Browsing Tag
CG
185 posts
Antimatter Releases Online Flow Map Generator
Antimatter’s browser-based tool lets artists draw, visualise and save flow maps, with support for loading custom source images.
Bryan Godwin Named Head of Pixomondo Los Angeles
Pixomondo appoints Shade VFX founder and former DNEG executive VFX supervisor Bryan Godwin to lead its Los Angeles studio.
Pixar Research Refits Garments to Digital Bodies
Pixar’s garment-refitting method alternates relaxation and rebinding optimisation to adapt clothing to different digital body shapes.
Instant Terra Tutorial Exports Terrain to Clarisse
Wysilab demonstrates how to create terrain in Instant Terra and import the result into Clarisse, with downloadable project files.
SIGGRAPH Course Examines Dynamic Deformables
Theodore Kim and David Eberle discuss dynamic deformable materials, solver design and collision handling in a SIGGRAPH 2020 course.
Tutorial Series Builds Tree Bark with Substance Tools
Nikola Damjanov’s nine-part tutorial series explores three approaches to creating tree bark with Substance tools and Marmoset Toolbag.
HDR Light Studio Xenon Drop 2 Adds Diffusion Controls
HDR Light Studio Xenon Drop 2 introduces diffusion filtering, instant feedback and new planar and spherical light options.
Tutorial Introduces a Procedural Tree Generator
Simon Verstraete demonstrates a procedural tree generator in a concise five-minute introductory tutorial.
LightPlacer Simplifies Lighting in 3ds Max
LightPlacer is a US$15 script for creating and managing V-Ray, Corona, Arnold and Octane lights in 3ds Max.
Dynamo Brings GPU-Accelerated Cloth Dynamics to 3ds Max
Deform Dynamics’ Dynamo plugin uses GPU acceleration to speed up cloth simulation workflows in 3ds Max.
Cloth Deform Adds Interactive Wrinkle Sculpting to 3ds Max
KM-3D’s Cloth Deform plug-in for 3ds Max provides an interactive way to press, pull and sculpt wrinkles into cloth surfaces.
KeyShot 10 Adds Advanced Lighting, Animation and Export Tools
KeyShot 10 introduced a Light Manager, viewport gizmos, caustics, cloth rendering, environment animation and improved 3D export.
XMD Source Releases Terrain Brushes for ZBrush
XMD Source’s Terrain Brushes pack for ZBrush includes 46 brushes, high-resolution crack brushes, 2K alphas and a VDM brush.
Foundry Releases Katana 4.0
Katana 4.0 introduces Foresight rendering, artist-focused lighting tools and an updated Hydra bridge for USD workflows.
Female Mannequin Model Pack Released for Unreal Engine
The Unreal Engine asset pack provides configurable female mannequin characters for showroom scenes, animation practice and rendering setups.
The Umbrella Academy | VFX-Breakdown
Wellness from the monsters, aliens, robots & zombies: eyeballs instead of moisturiser in the footbath.
Wysilab Receives Epic MegaGrant for Instant Terra Link
Wysilab received an Epic MegaGrant to develop a live connection between Instant Terra and Unreal Engine.
FMX Spotlight Explores Framestore’s Lovecraft Country Creatures
Framestore’s Grant Walker and Stephen Nixon discussed creature design, asset building and animation for HBO’s Lovecraft Country.
Laan Labs Releases Free LiDAR 3D Scanner App
Laan Labs’ free iPad app uses the LiDAR sensor in 2020 iPad Pro models to create textured scans of large objects and environments offline.
Marmoset Toolbag 4 Enters Beta
Toolbag 4 beta adds RTX-accelerated ray tracing and baking, a redesigned interface and expanded asset support for look development.
Phoenix FD 4.3 Speeds Particle Preview
Phoenix FD 4.3 adds force tuning, faster particle previews, viewport displacement previews and quicker probabilistic fire and smoke shading.
Survey Tracks Archviz Rendering Engines
CGarchitect’s 2020 survey collected more than 2,500 responses about renderers used, tested and considered for architectural visualisation.
V-Ray 5 für Houdini | Free Public Beta
After 3ds Max and Maya, Houdini is now following suit. Light Path Expressions make light.
RenderMan 24 Plans XPU Rendering and Blender Support
Pixar’s RenderMan 24 roadmap included the CPU/GPU XPU renderer, RIS support, stylised looks, layered materials and new OSL nodes.
Blender Tutorial Builds a Ghibli-Style Camphor Tree
Lightning Boy Studio demonstrates a stylised camphor tree in Blender, including leaf controls, rounded forms and painted textures.
Weta PhysLight Brings Physical Values to Manuka
Weta Digital’s PhysLight toolset lets the Manuka renderer use physically based values such as colour temperature and on-set camera data.
ZBrush Tiling Tools Accelerates Seamless Textures
Lucas Annunziata’s ZTool provides canvas framing and related utilities for creating tiling textures in ZBrush.
