Browsing Tag
Pipeline
161 posts
3dgs Render 2.0 Adds 3D Gaussian Splats Editing to Blender
3DGS Render 2.0 introduces Blender support for 3D Gaussian splat editing, streamlining real-time graphics workflows for VFX and game development.
Fluid Flux 3.0: New Tools for Fluid Dynamics in Unreal Engine
Fluid Flux 3.0 expands its VFX toolkit with glass simulation, underwater lighting, dynamic rain, and enhanced fluid simulations for Unreal Engine workflows.
Wonder Dynamics Brings Real-Time Animation to VFX
Wonder Dynamics releases Wonder Studio, an AI tool promising real-time animation for 3D characters in VFX pipelines. Production-ready? Time will tell.
Substance 3D Modeler released! v1.15: New VR Feature
Adobe’s Substance 3D Modeler v1.15 brings VR sculpting enhancements and improved stability for 3D artists.
TD Meetup 09: Photogrammetry
Photogrammetry is an important part of digital asset creation and has helped countless projects create realistic digital actors, assets and environments.
Baby’s first pipeline
The first big project with multiple stakeholders can feel like a rollercoaster ride! A clear workflow is the secret recipe for smooth collaboration and communication between departments. You often hear the term "pipeline" - sounds technical, doesn't it? Don't panic! In this article, I'll show you how to set up a pipeline for your project - without any magic or programming!
Prism Pipeline, the second
The technical requirements of animation and VFX productions are increasing every year - I don't have to tell you that. In most projects, a variety of tools are used to achieve the desired quality. In order to complete these increasingly complex projects within the specified deadlines, more powerful pipeline tools are also required.
TD Meetup 03: Visual Effects Pipelines
A clear workflow is essential for seamless collaboration and communication between departments. The term "pipeline" is often used in this context, but it can sound technical and complex. This article simplifies how to build a pipeline, with or without coding.
TD Meetup 01: A.I. Introduction
Our 1st TD Meetup event is about tackling the topic of A.I., Machine Learning and Deep Learning in Visual Effects, Animation, and Gaming industries.
C&R.me – post-production in the cloud
It's been a few years now since the term "cloud" has gone from buzzword to hype to working reality - but so far there are
very few tools that can do everything in the cloud. Sure, some tools have access or even their "own clouds", but wouldn't an "everything in the cloud" solution be better?
Hitchhikers Guide to … asset libraries?
Let's talk about asset management! But why do we actually want to organise our assets?
Elementary!
You’ve surely seen the posters: There’s a new Pixar movie, this time asking “What if the Aristotelian elements have feelings?” The story plays out in Element City, where fire-, water-, land- and air-residents live together.
Direct Modeling (R)evolution für Houdini
For most people, the idea of modelling directly in Houdini causes them to break out in a sweat at the very least, and some are even said to have thrown the mouse out of the window in sheer horror. The reasons for this are understandable at first glance.
That girl is green!
For Marvel Studio‘s most recent streaming series, “She-Hulk: Attorney at Law”, the concept of a workplace dramewdy (think Ally McBeal, 90s kids!) merges with Superhero-battles (think all the Marvel movies, comic-book-geeks!) – leading to 6-foot-
7-inch-sized, gorgeously green,
super-powered viewing pleasures.
A conversation with VFX Production Coordinator Erika Feijoo Spena and Visual Effects Supervisor Chris Smallfield about Hulk-ifications at VFX-powerhouse Trixter.
Nuke Tools Vol. 3 – Channels, Passes and Mattes
While looking at the UI previously, we are now finally moving on to the node tree. More specifically, into Nuke's channel management. Here too, artists can make their lives much easier with a few tools and scripts. Because especially with a view
rebuild, you want to make life a little easier than constantly repeating the same steps.
Flying in the Unreal Editor!
