Andy Serkis, also known as Gollum, opened his studio doors in London and guided Empire Online through the performance-capture studio "The Imaginarium".
Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
Today is not only Halloween; Ubisoft has also released the third part of the successful "Assassin's Creed" game series today—plus a one-hour Let's Play video.
The FaceShift team around Dr. Thibaut Weise and Dr. Brian Amberg promises that its latest development is a two-stage system for recording facial animations without markers and expensive mocap cameras. Anyone interested can still register through the official website for the FaceShift open beta, which runs until July.
Markerless is a development by the company Motek Entertainment. It is intended to make video-based facial capturing possible without markers and keyframing.
Researchers from Disney and Carnegie Mellon University presented an alternative to conventional motion-capture systems at this year’s Siggraph. Small cameras (around 20) attached to the performer’s body make it possible to derive movements of the body and limbs in the environment.
Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.
Two researchers at Texas A&M University have used the keyframe technique familiar from video-editing programs and animation software as an alternative to marker-based motion capture – without camera arrays or markers.
At the animago CONFERENCE, metricminds reports on new approaches to facial animation. The Embody technology from US developer CaptiveMotion takes a new approach to motion capture. German studio metricminds reports on “cinema-quality facial animations” at the animago CONFERENCE.
Students on the 3D Design and Film and Television Design programmes at Berlin’s L4 Institute for Digital Communication now have access to a newly established, state-of-the-art motion-capture studio.
At SIGGRAPH, Digital Concepts Group introduced the FacePro motion-capture software. The toolset is designed for professionals and newcomers alike, helping them digitize a character's facial expressions.
After four months of conversion work, the new metricminds studio is ready for use. To duly inaugurate the new location of the Frankfurt motion capture studio, the “HouseWarmingWeek” will be celebrated from October 29, 2007 – November 2, 2007. Customers, colleagues and interested people from the media landscape are invited to heat things up in Frankfurt.
On Tuesday, ATARI celebrated the German premiere of the computer game 'The Witcher' in Frankfurt am Main. Around 250 guests had accepted the internationally active publisher’s invitation and come to CineStar METROPOLIS to experience the presentation of the fantasy role-playing game on the large cinema screen.
ATARI Germany celebrates the release of the role-playing game "The Witcher" in Frankfurt am Main. The exclusive game premiere in the cinema is intended to help strengthen the location
With its extremely inexpensive motion-tracking solution for 5000 US dollars, NaturalPoint caused a sensation at SIGGRAPH. DIGITAL PRODUCTION did not want to miss this and visited their SIGGRAPH stand. An interview with Jim Richardson, President of the company, and cooperation partner Alex Furer from plugin manufacturer Motion4U.
The two Californian companies Mova and Gentle Giant Studios are demonstrating a 3D zoetrope at SIGGRAPH 2007 that breathes life into the 3D model of a face.
The New Zealand company Character Animation Technologies presents CAT (Character Animation Toolkit) 1.0, a new plug-in for 3ds max for animating characters.
Review: In DP 03 : 2002 came "With great power, great responsibility", as Sam Raimi's first Spider-Man film became a huge success. We spoke to the visual effects designers about the tension of latex suits - and of course VFXs.