Blender Cloth Brush Gains Boundary Sculpting Tools
Blender’s experimental Cloth Brush added a Boundary Brush with multiple falloff modes and support for repeating sculpted patterns.
EbSynth Beta Adds After Effects Export and File Automation
EbSynth’s 2020 beta added direct After Effects export and automatic filename handling for stylised video workflows.
SpeedTree 2020 VFX Reel Showcases Digital Flora
SpeedTree’s 2020 reel collects film highlights featuring digitally generated jungles, forests and other vegetation.
PolyCloth Brings Cloth Sculpting Brushes to 3ds Max
PolyCloth added physics-based cloth sculpting to 3ds Max with Shrink, Expand and Smooth brushes.
Procedural Legoliser | Houdini
The Lego bricks pile up as the camera travels through the desert canyon.
Foundry Previews Katana 4.0
Katana 4.0 previews artist-facing lighting, TML controls, interactive network rendering and Hydra Viewer improvements.
Unigine 2.12 Terrain Tutorials
Unigine tutorials cover landscape sculpting and texture-based terrain, plus quick tips for C#, VS Code debugging and cached shadows.
Autodesk | Arnold 6.0.4
Better support for multi-core CPUs, automatic file path remapping and more features.
Instant Terra Painted-Mask Tutorial
Wysilab demonstrates how to build a mountain and island in Instant Terra from a painted mask, then composite terrain and vegetation.
ZBrush 2021 Previews Cloth Dynamics
ZBrush 2021 previewed cloth simulation, interactive cloth brushes, MicroPoly, FiberMesh dynamics and Dynamic Thickness.
V-Ray 5 for Maya Enters Public Beta
V-Ray 5's Maya beta introduced Light Mix relighting, Light Path Expressions, layered compositing and a faster proxy workflow.
Free Scanned Leaf Textures for treesDesigner
A free nine-species PBR leaf pack supplied colour, subsurface, displacement, roughness and two normal-map variants for vegetation work.
DNEG Builds Godzilla’s Sunken City
DNEG’s Godzilla breakdown reveals a submerged city built from carved architecture, shipwrecks, ZBrush decay and layered marine growth.
RISE Rebuilds Hobbs & Shaw Chase
RISE replaced London backgrounds, vehicles and Idris Elba with CG elements for the motorcycle chase in Hobbs & Shaw.
Act Now Mixes Illustration and Motion
Robert Hranitzky and DXTR combined 45 illustrated and animated tiles using Adobe Stock, Illustrator, Photoshop and After Effects.
FACS Workflow Builds Digital Human Faces
Adam Spring’s FACS workflow combined expression scans, blend shapes, wrinkle maps, facial rigging and colour-map blending.
The Heretic Digital Human Pack Archived
Unity’s Heretic pack included Gawain, 4D facial clips, skin attachment, character shaders and HDRP 7.3.1 project systems.
Maxon NAB Rewind Sessions Online
Maxon's 2020 NAB replacement stream covered Cinema 4D S22, Red Giant, Redshift, After Effects, motion design and production breakdowns.
Blender-OSM Imports Global Map Data
The free Blender-OSM add-on imports OpenStreetMap buildings, roads, waterways, vegetation and DEM terrain into Blender scenes.
Free Terrain Software: TerreSculptor 2
TerreScultpor 2 is newly released: The procedural terrain software is now available free of charge and comes with export formats for DCCs !
Unreal Academy 2019
All Unreal Academy 2019 sessions are now available online, with many exciting workshops and tutorials!
Flame 2020.3 with Maya and Mudbox Workflow
Flame 2020.3 is here and brings a new Send to workflow to the VFX, compositing and finishing application.
RenderMan 23 Is Here!
RenderMan 23 is here, still without XPU but with more USD support, improved interactive rendering, sampling and more!
Black Friday Deals | CG Industry
Anyone looking to expand their CG toolsets, assets or knowledge may find an offer or two in our Black Firday deals list.
Corona Renderer 5 Released
The Corona Renderer enters its next round: Corona 5 for 3ds Max has been released with a focus on performance.
Free: Arnold Scene Converter
From V-Ray or Corona to Arnold? The free 3ds Max tool makes it easier to convert scenes.
Stranger Things 3 | Rodeo FX Breakdowns
RodeFX worked on large parts of the third season of Stranger Things: The studio has released new VFX breakdowns!
Marvelous Designer 9 with GPU Simulation
New preview of the upcoming Marvelous Desinger update: With retopology, GPU simulation and more!
Let’s Tree | Free Assets
"Make Your Forest Great Again" - fancy a few trees for your next project? These CC0 assets could help...
Intel: New Open Image Denoiser
And now Intel is getting involved too: Unlike Nvidia's OptiX Denoiser, the new Open Denoiser is also compatible with other hardware.
animago AWARD Still Trailer 2017
As in every animago year, this one also had a trailer showing the best 3D stills submitted to the animago AWARD contest.
Looking Back at animago 2016: “Best Still” Category – Still Life & Illustration
The animago AWARD 2017 is just around the corner. That means that this year too, the best entries in 3D animation & still, visual effects, visualisation & design will be honoured. See a selection of CG stills from 2016 here.
