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Autodesk

903 posts

Physically Based Rendering: Lots of realism, but with creative levers, please!

When computer-generated content is to be displayed as photorealistically as possible, we are talking about Physically Based Rendering or Physically Based Shading - hereinafter referred to as PBR. Modern, production-experienced renderers, who use this abbreviation, enable artists to create impressive visualisations of entire worlds based on physical principles. To do this, artists must learn the skills of the classical arts and combine them with a meticulous gift for observation and an understanding of physical principles in the field of optics. With the foundation gained from art and science, artistic nuances can be integrated into realistic-looking computer-generated content using physical parameters for light sources and materials, right through to the creation of surreal effects.
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Goodbye Stingray!

Autodesk is stopping the sale and development of Stingray in January 2018 – making the engine for 3D games, real-time rendering and VR barely 3 years old.
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Update Flame 2018.3

Update: Flame 2018.3

Around a month ago, Autodesk released the 2018.3 update of the Flame Family. What is new? As the icing on the cake, you also get our freshly printed Flame training series by Robert Coulin.
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Flame 2018 – What’s New?

Flame 2018 – The second update for the latest version has already been out since spring. But what is actually new? Will Harris, Flame Product Manager, explains it here in the video.
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What’s New in Maya 2017?

With Update 3, Maya 2017 shows us not only the great connection to Adobe After Effects, but also new MASH nodes for animating without keyframes. More in the tutorial!
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Meshmixer 3.2

Meshmixer 3.2 Available

Meshmixer from Autodesk is a tool for working with triangle meshes; it can be used to clean up 3D scans, work with various materials and prepare 3D-print models. These are the new features.
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