1 min Animation Production Days 2021 Goes Online Animation Production Days 2021 examined European animation, market trends, transmedia projects and commissioning needs in an online programme. Patrick Poti14.04.2021 More...
1 min Hair Cards Tool Builds Real-Time Hair in 3ds Max Mihail Lupu’s 3ds Max add-on creates and edits textured hair-card geometry for game characters and real-time projects. Patrick Poti14.04.2021 More...
1 min Epic Publishes Unreal Engine DMX Previs Sample Epic Games released a free Unreal Engine DMX sample for previsualising complex live-event lighting and effects. Patrick Poti12.04.2021 More...
1 min Emiliano Topete Breaks Down a Remote C4D Pilot Emiliano Topete explains how a small team produced the 12-minute pilot Shu and the Resistance with Cinema 4D and Red Giant tools. Patrick Poti09.04.2021 More...
3 min 19th VES Awards Honour 2020’s Visual Effects The 19th VES Awards recognised work across film, episodic production, animation, games, commercials and special-venue projects. Patrick Poti09.04.2021 More...
1 min Peter Eszenyi Shares a Cinema 4D Workflow Peter Eszenyi presents Cinema 4D workflow lessons drawn from Ghost in the Shell, Pacific Rim: Uprising and The Dark Crystal. Patrick Poti08.04.2021 More...
1 min Wacom Career Days Runs Online Wacom Career Days offered nine online sessions with presentations, discussions, portfolio reviews and career advice for digital artists. Patrick Poti08.04.2021 More...
1 min Clothify Pro Adds Modifier-Based Cloth Tools Clothify Pro brings non-destructive real-time cloth shaping and animation to 3ds Max through a stack-compatible modifier. Patrick Poti06.04.2021 More...
1 min Golaem Academy Teaches Crowd Simulation Golaem marked a decade of its crowd-simulation software with 16 free training sessions covering large-scale digital populations. Patrick Poti06.04.2021 More...
1 min Cinefex Ends Publication After 40 Years Cinefex closed after more than 40 years and over 170 issues, with issue 172 becoming the final edition of the VFX journal. Patrick Poti05.04.2021 More...
1 min Jürgen Schopper Joins HFF Munich as VFX Professor HFF Munich appointed Jürgen Schopper professor for its VFX specialisation, beginning in April 2021. Patrick Poti31.03.2021 More...
1 min Paletter Assigns Material Colours in Blender Phygitalism’s Blender add-on Paletter assigns selected polygons to defined materials and colour palettes. Patrick Poti29.03.2021 More...
1 min XRayMorph-EL Previews Pose Editing in 3ds Max Raylight Games previews XRayMorph-EL, a 3ds Max pose editor for character animation, specialised animation and deformation. Patrick Poti26.03.2021 More...
1 min White Square 2021 Announces Festival Programme White Square announced a Minsk programme with more than 70 sessions covering marketing, branding, digital media and creativity. Patrick Poti25.03.2021 More...
2 min Autodesk Updates Maya, 3ds Max and MotionBuilder Autodesk’s 2022 releases add USD, Python 3, animation and rigging updates, Arnold 6.2, security tools and MotionBuilder workflow changes. Patrick Poti25.03.2021 More...
1 min Autodesk Extends Multi-User Trade-In Terms Autodesk extended eligibility for its 2:1 multi-user trade-in offer to qualifying renewals through August 2023. Patrick Poti25.03.2021 More...
1 min Robert Hranitzky Demonstrates Product Rendering Robert Hranitzky explains remote product-visualisation workflows using Cinema 4D and After Effects in a 45-minute presentation. Patrick Poti24.03.2021 More...
1 min Modo 15 Reworks MeshFusion and Animation Foundry’s Modo 15 overhauls MeshFusion booleans and the animation editor, with viewport depth of field, mPath interaction and Python 3. Patrick Poti22.03.2021 More...
1 min FMX Spotlight Examines Epic’s Digital Humans Epic Games’ Vladimir Mastilovic joins FMX to demonstrate MetaHuman Creator with Animationsinstitut R&D head Volker Helzle. Patrick Poti18.03.2021 More...
1 min Maxon’s 3D and Motion Design Show Goes Online Maxon’s free online show brings together Cinema 4D, motion-design, VFX and visualisation artists for demonstrations and talks. Patrick Poti16.03.2021 More...
1 min Pixar TD Andrew Finley Releases Vertigo Pixar technical director Andrew Finley presents Vertigo, a personal CG project centred on a sleek futuristic spacecraft. Patrick Poti12.03.2021 More...