Looking Back at animago 2016: “Best Still” Category – Character
The animago AWARD 2017 is getting closer. To build the anticipation even further, here is a short look back at the "Best Still" category from 2016.
Looking Back at animago 2016: “Best Still” Category – Life & Environment
Artists from all over the world submitted their work to the animago AWARD last year. To give you a look behind the scenes, our still galleries show the many CG creations that reached us in 2016.
animago AWARD 2017: Vote for the Best Still
Public Voting Time! Select your favourite computer-generated image. Which one deserves to win the animago trophy in the category “Best Still”?
So much cattle stuff!
Review: In DP 03 : 2017, Warner Brothers reached for "Fantastic Beasts & Where to Find Them", because J.K. Rowling was finished with Harry Potter after volume seven. Off we went to the beasts (wherever they are to be found)!
Free Trial Version of Ziva VFX for Maya
Make creatures wobble: With Ziva VFX from Ziva Dynamics, the muscle and skin simulation system for Maya, believable life comes to the CG creature.
“Richard the Stork” Trailer
What takes a long time – the trailer for "Richard the Stork" was released after many years of production. The film celebrated its world premiere on February 12 at the Berlinale.
Your Student Project in DP – Apply!
A short film with lots of VFX and animation, or a game, is a lot, a lot of work. Once the work is finished, people like to report on it. We offer you the opportunity: with a making-of report about your student project in the next DP!
CG Characters for “Rogue One”
Spoiler alert: one of the most impressive CG achievements for “Rogue One: A Star Wars Story” was the digital re-creation of two human actors. In this video, ILM shows how this demanding task was accomplished.
An Astronaut and a Telephone Box, Please!
All assets and materials from our current cover model "Floating Astronaut in Front of Telephone Box," better known to our readers as "52Hz," are now available for 19 euros on Gumroad.
animago Still Gallery: People
Every year, the best CG stills are honoured at the animago AWARD. Beyond that, of course, we receive many more entries from all over the world that also deserve to be presented. This gallery is very human.
Play Lego Without Lag and for Free
Pure play instinct with the famous bricks: free "Lego4D" plug-in for Cinema 4D
Sneak Peek: DP 01 : 17
In DP issue 01 : 17, our focus will be on "Character Design and Creation" – one of many CG artists' favourite subjects. DP will arrive with our subscribers on 16 December and appear at newsstands on 19 December, right on time for Christmas.
Architecture Nominees for the Detail Special Prize
One day after the official animago jury session, the Detail jury trio met at NEC Display Solutions to find the six nominees for the special architecture prize. Here we present the projects.
animago AWARD 2016: Vote for the Best Still
It's Public Voting Time! Which computer-generated image deserves to win the animago trophy in the “Best Still” category? Vote for your favourite now!
animago Still Gallery: Still Lifes
Every year, the best CG stills are honoured at the animago AWARD. But the other entries also deserve to be presented. From an art-historical perspective, still lifes are highly significant, and modern digital artists still like to choose this image genre.
animago Still Gallery: Robots
Every year, the best CG stills are honoured at the animago AWARD. Of course, many more entries from around the world also reach us and deserve to be presented. Here are the most beautiful robot stills.
Sneak Peek DP 06 : 16
DP issue 06:16 will arrive with our subscribers on 9 September and be available on newsstands on the 12th. Here you can see what you can probably expect.
More Time: Take Part in the animago AWARD 2016!
The summer is currently hard and wet, and the European Championship is still on—so all creatives are getting more time to take part in this year's animago AWARD, the 20th anniversary! The submission deadline has been extended to 19 July 2016.
VFX of “The Jungle Book”
This CGMeetup video looks behind the scenes of "The Jungle Book". The VFX studios responsible for the project were MPC and Weta.
Making-of “Bear Story”
This year's Oscar for Best Animated Short Film went to “Bear Story” from Chile's Punkrobot Animation Studio. Here is the making-of.
More Crowd Control with Golaem 5
Version 5 of the Golaem crowd-simulation tool for Maya adds the Layout Tool for greater control over smaller crowds.
Historical Decay
Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
Of “Jaegers” and monsters
Review: In DP 06 : 2013, the VFX cracker Pacific Rim grilled the cinema summer. Compositing artist Michael Ralla tells us how Industrial Light & Magic tamed the Kaiju giants.
Monster Uni
Review: In DP 05 : 2013, Walt Disney and Pixar Animation Studios brought the prequel "Monsters University" to cinemas. Could the hair and cloth simulation keep up with its predecessor film "Monsters Inc."? Animation is a hairy business!
Pixar RenderMan 11 Adds Ray Tracing, Global Illumination and Deep Shadows
RenderMan 11 introduced controllable ray tracing, global illumination and deep shadows while accelerating large and complex scenes.
Animago 2002 DVD Collects Award-Winning Computer Graphics
The Animago 2002 DVD collected a selection of the year’s most creative and technically accomplished computer-graphics entries.