If you work all day in 3D software such as Unreal, sooner or later you will either configure your workstation or go mad - pushing and rotating the mouse is easy, but neither efficient nor comfortable. Not to mention the ergonomics. But wouldn't it be great if there was a device that was built to move in 3D? And that would work natively with Unreal?
VERTAGT – VFX for a dystopian satire
What does the cultural programme actually look like in a dystopia? The short film Vertagt depicts the end-time scenario of a humanity that has not achieved its climate goals. What could our future look like - if human life still exists?
Black Adam!
The DC Universe has a new “Hero” – well, not really a hero, but you’ll have to watch the movie for that. What is one of the best entries into that universe though, is Digital Domains work in the beginning – the “Introduction” of Black Adam is a superpower-extravaganza, with super-speed, bullets everywhere, punching through walls and a healthy dose of electricity – and we asked DD’s Supervisor Nikos Kalaitzidis how that was done.
The Wild Wild Witcher
Grabbing two Bafta (British Academy Television and Craft) Awards in 2022,
the second season of "The Witcher” has tons and tons of eye candy. Winning in the categories Make-Up & Hair and Visual & Graphic Effects, this colossal fantasy saga is filled to the brim with magic effects – but who did put the magic on the screen?
Element-ary Asset Management
There's something with AI and industry relevance for asset management - and it's also from Munich. Do you already know the element?
Putting the „Ace” in ACES
The fact that ACES is more than just another buzzword in the VFX industry should have
t should have got around by now. And anyone who works at a major studio in a reasonably up-to-date pipeline will already have had contact with ACES. But what about one-person dancing bands, freelancers with mobile workstations and those who like to dance at several weddings?
Premiere listens – and types!
New functions and tools are added with every Creative Cloud update. In the last major update for Premiere, there was an entire subsection - transcribing. But how exactly does it work? (Including self-test and prize draw)
Plex – Open source pipeline for VFX
Review: In DP 03 : 2018, our author Alexander Richter stated: "There are countless pipelines for film projects. But how is a project ultimately set up and realised?
das element Launches Offline VFX Library and Asset Management Tool
das element organises VFX assets, textures, references and sequences in an offline library designed for production pipelines.
Sleep Tight – A modern horror tale
"From the edge of a forest, the werewolf steps into the moonlight; in front of him lies a small settlement by a forest lake."
This sentence comes from an early version of our script. A lot happened from there to the final film. The old-fashioned settlement became a big city, the forest lake became a hill with modern flats and the werewolf became a werewolf.
Blender Tools for Unreal Engine
Epic Games released Send to Unreal and UE to Rigify to streamline FBX-based transfers between Blender and Unreal Engine.
PolygonFlow Announces GraphN and Metanote
PolygonFlow proposed GraphN visual tool creation and a Metanote library for portable 3D workflow operations across DCCs and engines.
Unreal Training: Niagara and Megascans
Three Unreal Engine sessions cover Niagara effects, Quixel Megascans environment assembly and Runtime Virtual Texture transitions.
Assimilate Tools Available Free of Charge
Anyone who wants to try out the Assimilate tools in detail now has the opportunity: all programs are free until October.
Golaem 7.3 Release and Live Events
Golaem 7.3 brings USD integration, morphology options, scattering tools, skinning and Animation Retake to crowd simulation.
Photogrammetry: Surface Scanning with Monopod
A photogrammetry workflow for creating PBR materials with a monopod, Metashape and Substance Designer.
Apple ProRes RAW for Windows | Beta
A new ProRes RAW beta is available: Apple’s video codec now also comes with support for Windows.
USD for Maya Installation
USD for Maya takes another step forward: Autodesk has released the first binaries for Maya USD.
Cyberpunk 2077 | Cinematic Making Of
The 4K cinematic trailer for Cyberpunk 2077 in a making-of: Goodbye Kansas shows its work on the brilliant E3 cinematic!
Pixar’s USD Pipeline
USD in the pipeline? Pixar explains how the format is used in production!
HandBrake | 2019 Video Transcoder Update
After the last release in 2018, open-source converter HandBrake receives its next update with version 1.3.