1 min Gnomon Teaches Python Jaw Rigging in Maya Arturo Coso’s four-and-a-half-hour Gnomon workshop builds a jaw rig in Maya and automates parts of the process with Python. Patrick Poti05.03.2021 More...
3 min Inside Digital Production 02:2021 Digital Production 02:2021 covers colour tools, Resolve, Magic Bullet, Marmoset, Houdini, Katana, Nuendo, Cascadeur and Unreal Niagara. Bela Beier05.03.2021 More...
1 min Faceware Studio Targets MetaHuman Facial Capture An fxguide feature examines Faceware Studio, its Mark IV head-mounted camera and planned compatibility with Epic MetaHuman assets. Patrick Poti04.03.2021 More...
1 min ZBrush 2021.6 Adds Curve Sculpting Tools ZBrush 2021.6 introduces Curve Alpha and Snake Curve brushes, a Mesh from Mask system and more control over curve shapes. Patrick Poti03.03.2021 More...
1 min White Square 2021 Opens Festival Submissions White Square 2021 announced its jury and invited agencies, brands and creatives to submit work for the international advertising festival. Bela Beier03.03.2021 More...
1 min MeInGame Generates 3D Faces from Portraits MeInGame automates 3D face shape and texture generation from a single photographic portrait for use in game characters. Patrick Poti01.03.2021 More...
1 min 3D Motion Show Shares Six Hours of C4D Advice The IBC 2020 edition of the 3D Motion Show collects nearly six hours of Cinema 4D motion-graphics demonstrations and production advice. Patrick Poti01.03.2021 More...
1 min Morphle Adds Shape-Key Tools to Blender Phygitalism’s free Morphle add-on creates objects containing shape keys derived from selected vertex positions. Patrick Poti26.02.2021 More...
1 min Mod Tech Labs Explains Volumetric Video Mod Tech Labs outlines a volumetric-capture workflow that records a subject from multiple angles and reconstructs an animated 3D mesh. Patrick Poti25.02.2021 More...
1 min Maxon Announces 3D and Motion Design Show Line-up Maxon’s 2021 show programme covers Cinema 4D, Redshift and Red Giant workflows, beginning with Jonas Pilz on procedural infrastructure. Patrick Poti25.02.2021 More...
1 min PhysX Painter 2.0 Adds Object Forces and Drop Brush Kinematic Lab’s 3ds Max plug-in paints objects into scenes, then uses gravity, attraction and explosion forces to distribute them. Patrick Poti23.02.2021 More...
1 min KeyShot 10.1 Adds Physics Placement and USD KeyShot 10.1 adds gravity and collision placement, multi-light editing, USD import, USDZ and GLB export, and a new licence portal. Patrick Poti23.02.2021 More...
1 min Lazy Manager Adds Shared 3ds Max Asset Management Joker Martini’s Lazy Manager organises and publishes objects, materials and modifiers across multiple 3ds Max instances. Patrick Poti23.02.2021 More...
1 min Game UI Database Catalogues 12,000 Screenshots Edd Coates’ Game UI Database catalogues more than 12,000 interface screenshots from over 340 AAA and independent games. Patrick Poti22.02.2021 More...
1 min Pixar Research Refits Garments to Digital Bodies Pixar’s garment-refitting method alternates relaxation and rebinding optimisation to adapt clothing to different digital body shapes. Patrick Poti19.02.2021 More...
2 min Trapcode 15 Adds Dynamic Fluids to Particular 4 Trapcode 15 adds fluid-like particle dynamics to Particular 4 and Form 4, while Mir 3 gains OBJ import, texturing and reflection mapping. Patrick Poti17.02.2021 More...
1 min FMX 2021 Adds VFX, AR and VR Sessions FMX 2021 announces sessions on Jim Button VFX, Nexus Studios’ palace AR project and Baobab Studios’ Baba Yaga VR experience. Patrick Poti17.02.2021 More...
1 min SIGGRAPH Course Examines Dynamic Deformables Theodore Kim and David Eberle discuss dynamic deformable materials, solver design and collision handling in a SIGGRAPH 2020 course. Patrick Poti16.02.2021 More...
1 min Vox Machina Making-of Introduces Its Fantasy World Critical Role’s making-of video introduces the locations and visual development of The Legend of Vox Machina with its art directors. Patrick Poti16.02.2021 More...
1 min Unity Shader Graph 2020.2 Introduces Master Stack Unity’s Shader Graph 2020.2 adds the Master Stack and clearer real-time feedback for visual shader creation. Patrick Poti15.02.2021 More...
