All GDC 2019 Substance Talks about Material and Texturing Pipelines are online: In addition to Odyssey and Spider-Man, the developers also presented new tools and features.
There are some things in a 3D artist's workflow that are probably considered rather unpopular. (cough ... unwrapping, retopo ... cough) And even if a kind soul takes pity on them, it still remains time-consuming. InstaLOD from Stuttgart is trying to help all companies from the entire 3D sector (film, games, automotive, etc.) with its software of the same name, and in doing so is speeding up and cleaning up much more than just the two black sheep mentioned.
In the last part of our series, we took a thorough look at the basis of shading, lighting and rendering, namely methods for geometry smoothing and various lighting models / BRDFs. In this part, we will build on this foundation and take an in-depth look at C4D's material system to provide a basis for later work with textures, shaders, lighting and shadows.
Completely crowd-funded, completely free. Texture Haven includes a texture website that makes high-quality textures available entirely free of charge. Also for commercial use!
Mari 4.0 released by Foundry: The 3D painting tool comes with a cleaner interface, faster project set-ups and Disney's Principled BRDF Shader, among other things
Rendering 2D material with Redshift? Manuel Casasola Merkle shows you how to create HightFields in Houdini 16 and render them in real time. You then no longer have to build separate textures.
For hard surfaces and environments, Andrew Arkin is making these two brush packs available free of charge – for software that supports alpha and height maps.
Update for Substance Painter: Alongside a plug-in for the Substance Source Library, there are more than 230 new alphas, filters for glow effects, drop shadows and more.
Allegorithmic does not hesitate with its updates: Substance Designer is now available in version 6.0 with many new features such as the scan process, 32-bit support for HDR textures and more!
GameLogicDesign has released a preview of the Cinema 4D plug-in UV Paint. It lets you paint directly in the viewport—soon with vector graphics as well.
3D artist Daniel Mozbäuchel used the quiet winter days to create a full-CG Porsche in a rainy environment. The 4K rain texture used in it may be downloaded free of charge.
Version 3.2 of the 3D texture-painting software Mari is here. New features have been added for the Node Graph, geometry selection, and OpenEXR file export.
This Vimeo channel is worthwhile for Modo users: it includes a five-part basic training course on creating a 3D scene as well as various workflow tips for Modo 10.2.
Nice! Raphael Rau (a.k.a Silverwing) has created free Octane materials that he is now sharing with everyone. The library is designed for Octane 3 for C4D and contains 18 physically plausible materials.
For example, 3D letters are created from glass, plastic and wood, the surface of which peels off - and there are also breakdowns on texturing and lighting.