Browsing Tag
Autodesk
903 posts
Maya Bonus Tools Add SpeedCut and Extrude Instance Mesh
Autodesk updated the free Maya Bonus Tools collection with SpeedCut, Extrude Instance Mesh and additions for modelling, UV editing and character rigging.
Autodesk Flame Updates Camera Tracking, Finishing and Remote Work
Autodesk demonstrates Flame updates spanning a next-generation camera tracker, finishing tools and remote-work capabilities, plus a five-part 3D tracking series.
Autodesk Releases Public Beta of USD for 3ds Max 2022
Autodesk’s public-beta USD plug-in brought Universal Scene Description import and export to 3ds Max 2022 for cross-platform scene exchange.
Autodesk Outlines VFX and Production Sessions for FMX 2021
Autodesk’s FMX 2021 programme covered next-generation VFX, Bifrost, USD, 3ds Max retopology, remote collaboration and industry education.
Autodesk Moves Licences to Named Users
Autodesk prepared to replace serial-number access with named-user licensing, assigning subscriptions to individual user identities.
Autodesk Flame Update Expands ML Tracking
Autodesk Flame adds machine-learning camera tracking, stronger colour workflows, external LUT support and NDI preview streaming.
3ds Max Update Focuses on Speed and Security
Autodesk’s 3ds Max update highlights workflow, texturing, rendering, Bake to Texture, modelling tools and security improvements.
Autodesk Updates Maya, 3ds Max and MotionBuilder
Autodesk’s 2022 releases add USD, Python 3, animation and rigging updates, Arnold 6.2, security tools and MotionBuilder workflow changes.
Autodesk Extends Multi-User Trade-In Terms
Autodesk extended eligibility for its 2:1 multi-user trade-in offer to qualifying renewals through August 2023.
Autodesk Ends Physical Media Orders and Moves Fully to Downloads
Autodesk discontinued orders for physical installation media in December 2020 as it completed the move to digital delivery.
Autodesk Expands Previous-Version Access to Five Releases
Autodesk expanded previous-version rights for subscribers and maintenance customers to include up to five earlier releases.
Maya 2020.4 Delivers Major Bifrost and Arnold 6.1 Updates
Maya 2020.4 expands Bifrost with curve support, fields and scattering, while Arnold 6.1 adds imagers and nested dielectrics.
3ds Max 2021.3 Released with Retopology Tools
Autodesk’s 3ds Max 2021.3 update improved modelling, viewport performance, Arnold GPU rendering and introduced free retopology tools.
Autodesk University 2020 Goes Online with 750 Sessions
Autodesk University 2020 moved online for four days of industry talks, more than 750 sessions and hundreds of live Q&As.
Using Scene Data and Mathematics with OSL in 3ds Max
Changsoo Eun’s third OSL mini-tutorial shows how scene data and straightforward mathematics can drive shaders in 3ds Max.
Autodesk RV 2021 Adds Python 3 and New Versioning
Autodesk RV 2021 updated the VFX image viewer and playback system with Python 3.7.6, a new naming convention and version availability policy.
Arnold 6.1 Reduces GPU Texture Memory Use
Arnold 6.1 adds partial texture loading on the GPU, new light-path features, imager nodes, USD improvements and faster Windows rendering.
Autodesk Releases Flame 2021.2 with Salient Keyer
Flame 2021.2 introduces the Salient Keyer, animated bounding boxes, revised interface layouts, performance improvements and expanded export options.
Autodesk Explains Perpetual Licence Trade-In
Autodesk outlined the benefits of moving from legacy perpetual licences to its subscription model.
Autodesk Releases Maya 2020.3
Maya 2020.3 adds Bifrost 2.1, Motion Library updates, Script Editor improvements, revised painting and skinning tools, and FBX Standard Surface import.
Baya Exports Blender Scenes to Maya
Baya transfers polygonal Blender models to native Maya .ma files, including shading data, soft edges and custom vertex normals.
Vision Series Covers Maya USD Workflows
The Source Awakens session examines Maya USD, MaterialX and OpenColorIO workflows for collaboration across artists and studios.
RenderStacks 1.06 Adds Six Modifiers
RenderStacks 1.06 adds RenderOutput and FStorm overscan support plus six modifiers for visibility, layers, Corona and Royal Render.
Custom Default Parameter Manager for 3ds Max
Changsoo Eun’s utility exposes 3ds Max 2021.1 classes and parameters so users can change defaults without editing MaxScript directly.
Kenzor’s MaxScript Toolkit for 3ds Max
Kenzor’s 3ds Max script package includes a tabbed Script Navigator, animation baking and camera-resolution utilities.
3ds Max 2021.2 Improves Materials and Selection
Autodesk 3ds Max 2021.2 improved Material Editor performance, selection workflows, splines, fluids loading and modifiers.