1 min 93rd Academy Awards Visual Effects Shortlist Announced The Academy names ten films on the Visual Effects shortlist for the 93rd Academy Awards, ahead of the final five nominations. Patrick Poti12.02.2021 More...
1 min Poser 12 Adds GPU Ray Tracing and Render Denoising Poser 12 updates the SuperFly renderer with Nvidia GPU ray tracing, Intel Open Image Denoise and a revised material-management system. Patrick Poti09.02.2021 More...
1 min Stuttgart Animation Festival Extends Animated Games Deadline The Stuttgart International Festival of Animated Film extended submissions for its €5,000 Animated Games Award to 15 February 2021. Patrick Poti05.02.2021 More...
1 min The Animation Workshop Streams 2021 Graduation Films The Animation Workshop presented a pre-release livestream of its 2021 graduation projects on 5 February. Patrick Poti04.02.2021 More...
1 min FMX 2021 Announces Its First Online Edition FMX 2021 announced an online programme focused on remote work, virtual workflows and animation and VFX production. Patrick Poti02.02.2021 More...
1 min Tutorial: Creating a Fractured 3D Logo in Cinema 4D EJ Hassenfratz demonstrates how to convert Adobe Illustrator splines into a fractured 3D logo with Cinema 4D dynamics. Patrick Poti27.01.2021 More...
1 min Cascadeur Research Explores Zero-Gravity Character Animation Cascadeur’s team explains its research into weightless movement and physically plausible keyframe animation. Patrick Poti27.01.2021 More...
1 min Blender Add-on Enables Remote Character Animation Wanderson Studio used Blender’s addRoutes add-on and TouchOSC to animate a character remotely for the short Xmas Is Cancelled. Patrick Poti26.01.2021 More...
1 min 23lunes Shares Its 2021 Studio Reel Barcelona studio 23lunes presents a three-minute reel featuring its character animation and visual-effects work. Patrick Poti25.01.2021 More...
1 min Power IK Full-Body Solver Released for Unreal Engine Power IK provides Unreal Engine users with a full-body inverse-kinematics solver supporting multiple effectors. Patrick Poti22.01.2021 More...
1 min Animcraft 1.1 Brings Reusable Animation Workflows to DCCs and Game Engines Animcraft builds reusable animation libraries and transfers keyframe or motion-capture data between major DCC applications and game engines. Patrick Poti20.01.2021 More...
1 min Tutorial: Sculpting a Primate Aviator in ZBrush Konstantin Gdalevich demonstrates the ZBrush character-sculpting process behind Marcus, a stylised primate aviator. Patrick Poti19.01.2021 More...
1 min KeenTools 2021.1 Expands FaceBuilder and FaceTracker Support KeenTools 2021.1 adds Nuke Indie support, new FaceBuilder topologies, ARKit-compatible blendshapes and tracking improvements. Patrick Poti19.01.2021 More...
1 min Dynamo Brings GPU-Accelerated Cloth Dynamics to 3ds Max Deform Dynamics’ Dynamo plugin uses GPU acceleration to speed up cloth simulation workflows in 3ds Max. Patrick Poti19.01.2021 More...
1 min FMX Spotlight: Producer Jinko Gotoh on Storytelling and Social Impact Producer Jinko Gotoh and Women in Animation’s Imke Fehrmann discuss how animated storytelling can address social injustice. Patrick Poti15.01.2021 More...
1 min Autodesk Ends Physical Media Orders and Moves Fully to Downloads Autodesk discontinued orders for physical installation media in December 2020 as it completed the move to digital delivery. Patrick Poti14.01.2021 More...
1 min Tutorial: Creating Groomed Fur for a 3D Chipmunk Student artist Seonghyeon Park explains the grooming workflow behind a detailed 3D chipmunk character. Patrick Poti13.01.2021 More...
1 min Akeytsu 2020.3 Adds Space Switching and a Unified Timeline Nukeygara’s Akeytsu 2020.3 update introduces dynamic parenting through Space Switching and parallel character animation. Patrick Poti11.01.2021 More...
1 min Rumba 1.0 Introduces Real-Time Character Animation for VFX Pipelines Rumba 1.0 offers geometry-based character manipulation, onion-skin posing and integration with existing Maya pipelines. Patrick Poti22.12.2020 More...
1 min DragonFly 2.0 Improves Virtual Camera Tracking and Live Motion Capture Glassbox Technologies’ DragonFly 2.0 adds better camera tracking, live motion-capture support and more flexible licensing. Patrick Poti21.12.2020 More...
