Whether through light bounces, samples, denoising or other routes: In this video, you will learn more than 18 methods for rendering faster with Cycles.
Image Engine worked on 88 VFX shots for "Fantastic Beasts and where to find them", with the Canadian studio responsible for the three-headed Graphorn family and Swooping Evil as well as several other sequences. Due to the high complexity of the tasks, Image Engine worked on the project for around a year with a team of 1OO people, despite the relatively small number of shots.
Allegorithmic does not hesitate with its updates: Substance Designer is now available in version 6.0 with many new features such as the scan process, 32-bit support for HDR textures and more!
Planetside releases Terragen 4—new features of the tool for realistic environment renderings include ray-traced preview and multiple scattering for clouds, which can be tried in the free version of the software.
The rendering solution's plug-in has been integrated into the Autodesk tool Maya for many years. Mental Ray can now be obtained directly from developer Nvidia, and the Maya plug-in for rendering single-frame productions will additionally be released for free shortly.
Arnold for 3ds Max (or MaxtoA) provides a bridge to the Arnold Renderer from the standard interface and comes with several features in the preview version.
Psyop's creation tool makes it possible to create ID mattes automatically based on organisational information such as names and materials that is already available during rendering.
Fresh from Autodesk University in Las Vegas: Nvidia presents the Iray plug-ins for 3ds Max (Already available) and Maya (Coming in two weeks)—as well as Iray Server in open beta.
The Chaos Group shows its VFX art - the best shots from Eidos, Blur, Unit Image, Mackevision, Digital Domain, Iloura, Method Studios, Scanline and more...
At this year’s FMX, there will be talks on the feature films "Interstellar" and Disney’s "Baymax", as well as first insights into Pixar’s "Finding Dorie".
It is competition season at the moment: KeyShot has announced the 2014 Car Render Competition: anyone who creates the most beautiful car rendering or animation can win a KeyShot Pro licence.
Chaos Group has released V-Ray 3.0 for Autodesk's Maya: ray tracing in particular is said to work faster, and an improved V-Ray RT Engine has also been added.
In the Vision Series, Autodesk looks at the future of VFX and its products. Two videos of around half an hour each provide information about Maya and the topic of "Lighting & Rendering.
Konstantin Gaytandzhiev of Chaos Group provides an insight into the V-Ray realtime rendering engine on a 5-GPU 3DBOXX 8950 workstation, including integration into the Maya viewport. With a brief (!) outlook on V-Ray 3.0.
Autodesk offers customers of Maya, Max, and Max Design additional program extensions intended to provide an even more efficient workflow. The tools can be downloaded toward the end of September 2012.
Valve has officially launched the beta phase of Source Filmmaker. Users can use it to create their own Machinemas with the help of Team Fortress 2 assets.
The V-Ray for Softimage webinar by Aleksander Kartsov and Peter Petrov shows the use of both pieces of software on a short commercial and conveys helpful tips and tricks.
Anyone who wants to work with realistic-looking reflections in Cinema 4D R13 can use the physical Fresnel effect function. Maxon explains the necessary steps in a short video tip and uses images to show the advantage over standard Fresnel.
Anyone who wants to learn from the best in the 3D computer graphics industry can apply or enroll at the Gnomon School of Visual Effects in Hollywood, California. Students, graduates, and industry professionals have the opportunity to broaden their knowledge. Whether full-time on site in courses lasting up to three years or through ten-week online courses, production experience in feature films/video games is passed on and culminates in a project that is assessed.
FurryBall 3.0 is a real-time GPU renderer for Maya 2010 and later versions. FurryBall 3.0 includes new features such as indirect illumination from point lights and realistic reflections. Environment lights (area lights) and realistic light refraction have also been available since the latest release.
MW3D Solutions once again substantially expanded Cheetah3D. Among other things, the new Version 6 received integration of the Bullet Physics engine for soft-body or rigid-body dynamics simulations. Isosurfaces (meta-balls) can now also be used, and complex simulations can be baked. Interested users can buy Cheetah3D 6 through the MW3D Solutions (www.cheetah3D.com) homepage, priced at 99 dollars for a single-seat license and 69 dollars for an upgrade.
After more than a year of development, MentalCore v1.0 is ready. With the plug-in, large renders can be realized in much less time. For the early adopters and as a thank-you to the beta testers, MentalCore can now be purchased in advance at the Special Prize.
Meeting at the client’s office, and the laptop is too weak for rendering? Or is your project too large for your own render farm? FELIX Online Rendering aims to help – and moves the entire rendering process into the cloud.
Waiting for the rendering result is among the most nerve-racking parts of the CGI workflow – but with “RC” from Tweak Software, you can now see frame by frame in Nuke which setting you forgot after all.
A new version of Episode is intended to transcode video files as the only platform- and operating-system-spanning software-based tool. And it does so in any environment, from a single workstation to a server farm.
Do you work with Vue 8? Would you like to be one of the first to call the new version 9 your own? Then take part in the “3D Character Rendering Challenge 2010.” Because if you win it, licences for the latest version of the renderer from e-on Software await as prizes.
ArtVPS released version 0.2 of its rendering plugin for 3ds Max in New Orleans. Shaderlight supports the current 3ds Max 2010 and offers improved MELT-Change super-sampling.
Avid customers contributed to the 28 most successful films of the summer—which generated a combined $3.68 billion at the US box office—and used at least one Avid product in their production.