Browsing Tag

mocap

168 posts

Xsens MVN at MPC

Moving Picture Company has added Xsens’ new MVN motion-capture technology to its workflow. This means the studio can now generate mocap data anywhere.
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3D representation of hand movements in a digital interface with lines and circles

Hand MoCap

Developer Brekel has released a preview video and beta version of its Pro Hands application, which enables motion capture of hands and fingers.
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Historical Decay

Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
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3D model of a human head with a wireframe texture displayed in a software interface.

FaceShift Open Beta: Low-Budget Face Capture for Everyone

The FaceShift team around Dr. Thibaut Weise and Dr. Brian Amberg promises that its latest development is a two-stage system for recording facial animations without markers and expensive mocap cameras. Anyone interested can still register through the official website for the FaceShift open beta, which runs until July.
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Vancouver city skyline with mountains and water

Presented at Siggraph: Motion Capture Using Body Cameras

Researchers from Disney and Carnegie Mellon University presented an alternative to conventional motion-capture systems at this year’s Siggraph. Small cameras (around 20) attached to the performer’s body make it possible to derive movements of the body and limbs in the environment.
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Logo of the Unreal Development Kit (UDK), featuring the acronym 'UDK' in bold black letters next to 'UNREAL DEVELOPMENT KIT' in a modern font, set against a light gradient background.

Freebies

The developer version of Unreal Engine 3 and more than 4,000 free MoCap data sets should help bridge the first snowy weekend.
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On the hunt for facial expressions

Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.
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A dancer in a motion capture suit with reflective markers stands elegantly on one foot, raising the other leg high. The studio background features equipment and a bright, spacious atmosphere.

New Motion-Capture Process at the animago CONFERENCE

At the animago CONFERENCE, metricminds reports on new approaches to facial animation. The Embody technology from US developer CaptiveMotion takes a new approach to motion capture. German studio metricminds reports on “cinema-quality facial animations” at the animago CONFERENCE.
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Metricminds celebrates House Warming Week in Frankfurt

After four months of conversion work, the new metricminds studio is ready for use. To duly inaugurate the new location of the Frankfurt motion capture studio, the “HouseWarmingWeek” will be celebrated from October 29, 2007 – November 2, 2007. Customers, colleagues and interested people from the media landscape are invited to heat things up in Frankfurt.
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News from The Witcher

On Tuesday, ATARI celebrated the German premiere of the computer game 'The Witcher' in Frankfurt am Main. Around 250 guests had accepted the internationally active publisher’s invitation and come to CineStar METROPOLIS to experience the presentation of the fantasy role-playing game on the large cinema screen.
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Red Carpet for “The Witcher”

ATARI Germany celebrates the release of the role-playing game "The Witcher" in Frankfurt am Main. The exclusive game premiere in the cinema is intended to help strengthen the location
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SIGGRAPH 2007: Motion Tracking for Everyone

With its extremely inexpensive motion-tracking solution for 5000 US dollars, NaturalPoint caused a sensation at SIGGRAPH. DIGITAL PRODUCTION did not want to miss this and visited their SIGGRAPH stand. An interview with Jim Richardson, President of the company, and cooperation partner Alex Furer from plugin manufacturer Motion4U.
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Spider-Man | Retro article

Review: In DP 03 : 2002 came "With great power, great responsibility", as Sam Raimi's first Spider-Man film became a huge success. We spoke to the visual effects designers about the tension of latex suits - and of course VFXs.
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