1 min MakeHuman 1.2 Adds MakeSkin, Mass Produce and Blender Integration MakeHuman 1.2 delivers its first major update in four years, with new material, character-generation and Blender integration tools. Patrick Poti21.12.2020 More...
1 min Aardman Academy Launches 12-Week Online Stop-Motion Course Aardman Academy announced a three-month online programme covering the craft and production workflow of stop-motion animation. Patrick Poti21.12.2020 More...
8 min Zeitfeld: Martin Hoppe’s Camera Arrays Freeze Time Martin Hoppe explains Zeitfeld’s scalable bullet-time rigs, LuxMatrix lighting system and high-speed camera experiments. Patrick Poti17.12.2020 More...
1 min FMX Spotlight Examines Reusable Assets in EU Project SAUCE FMX Spotlight presents EU Project SAUCE research into reusable creative assets, light fields, asset pipelines, semantic animation and crowds. Patrick Poti14.12.2020 More...
1 min Shams Meccea Discusses Creativity and Motion Design Vancouver motion designer Shams Meccea explores abstract ideas, spirituality, self-discovery and experimentation across media. Patrick Poti08.12.2020 More...
1 min ZBrush 2021.5 Adds Thick Skin and Surface-Sculpting Tools Pixologic previewed ZBrush 2021.5 with Thick Skin, new surface tools and updates to ZModeler and Sculptris Pro. Patrick Poti07.12.2020 More...
1 min Mehdi Hadi at The 3D and Motion Design Show VFX and motion graphics artist Mehdi Hadi discusses his multidisciplinary work at The 3D and Motion Design Show. Patrick Poti07.12.2020 More...
1 min Creating Dreadlocks with Maya XGen and 3ds Max Hazel Brown demonstrates a dreadlock-creation workflow using Maya XGen, 3ds Max, xNormal and Photoshop. Patrick Poti04.12.2020 More...
1 min Building a Stylised Goth Girl in Maya and ZBrush Carlos Adrian Gonzalez Villagomez demonstrates a stylised character workflow spanning Maya, ZBrush, Arnold, XGen, Photoshop and Substance Painter. Patrick Poti02.12.2020 More...
1 min Vertex 2021 Moves Its 2D and 3D Art Conference Online Vertex 2021 brought talks, drawing classes, an exhibition hall and artist presentations for 2D and 3D creators to an online event. Patrick Poti01.12.2020 More...
1 min FMX Spotlight Explores How Women in Animation Can Make an Impact Jinko Gotoh and Imke Fehrmann joined an FMX Spotlight on supporting storytellers, collaboration and Women in Animation. Patrick Poti01.12.2020 More...
1 min Procedural Hair Creation Previewed for Substance Painter Olivier Lau previews a Substance Painter tool for generating procedural hair cards directly across a model’s surfaces. Patrick Poti26.11.2020 More...
1 min Inside Pixar Explores the Studio’s Creative Process The Disney+ documentary series Inside Pixar presents stories from the artists and production teams behind the animation studio’s work. Patrick Poti26.11.2020 More...
1 min Julia Siemón Discusses Motion Graphics and Animation Designer and educator Julia Siemón shares insights into motion graphics, 3D design, animation and the challenges of a creative career. Patrick Poti26.11.2020 More...
1 min Three Cinema 4D Quick Tips for Animation and Viewport Work Three Cinema 4D videos cover camera jump cuts, isolating animated parameters and adding viewport bloom with Magic Bullet Looks. Patrick Poti25.11.2020 More...
1 min Learning Character Rigging with Blender’s Rigify Add-on Todor Nikolov’s Rigify tutorial series explains armatures, meta-rigs, custom character rigs, bone groups and posing in Blender. Patrick Poti24.11.2020 More...
1 min Eran Stern Presents a Beginner Cinema 4D Workflow Eran Stern demonstrates an accessible Cinema 4D workflow built around an astronaut scene for The 3D and Motion Design Show. Patrick Poti24.11.2020 More...
1 min Tiny Giants Share Their Animation and VFX Work Dutch animation and visual-effects studio Tiny Giants presents its work in a session with Bas Helmig and Bart Brinkman. Patrick Poti23.11.2020 More...
1 min Cloth Deform Adds Interactive Wrinkle Sculpting to 3ds Max KM-3D’s Cloth Deform plug-in for 3ds Max provides an interactive way to press, pull and sculpt wrinkles into cloth surfaces. Patrick Poti20.11.2020 More...
