The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
FilmLight’s Nara simplifies media workflows and improves collaboration. And you don't even need to have Baselight in your pipeline! The latest version enables seamless progress reviews, approvals, and compliance processes—all without proxies. Interested?
FaceForm updates Wrap and Wrap4D with enhanced node graph features, new brush tools, and a comprehensive blend rig pipeline for 3D scanning professionals.
UNIGINE’s real-time engine hits version 2.19.1, introducing full support for USD files. Artists and developers can now integrate USD assets smoothly, improving compatibility across tools like Maya, Houdini, and Blender.
If you already know your New Years resolution to get "fit" will fail as miserably as always: Why not change the objective and build muscles in Houdini?
The Call of Duty: Warzone Caldera datase has been released, for testing and developing, offering production-ready assets for real-time graphics and game development
Reallusion updates its free Blender Auto Setup plugin, improving rigging, shader setup, and character import workflows for Character Creator 4 and iClone.
Photogrammetry is an important part of digital asset creation and has helped countless projects create realistic digital actors, assets and environments.
The first big project with multiple stakeholders can feel like a rollercoaster ride! A clear workflow is the secret recipe for smooth collaboration and communication between departments. You often hear the term "pipeline" - sounds technical, doesn't it? Don't panic! In this article, I'll show you how to set up a pipeline for your project - without any magic or programming!
USD is becoming an important standard file format for visual effects, animation and video game productions. Most of us have heard of USD, but what is it and how to use it in our next production is still a mystery to most.
The technical requirements of animation and VFX productions are increasing every year - I don't have to tell you that. In most projects, a variety of tools are used to achieve the desired quality. In order to complete these increasingly complex projects within the specified deadlines, more powerful pipeline tools are also required.
A clear workflow is essential for seamless collaboration and communication between departments. The term "pipeline" is often used in this context, but it can sound technical and complex. This article simplifies how to build a pipeline, with or without coding.
It's been a few years now since the term "cloud" has gone from buzzword to hype to working reality - but so far there are
very few tools that can do everything in the cloud. Sure, some tools have access or even their "own clouds", but wouldn't an "everything in the cloud" solution be better?
You’ve surely seen the posters: There’s a new Pixar movie, this time asking “What if the Aristotelian elements have feelings?” The story plays out in Element City, where fire-, water-, land- and air-residents live together.
For most people, the idea of modelling directly in Houdini causes them to break out in a sweat at the very least, and some are even said to have thrown the mouse out of the window in sheer horror. The reasons for this are understandable at first glance.
For Marvel Studio‘s most recent streaming series, “She-Hulk: Attorney at Law”, the concept of a workplace dramewdy (think Ally McBeal, 90s kids!) merges with Superhero-battles (think all the Marvel movies, comic-book-geeks!) – leading to 6-foot-
7-inch-sized, gorgeously green,
super-powered viewing pleasures.
A conversation with VFX Production Coordinator Erika Feijoo Spena and Visual Effects Supervisor Chris Smallfield about Hulk-ifications at VFX-powerhouse Trixter.
While looking at the UI previously, we are now finally moving on to the node tree. More specifically, into Nuke's channel management. Here too, artists can make their lives much easier with a few tools and scripts. Because especially with a view
rebuild, you want to make life a little easier than constantly repeating the same steps.
If you work all day in 3D software such as Unreal, sooner or later you will either configure your workstation or go mad - pushing and rotating the mouse is easy, but neither efficient nor comfortable. Not to mention the ergonomics. But wouldn't it be great if there was a device that was built to move in 3D? And that would work natively with Unreal?
What does the cultural programme actually look like in a dystopia? The short film Vertagt depicts the end-time scenario of a humanity that has not achieved its climate goals. What could our future look like - if human life still exists?
The DC Universe has a new “Hero” – well, not really a hero, but you’ll have to watch the movie for that. What is one of the best entries into that universe though, is Digital Domains work in the beginning – the “Introduction” of Black Adam is a superpower-extravaganza, with super-speed, bullets everywhere, punching through walls and a healthy dose of electricity – and we asked DD’s Supervisor Nikos Kalaitzidis how that was done.
Grabbing two Bafta (British Academy Television and Craft) Awards in 2022,
the second season of "The Witcher” has tons and tons of eye candy. Winning in the categories Make-Up & Hair and Visual & Graphic Effects, this colossal fantasy saga is filled to the brim with magic effects – but who did put the magic on the screen?
The fact that ACES is more than just another buzzword in the VFX industry should have
t should have got around by now. And anyone who works at a major studio in a reasonably up-to-date pipeline will already have had contact with ACES. But what about one-person dancing bands, freelancers with mobile workstations and those who like to dance at several weddings?
New functions and tools are added with every Creative Cloud update. In the last major update for Premiere, there was an entire subsection - transcribing. But how exactly does it work? (Including self-test and prize draw)
Review: In DP 03 : 2018, our author Alexander Richter stated: "There are countless pipelines for film projects. But how is a project ultimately set up and realised?
"From the edge of a forest, the werewolf steps into the moonlight; in front of him lies a small settlement by a forest lake."
This sentence comes from an early version of our script. A lot happened from there to the final film. The old-fashioned settlement became a big city, the forest lake became a hill with modern flats and the werewolf became a werewolf.
Houdini Foundations: 100 free pages of basic knowledge for Houdini 16.5 in PDF form. SideFX offers a new introduction to the node-based procedural workflow.
At the IBC in Amsterdam, EIZO presented its ColorEdge PROMINENCE CG3145 HDR monitor for the first time - everyone is talking about HDR. Not least because many 4K televisions are already being sold with an HDR label and HDR is therefore a buzzword for end users.
In addition to Nuke 11.1, the Cara VR plug-in has also been updated with new stichting tools, Match Move and new Ocula tools for customising stereo projects.
The Pixel Farm presented PFPipe in New Orleans. The solution is intended to allow users of PFTrack tracking software to improve their workflow significantly.
The new software version offers a toolset for real-time simulation and expanded interactivity for director-driven virtual cinematography and animation-intensive productions.
Maya 5 offers special tools for the development of sophisticated games and can thus increasingly score points with manufacturers such as Dice Studios, Amaze Entertainment or Konami JPN.
The Legend of Zelda: The Wind Waker was Nintendo’s first game to build all of its 3D graphics in Maya, supported by MEL scripting and pipeline automation.