a 25-minute Trapcode Particular motion-graphics session featuring the Space Shark project.
KalidoKit Released for Avatar Tracking
KalidoKit combines open-source face, pose and hand tracking with blendshape and kinematics solvers for VRM and Live2D avatars.
Easy Light Add-on for Blender Released
Kuimi 3D's Easy Light add-on streamlines lighting controls in Blender, including IES lights, multi-light editing and frame-based animation.
Modo 10.1: Procedural Modelling and pFusion
A detailed look at Modo 10.1's procedural modelling stack, mesh and selection operations, curve tools, game workflows and the early pFusion extension for MeshFusion.
XMD Toolbox 3.0 Organises ZBrush Assets
XMD Toolbox 3.0 expands ZBrush asset browsing with presets, tagging, UI colour syncing, one-click macros and Source Store access.
U-Render First Steps Tutorial Series
A multi-part U-Render tutorial series covers lighting, materials, post effects, cameras, final rendering, multipass output and volumetrics.
Rokoko Releases Smartsuit Pro II
Rokoko's Smartsuit Pro II updates its inertial motion-capture suit with multi-level tracking, Smartgloves integration and DCC export.
Maxon Makes Forger Free on iPad
Maxon made its Forger sculpting app free on iPad, with Apple Pencil support and Alembic, USD, OBJ and STL file handling.
Radeon ProRender 3.3 Adds Volumes
AMD Radeon ProRender 3.3 added volume rendering and DeepEXR export across its Blender and Maya integrations.
Allan McKay on VFX and Games
The 21 Artist Show speaks with Emmy-winning VFX supervisor Allan McKay about effects, games, career development and lifelong learning.
Lenovo Partners with DreamWorks Animation
Lenovo became DreamWorks Animation's preferred workstation innovation partner, supplying ThinkStation and ThinkPad P-series systems.
Jonathan Winbush on Motion Design
Motion designer Jonathan Winbush discusses Cinema 4D workflows and a career spanning film, television and virtual reality.
Carl Schroeter on Star Wars Compositing
Senior compositor Carl Schroeter discusses his ILM Star Wars work, move to DNEG and the realities of professional VFX compositing.
ZBrush 2022 Expands Sculpting Tools
ZBrush 2022 adds bas-relief tools, Bevel Pro, dual brush alphas and textures, expanded Knife brushes and XMD Toolbox access.
Sony Announces VENICE 2 Cinema Camera
Sony's VENICE 2 cinema camera pairs an 8.6K full-frame sensor with internal 16-bit X-OCN recording and interchangeable sensor blocks.
Mari 5.0 Improves Brushes and USD
Foundry Mari 5.0 updates its brush engine, Bake Points, flattening performance, USD previews, Hydra viewports and OCIO support.
Houdini Game Jam 2021 Announced
SideFX announced its December 2021 Houdini Game Jam, with temporary licences and prizes for teams building games around a revealed theme.
NVIDIA Omniverse Avatars at GTC
NVIDIA's GTC keynote introduced Omniverse Avatar and Replicator alongside Project Tokkio, Maxine and DRIVE Concierge demonstrations.
Reallusion Announces Character Creator 4
Character Creator 4 was announced with broader character import, Spring Dynamics, more than 140 facial blendshapes and new previews.
Puppeteer Rigging Tools for Maya
Adrian Chirieac released Puppeteer, a Maya rigging and animation toolkit inspired by Richard Lico's space-switching workflow.
Trapcode 17.1 Improves Workflow
Maxon Trapcode 17.1 improves null handling, fluid render performance, Cinema 4D spline emission and Designer selection behaviour.
Modo 15.2 Completes the 15 Series
Foundry Modo 15.2 adds Primitive Slice, Edge Subdivide, mPath render-time booleans, Assembly Presets and workflow updates.
MochaBlend Transfers Mocha Tracking Data to Cinema 4D and Blender
A detailed review of MochaBlend, a plug-in for transferring Mocha planar tracks, shapes and camera data into Cinema 4D or Blender for 3D integration.
Wacom Connected Ink 2021
Wacom Connected Ink 2021 brought together art, education and technology through 70 online and in-person sessions.
CityEngine 2021.1 Expands BIM Support
Esri CityEngine 2021.1 adds IFC interchange, terrain-sculpting updates, material export, dashboard tools and improved 360 VR rendering.
Loupedeck Software 5.0 Released
Loupedeck 5.0 introduces a redesigned interface, vMix integration, an Ecamm plugin and updated Capture One support.
Premiere Pro 22 Updates HDR Workflow
Premiere Pro 22 adds HEVC and H.264 colour handling, 10-bit 4:2:2 hardware decoding on Intel CPUs and XAVC S-Log colour management.
Assimilate Expands Live FX Beta
Assimilate's Live FX beta tutorials cover SDI capture, greenscreen keying, camera tracking, Unreal Engine, VFX handoff and LED walls.
Character Animator 22 Adds Body Tracking
Adobe Character Animator 22 adds real-time body tracking and Smart Replays for triggering recorded animation.
Light Tracer Render 2.0 Adds Path Guiding
Light Tracer Render 2.0 adds path-guided caustics, transparent shadows, mesh-light sampling, IES profiles and geometry tools.
Arnaud Mellinger on Event Motion Design
Arnaud Mellinger demonstrates a Cinema 4D and After Effects workflow for creating and rendering visuals for live events.
Pulldownit 5.0 Released for 3ds Max
Pulldownit 5.0 for 3ds Max adds a faster fracture solver, curve-controlled cracks and rough cut faces for lighter destruction meshes.
Quibli Anime Shaders for Unity
Dustyroom's Quibli toolkit provides foliage, cloud, detail, colour-grading and light-beam shaders for stylised anime scenes in Unity.