1 min Mario Domingo Shares Motion Design Tips in Cinema 4D Dublin motion designer Mario Domingo demonstrates creative Cinema 4D techniques in a session for The 3D and Motion Design Show. Patrick Poti19.11.2020 More...
1 min Foundry Completes the Modo 14 Series Modo 14.2 completed Foundry’s Modo 14 series with USD support, Rig Clay, MeshFusion tools, viewport upgrades and major performance gains. Patrick Poti16.11.2020 More...
1 min GS CurveTools v1.1 Expands Procedural Hair Creation in Maya GS CurveTools v1.1 for Maya provides tools for curve-controlled hair cards, tubes, braids and other procedural grooming elements. Patrick Poti11.11.2020 More...
1 min Animatics Channel Curates Animated Short Films Autour de Minuit’s Animatics channel presents animated shorts for adult audiences, including The Death, Dad & Son, Pixels and Logorama. Patrick Poti21.10.2020 More...
1 min Studio Ghibli Releases 400 Film Stills Studio Ghibli released 400 still images from eight films, including Spirited Away, Howl’s Moving Castle and Ponyo. Patrick Poti01.10.2020 More...
1 min Don Bluth Launches New Animation Studio Don Bluth Studios launches with Bluth Fables, livestreamed development and a stated focus on new hand-drawn characters and stories. Patrick Poti24.09.2020 More...
1 min Cinema 4D Quick Tip: Move the Time Slider Jonas Pilz demonstrates how to move Cinema 4D’s Time Slider without directly dragging it in part 302 of Maxon’s Quick Tips series. Patrick Poti18.09.2020 More...
1 min Cinema 4D Quick Tip: Open the Sky Manager Jonas Pilz explains how to open Cinema 4D’s Sky Manager in part 301 of Maxon’s Quick Tips video series. Patrick Poti17.09.2020 More...
1 min After Effects Tutorial: Liquid Reveal Animation Ben Marriott demonstrates a liquid reveal animation in After Effects using an illustration by Pierre Kleinhouse. Patrick Poti17.09.2020 More...
1 min Cinema 4D Tutorial: Abstract Spline Effect Dave Bergin combines Dynamics and MoGraph Effectors to create a colourful abstract spline effect in Cinema 4D. Patrick Poti15.09.2020 More...
1 min Cinema 4D Tutorial: Abstract Wave Effect Vladislav Solovjov demonstrates how to create abstract wave forms with Cinema 4D and Redshift in a 15-minute tutorial. Patrick Poti14.09.2020 More...
1 min Cinema 4D Quick Tip 300: Using Commander The 300th Cinema 4D Quick Tip explains how Commander can locate commands and accelerate work in the Node Editor. Patrick Poti10.09.2020 More...
1 min After Effects Tutorial: Animated Gradient Backgrounds Peter Arumugam of Move Shapes demonstrates a concise workflow for creating animated gradient backgrounds in After Effects. Patrick Poti09.09.2020 More...
1 min Cinema 4D Quick Tip: Viewport Filter Presets Jonas Pilz explains how to customise Cinema 4D viewport filters, save presets and connect them to render settings. Patrick Poti09.09.2020 More...
1 min Cinema 4D R23 Adds Character, UV and Scene Node Tools Cinema 4D R23 introduced character-animation and UV improvements, Magic Bullet Looks integration, Python 3 and an early Scene Nodes system. Bela Beier08.09.2020 More...
1 min Cinema 4D Tutorial: Looping Voxel Effect CG Shortcuts combines MoGraph Cloner, Volume Effector and Shader Effector to build a looping voxel animation in Cinema 4D. Patrick Poti08.09.2020 More...
1 min Unity Course Teaches Real-Time Animated Storytelling Unity’s beginner course covers real-time previs, animation and cinematography in approximately 25 hours of self-paced training. Patrick Poti07.09.2020 More...
1 min DSP Motion Generates Sound Effects from Drawn Gestures Tsugi’s DSP Motion turns drawn gestures into sound effects for animation, motion graphics and real-time projects. Patrick Poti02.09.2020 More...
1 min Gnomon Workshop Teaches Hair Grooming in Yeti A two-hour Gnomon Workshop tutorial demonstrates character hair grooming with the Yeti plug-in for Autodesk Maya. Patrick Poti01.09.2020 More...
1 min Bforartists 2 Reworks Blender’s User Interface Bforartists 2 introduced a streamlined keymap, reorganised interface, configurable icon toolbar and revised tooltips. Patrick Poti26.08.2020 More...