Browsing Tag

Simulation

242 posts

Miarmy 4.7 Released

The new version of the crowd-simulation tool comes with features such as Buoyancy Mesh and Agent Renewal, better CCT and a Geometry Realtime Display.
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The Wall Must Go!

In the two-part tutorial, VFX artist Ran Ben Avraham explains how to professionally smash a stone wall in RealFlow. These days it can be done entirely without Monday demonstrations.
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Mayhem in RealFlow

CG artist Ran Ben Avraham explains in a short tutorial how to skillfully smash a pane of glass with a ball in RealFlow. A 1.5-hour intensive course on dynamic simulations is also available.
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Virtual Group Cuddling

This is the humorous name for a dense crowd of people, for example at a Christmas market. At the Blender Conference, Sybren Stüvel explained how to simulate such crowds in Blender.
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Marvelous Designer 5

Marvelous Designer allows CG clothing to be cut as in real life, digitally sewn together and tailored to the CG character’s body. Version 5 has now been announced.
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Infographic showing evolution of character hair animation and rendering times from 2001 to 2013 with four character representations.

Hair and Fur Development

CG hair and fur have always been among the greatest challenges in the pipeline. The Animation Mentor Blog has published an infographic overview of 12 years of CG hairstyles.
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Update announcement for Effex 2.5

Let It Rip

Navié has released Effex 2.5 for Cinema 4D. The solution for particle and fluid simulations comes with many new features.
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Computer graphics simulation processing interface displaying a 3D sphere model.

Tutorial: Downpour with Glu3D GPU

Glu3D GPU is the further development of the well-known fluid-dynamics plug-in for 3D Studio Max and enables faster simulations with a larger number of particles. In a tutorial video, Jignesh Jariwala provides detailed insights into working with Glu3D GPU and literally makes it pour buckets.
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Logo for Dark Energy with circular border

After Effects Gets Dark Energy

As of today, Cinnafilm offers a Dark Energy plug-in for After Effects. Its core functionality is, on the one hand, restoration of footage and, on the other, optimization of existing high-end footage.
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Open-Source-Based SCALE-RT Simulation Software

Acceptance of the freely available open-source Linux operating system has been growing for some time in simulation, control, and automation engineering. Linux's success as an open-source alternative in the server market is also continuing in simulation and control engineering, as demonstrated by the open-source-based SCALE-RT real-time simulation software.
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Image Gallery: Artwork for Gran Turismo 5 Prologue

Gran Turismo 5 Prologue for PLAYSTATION3 (PS3) launhed recently. With the latest edition, the world's most successful racing game series of the last 10 years makes a return. The new high-definition graphics with 1080p resolution and 60 frames per second are sharper than ever before and put the player directly into the cockpits of the world's finest racing machines. We have pictures of the artwork.
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Will Japan Soon Have the World’s Fastest Computer?

What happens when meteorologists, climate researchers, quantum physicists and engineers calculate in petaflops rather than teraflops? Nearly 60 experts from research, science and industry will consider questions of this kind at the 20th NEC User Group conference from 6 to 9 April 2008.
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Autodesk receives technical Oscar for Maya Fluid Effects system

The developers of Maya’s Fluid Effects system were honoured with the Technical Achievement Awards of the Academy of Motion Picture Arts and Sciences. Autodesk announced this today. The Academy of Motion Picture Arts and Sciences annually presents the well-known Oscar film award. Maya’s Fluid Effects system enables artists to create realistic animations of liquids and gases. Novel simulation methods provide greater accuracy and rapid processing, while a unique scripting language also enables work with volumetric data.
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