Autodesk is stopping the sale and development of Stingray in January 2018 – making the engine for 3D games, real-time rendering and VR barely 3 years old.
Review: In DP 05 : 2010, the Finns from Remedy Entertainment moved to the north-west of America - research for Alan Wake. Could the new game concept match its predecessor Max Payne: The Fall of Pax Payne?
“The Blacksmith” was created to demonstrate the rendering capabilities of the new Unity 5 engine. The demo short film was realised with real-time rendering.
The Foundry is offering indie versions of the texturing tool Mari and the sculpting software Modo on Steam. The commercial tools are also cheaper until tomorrow.
Review: In DP 04 : 2014, we let the engines roar in the racing game Krautscape by developers Mario von Rickenbach and Michael Burgdorfer - including procedurally generated racetracks. A game project from the Zurich University of the Arts.
Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
Review: In DP 03 : 2013, we asked Design Director and User Experience Specialist Billd Gardner why Bioshock Infinite had to be delayed. What happened behind the company gates at Irrational Games?
The new Unity version 4.3, due in the fall, is intended to include a 2D toolset that will simplify the development of 2D games with an integrated 2D workflow.
GarageGames now offers the Torque 3D game framework as an open-source project. People who purchased a license before September 1 will have their costs refunded.
The Canadian development studio Cebas has announced the release of the sixth version of the ThinkingParticles particle system and shows the new technology in a preview video.
At this year's Unite conference in Amsterdam, Unity founders David Helgason, Nicholas Francis, and Joachim Ante took the stage and talked about the current state and new features.
Review: In DP 06 : 2012, Luis Alonso, Senior Technical Artist at BioWare, spoke at FMX (Film & Media Exchange) about the video game Mass Effect 3. DP grabbed Alonso to ask him a few questions.
The new version of the 3D editor for interactive 3D applications has been released. CopperCube 3 is intended to make it possible to publish and program 3D content in Flash or WebGL without major programming effort – so nothing stands in the way of a shooter in the browser.
Sebastian Krieg, 3D freelancer and founder of animation studio “3d-bewegungswerkstatt”, developed a physics engine for simulating real driving physics in Cinema 4D. Vehicle models with physically correct driving behaviour can thus be used simply and directly in users’ own scenes.
Visualisations have become an important source of income for many artists. In two workshops, DP explains how architecture can be presented simply but impressively
The HAW Hamburg and Hamburg@work GamecityLab has acquired a Crytek license to use CryENGINE 2 for teaching and research in interdisciplinary projects and bachelor’s and master’s work across media computing, audio/video technology, and design.
The latest version of the multimedia software Nero Vision also offers animated 3D videos for designing video menus. In order to create these templates as flexibly as possible, the companies Zeitwerk and Lumo Graphics had to dig deep into their bag of tricks.
Only one month after the last update, Blender is now available for download in version 2.41. This time, the internal game engine is the focus of the improvements.