Foundry: Goodbye Athera
Foundry terminates Cloud Pipeline project Athera: The future is not in the cloud after all?
Industry Panel: The Pipeline of the Future
How do TDs and supervisors from major studios imagine the pipeline of the future? There was an exciting panel discussion about it at Siggraph!
Shotgun Create for the Desktop
From the web interface to the desktop: With Shotgun Create, the developers have now released a new application.
Tik: The Free Pipeline Tool
Maya, 3ds Max, Houdini and Nuke: the free Tik Manager pipeline tool is suitable for small to medium-sized teams!
PDG for Gamedev: Procedural Level Design
TOPs & PDG for gamedevs: in this introductory series, you learn the basics of using the new Houdini features with Unity!
New ftrack Review Tool
ftrack Studio gets a little brother: with ftrack Review, you can now conduct your review sessions with the team or clients!
Foundry: Modo 12.0 released
Modo 12.0 is here: New modelling features, UV improvements, Python scripts and more in the new update!
SideFX: Houdini Foundations PDF
Houdini Foundations: 100 free pages of basic knowledge for Houdini 16.5 in PDF form. SideFX offers a new introduction to the node-based procedural workflow.
New HDR grading monitor from EIZO
At the IBC in Amsterdam, EIZO presented its ColorEdge PROMINENCE CG3145 HDR monitor for the first time - everyone is talking about HDR. Not least because many 4K televisions are already being sold with an HDR label and HDR is therefore a buzzword for end users.
Update for Nuke and Cara VR 2.0
In addition to Nuke 11.1, the Cara VR plug-in has also been updated with new stichting tools, Match Move and new Ocula tools for customising stereo projects.
Nuke and Hiero 11.0 are here!
Live Groups, VFX Reference Platform 2017 standards, GPU support for AMD, Denoise improvements and more in the new release of Nuke.
Photogrammetry: Unity Delighting Tool
New free tool for the photogrammetry workflow: With this Unity delighting tool, you can remove shading from lighting conditions.
StoryboardPro Now in Version 5.5
Depending on the production, storyboards and animatics are an important part of the pipeline. StoryboardPro can help, with new features in V 5.5
Fabric Engine 2.2 Is Here
Improved usability, Python support and Modo integration for faster and easier sharing and creation of applications.
Penguin Leaks: How Dreamworks Works
Ever wanted to know how an animation studio studio actually animates its films? The Madagascar penguins offer insights into the animation pipeline.
Shotgun Releases Pipeline Toolkit
At Siggraph, the manufacturer presents numerous useful tools for fine-tuning workflows and making developers' hearts beat a little faster.
IBC 2010: NVIDIA 3D Digital Video Pipeline
Graphics-card manufacturer NVIDIA presented its new Quadro Digital Video Pipeline at IBC 2010.
animago CONFERENCE: Masterclass with Manuel Casasola Merkle
Aixsponza’s Merkle presents “Digital Assets — Professional Studio Workflow with Cinema 4D.”
animago CONFERENCE: Technical FX Pipeline on “2012”
Pixomondo FX crowd technical supervisor and Head of Technology Mohsen Mousavi led a team of FX technical directors and artists for Emmerich’s “2012.”
SIGGRAPH 2009: Improved Workflow with PFPipe
The Pixel Farm presented PFPipe in New Orleans. The solution is intended to allow users of PFTrack tracking software to improve their workflow significantly.
Autodesk Presents HumanIK 4 and Kynapse 6
New versions offer innovative creative tools, powerful scene-management functions and expanded support for interoperability and pipeline integration.
SIGGRAPH: MotionBuilder 2009 Announced for October
The new software version offers a toolset for real-time simulation and expanded interactivity for director-driven virtual cinematography and animation-intensive productions.
BodyPaint Used on The Incredible Hulk
Rhythm & Hues relies on MAXON BodyPaint 3D for the production of "The Incredible Hulk."