Browsing Tag

Game Engine

171 posts

Goodbye Stingray!

Autodesk is stopping the sale and development of Stingray in January 2018 – making the engine for 3D games, real-time rendering and VR barely 3 years old.
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Dark Awakening

Review: In DP 05 : 2010, the Finns from Remedy Entertainment moved to the north-west of America - research for Alan Wake. Could the new game concept match its predecessor Max Payne: The Fall of Pax Payne?
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Making-of Krautscape

Review: In DP 04 : 2014, we let the engines roar in the racing game Krautscape by developers Mario von Rickenbach and Michael Burgdorfer - including procedurally generated racetracks. A game project from the Zurich University of the Arts.
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Update announcement for Effex 2.5

Let It Rip

Navié has released Effex 2.5 for Cinema 4D. The solution for particle and fluid simulations comes with many new features.
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Historical Decay

Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
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Bioshock Infinite

Review: In DP 03 : 2013, we asked Design Director and User Experience Specialist Billd Gardner why Bioshock Infinite had to be delayed. What happened behind the company gates at Irrational Games?
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Logo of Unity displayed on a screen with the word 'KEYNOTE' below.

Unity 4 Goes Flash Player

At this year's Unite conference in Amsterdam, Unity founders David Helgason, Nicholas Francis, and Joachim Ante took the stage and talked about the current state and new features.
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Two animated characters in a 3D modeling software interface

CopperCube 3 Release

The new version of the 3D editor for interactive 3D applications has been released. CopperCube 3 is intended to make it possible to publish and program 3D content in Flash or WebGL without major programming effort – so nothing stands in the way of a shooter in the browser.
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A digital rendering scene displaying two 3D model cars: an orange SUV and a black SUV, positioned on a sandy landscape within a 3D modeling software interface. The software tools and options are visible on the right side of the screen.

Real Driving Physics in Cinema 4D

Sebastian Krieg, 3D freelancer and founder of animation studio “3d-bewegungswerkstatt”, developed a physics engine for simulating real driving physics in Cinema 4D. Vehicle models with physically correct driving behaviour can thus be used simply and directly in users’ own scenes.
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Logo of the Unreal Development Kit (UDK), featuring the acronym 'UDK' in bold black letters next to 'UNREAL DEVELOPMENT KIT' in a modern font, set against a light gradient background.

Freebies

The developer version of Unreal Engine 3 and more than 4,000 free MoCap data sets should help bridge the first snowy weekend.
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Dynamic development of animated 3D video menus

The latest version of the multimedia software Nero Vision also offers animated 3D videos for designing video menus. In order to create these templates as flexibly as possible, the companies Zeitwerk and Lumo Graphics had to dig deep into their bag of tricks.
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Blender 2.41 Released

Only one month after the last update, Blender is now available for download in version 2.41. This time, the internal game engine is the focus of the improvements.
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