Autodesk Expands 3ds Max and Maya Indie Licences
Autodesk expanded lower-cost 3ds Max and Maya Indie licences to 46 countries for qualifying users and small studios.
Appleseed 2.0 Expands SSS, NPR and Adaptive Sampling
Appleseed 2.0 adds random-walk SSS, NPR shading, false-colour analysis, tile-based adaptive sampling and Substance Painter support.
Autodesk Webinar Examines Flame and Dolby Vision HDR Workflows
An Autodesk webinar explored HDR production with Flame and Dolby Vision through Blue Post workflow examples.
PolyCloth Brings Cloth Sculpting Brushes to 3ds Max
PolyCloth added physics-based cloth sculpting to 3ds Max with Shrink, Expand and Smooth brushes.
mnsAnnotate Displays Text Information in Maya Viewports
Asaf Ben Zur’s free mnsAnnotate tool displayed production notes and other text directly inside Maya viewports.
Autodesk Virtual Vision Series 2020 Announces Three-Day Line-up
Autodesk’s September 2020 Virtual Vision Series covered Maya, Bifrost, Shotgun, 3ds Max, Arnold, Flame, USD and virtual production.
Tutorial: Modelling a Belt in 3ds Max
Arrimus 3D demonstrates a complete belt-modelling workflow in 3ds Max in this concise, 20-minute tutorial.
Autodesk | Arnold 6.0.4
Better support for multi-core CPUs, automatic file path remapping and more features.
RenderStacks Render-Pass Tutorial
A RenderStacks tutorial builds four 3ds Max passes with separate cameras, resolutions, HDRI environments and lighting.
ziRail Retopology Tool for Maya
The ziRail beta draws strokes on a mesh and turns them into polygon patches for retopology in Maya 2018–2020 on Windows.
3ds Max and Maya Indie soon available worldwide!
Let's continue with the good news: After Nuke, Max and Maya are now apparently at the start with "worldwide" indie versions.
Marvelous Designer Moves to Subscription
CLO Virtual Fashion planned to end new perpetual Marvelous Designer licences with version 10 and phase out upgrade discounts by 2022.
Autodesk University 2020 Call Archived
Autodesk University’s 2020 call sought sessions on VFX, visualisation, XR, AI, cloud collaboration and 3D printing. Submissions are closed.
Autodesk Warns of Maya Script Exploit
A malicious script can alter Maya settings, execute code and spread through MA and MB scene files. Autodesk issued a cleanup tool.
Maya 2020.2 Updates UVs and Outliner
Maya 2020.2 added Preserve UVs, Outliner workflow changes, remote Viewport 2.0 and updates for Arnold, Bifrost and Substance.
Ivy Generator Builds 3ds Max Geometry
The free Ivy script for 3ds Max 2018 to 2020 grows branching geometry and leaves around scene objects, with adjustable forces and materials.
And Here Comes Flame 2021
New machine-learning features, Physical Defocus effect, finishing updates and more: Flame 2021 from Autodesk comes with several practical new features.
Worldwide 3ds Max Indie Version Confirmed
Autodesk confirms that the full-featured 3ds Max Indie licence will become available worldwide.
Autodesk Releases 3ds Max 2021!
3ds Max 2021 is here—with PBR texture baking, Python 3, native Arnold 6 integration and more.
Maya 2020.1 Released: Rokoko
Maya 2020.1 brings a new motion-capture asset plug-in plus Bifrost, 3D Painting and Time Slider updates.
Autodesk Ends Maintenance Offers
And the next step has been completed: Autodesk will end maintenance for perpetual licences in May 2021 together with multi-user subscriptions.
Maya 2020 Bonus Tools
Autodesk releases a new version of the Maya Bonus Tools – including over 11 new tools and Maya 2020 compatibility.
Rigging and Animation Tools in Maya 2020
New video providing an overview of the Autodesk 2020 release: Blues Sky Studios and the Maya team discuss the new animation & rigging features.
Open Source: Debris Maker 2
Procedural geometry: With Debris Maker 2, you can create any bricks, stones, leaves, tree trunks and more geometries in 3ds Max!
Autodesk: Price Increase for Multi-User Licence
Price increases of up to 33% for multi-user licences at Autodesk – a good start to the new year.
Maya-Clarisse Bridge Tool 2.0
Faster exchange between Maya and Clarisse IFX: For anyone who switches a lot between the applications – the Bridge Tool is now available in V2.0!
Autodesk Releases Mudbox 2020
Flame to Maya and Mudbox: Mudbox 2020 is intended to simplify the workflow between the applications, but what else is new?
Flame 2020.3 with Maya and Mudbox Workflow
Flame 2020.3 is here and brings a new Send to workflow to the VFX, compositing and finishing application.
