The world’s largest software group, Microsoft Corporation, sharply increased sales and profit in the first quarter of the current 2007/2008 financial year thanks to excellent business with its Vista operating system, Office software and entertainment division.
With a revenue increase of 184 percent compared with the previous year and annual revenue of more than 13 million pounds in 2006 (19 million euros), King.com has been included in the list of British TECH TRACK 100 companies for the first time. Innovative game ideas as well as the constantly growing popularity of online games are reasons for the record revenue.
On Tuesday, ATARI celebrated the German premiere of the computer game 'The Witcher' in Frankfurt am Main. Around 250 guests had accepted the internationally active publisher’s invitation and come to CineStar METROPOLIS to experience the presentation of the fantasy role-playing game on the large cinema screen.
With NosTale, Gameforge 4D brings one of Asia’s most successful MMORPGs (Massive Multiplayer Online Role-Playing Games) to Europe: The open beta has started in German.
Nearly one thousand illegally copied Nintendo Catridges with a sales value of 40,000 euros were produced by a police search of two women in northern Hesse.
Hamburg-based Bigpoint GmbH, a leading provider of browser-based online games (browser games), took second place at the “Deloitte Technology Fast 50” awards ceremony. With the “Deloitte Technology Fast 50”, auditing and consulting company Deloitte honors German companies that have demonstrated special entrepreneurship and innovative strength at a rapid pace.
According to a recently published study by the market research institute Nielsen/Netratings, OGame is one of only three MMOG (Massive Multiplayer Online Games) - alongside “World of Warcraft" and “The Tribes" - to have made it into the top 10 most popular German online games.
Online games continue to enjoy growing popularity. But the more people plunge into virtual pleasure, the more lucrative it becomes for criminals to concern themselves with this subject. Because: virtual possessions can be worth real money in real life. And so some users of online games have specialized in swindling real money through the theft of virtual property.
Gameforge AG, the largest independent developer and publisher of browser-based Massively Multiplayer Online Games (MMOG), announces the entry of investment company Accel Partners into the company as part of an initial financing round.
The Serious Games Berlin network, active since January 1, 2007, is represented this year at Europe’s largest trade fair for interactive entertainment, the Games Convention, from August 22 to 26, 2007 in Leipzig.
The gaming scene is speculating about an adaptation for the cinema. Video game Halo 3 is not only being released for PC and game consoles, because The science-fiction shooter Halo 3 is a video game made for the X Box 360 and, just in time for the sales launch this autumn, is causing discussions with interesting rumours.
GameStar will in future concentrate on new services and the further expansion of its high-reach website / Cooperation offers advertising customers new, cross-media marketing concepts.
At the Leipzig Games Convention (August 23 - 26, 2007), Turtle Entertainment GmbH is honouring the heroes and supporters of eSports with the eSports Award for the fourth time.
Eidos is presenting five European and probably eight world premieres at this year’s Games Convention in Leipzig. Among other things, Lara Croft is celebrating her console debut on Nintendo’s Wii.
The Darmstadt computer-game developer («GTR2», «Neocron 2») wants to acquire 29 percent of the shares in its English competitor Climax Group Ltd. (Portsmouth).
While revenue from traditional board games hardly increased in recent years, digital games for computers, consoles and mobile phones generated record revenues.
At the first ‚Gaming Industry Round Table’, Bavarian Economics Minister Erwin Huber yesterday discussed the situation of the digital games industry in the Free State together with media and industry representatives. “The digital games industry is one of the most dynamic submarkets of the media industry, with growth rates of between 5 and 10 % per year.