Autodesk 3ds Max 2020.3 Available
Autodesk releases 3ds Max 2020.3 with numerous fixes, an Arnold support update and more.
Corona Renderer 5 Released
The Corona Renderer enters its next round: Corona 5 for 3ds Max has been released with a focus on performance.
Autodesk | Flame 2020.2 with AI Mattes
The next Flame release arrives with new machine-learning features, Compare Tool updates and more!
Free: Arnold Scene Converter
From V-Ray or Corona to Arnold? The free 3ds Max tool makes it easier to convert scenes.
Material X | Open Source with Autodesk
What is the state of Material X? A published discussion panel and summary of the current state of the exchange format for material and lookdev content:
USD Integration for Maya Announced
The USD train is rolling: The next stop is Maya—Autodesk worked on it with Animal Logic and Pixar, among others.
Autodesk | Arnold 5.4 Update
After the new Maya 2019.2, Autodesk follows up with Arnold 5.4: GPU rendering, Bifrost support and more!
Autodesk with Bifrost for Maya 2019.2
Autodesk presented Maya 2019.2 and Bifrost, a new plug-in for node-based simulations!
Autodesk: Indie Licenses for Maya and Max
Autodesk introduces a new Indie license in several countries for users with annual revenue under 100,000 dollars.
Autodesk Now in the Khronos Group
Autodesk and open standards? Perhaps from now on—with its Khronos Group membership, the company intends to help with glTF, among other things.
Autodesk | No Activation Codes for Older Versions
Do you work with an older version of Autodesk software? In the future, you will then no longer be able to activate it.
Super Mario Builder in Autodesk Maya
Super Mario World in Maya? Yep: with the free PySide-based engine, you can now build and play your own levels.
Physically Based Rendering: Lots of realism, but with creative levers, please!
When computer-generated content is to be displayed as photorealistically as possible, we are talking about Physically Based Rendering or Physically Based Shading - hereinafter referred to as PBR. Modern, production-experienced renderers, who use this abbreviation, enable artists to create impressive visualisations of entire worlds based on physical principles. To do this, artists must learn the skills of the classical arts and combine them with a meticulous gift for observation and an understanding of physical principles in the field of optics. With the foundation gained from art and science, artistic nuances can be integrated into realistic-looking computer-generated content using physical parameters for light sources and materials, right through to the creation of surreal effects.
Autodesk: Lifetime Subscription
New pricing model from Autodesk: after extensive negative feedback from users, the company responds with a new lifetime subscription.
Autodesk 3ds Max 2020 & Roadmap
Where is Max going? Autodesk's new software release with new toon shading options, OSL updates, modifier improvements and a roadmap?
Arnold 5.3 with GPU Rendering
And here comes the GPU version: Autodesk presents Arnold 5.3 with the public beta!
3DS Max: Randomised Bitmaps
Directly from Autodesk comes a free YouTube tutorial about the proper use of randomised bitmaps.
Autodesk: Maya 2019 Release
Autodesk Maya enters the next round with the 2019 release: Here is an overview of the new features in the latest update!
Autodesk ScetchBook Free of Charge!
The illustration software is now free and freely available!
Autodesk 3ds Max 2019 Release!
3ds Max 2019 is here - with the first 2019 release, Autodesk brings OSL support, Shape Booleans and a new texture generator, among other things.
Interview with Blender Founder
Blender founder Ton Rosendaal in an interview: history, future and interesting facts about the creation of the open-source tool.
Mootzoid Plug-ins Freely Available!
Eric Mootz releases his Mootzoid plug-ins! Alongside Softimage add-ons, the freeware license includes emPolygonizer and emReader - and the plug-ins also work with Maya, C4D and Modo!
Autodesk released Maya 2018.2
The small Maya 2018.2 update brings new rendering properties for Bifröst and improvements to the export of .fbx files to the 3D modeling and animation software.
Goodbye Stingray!
Autodesk is stopping the sale and development of Stingray in January 2018 – making the engine for 3D games, real-time rendering and VR barely 3 years old.
Super Renders: Free Beta
A new render farm for Maya, 3ds Max and Cinema 4D. Super Renders is currently offering free use of the service in the beta version.
Update: Flame 2018.3
Around a month ago, Autodesk released the 2018.3 update of the Flame Family. What is new? As the icing on the cake, you also get our freshly printed Flame training series by Robert Coulin.
Substance Plug-in for 3ds Max
Allegorithmic’s Substance plug-in is now also available for 3ds Max – allowing you to adjust materials from Substance in 3ds Max.
“Garden Party” in Full Length
From today—for two weeks—our 2016 animago AWARD-winning film “Garden Party” is finally online in full length. Enjoy this macabre fun!
Maya: Free Bonus Tools 2018
Autodesk releases the free Bonus Tools: the collection contains useful scripts and plug-ins for the current Maya 2018 version.
Autodesk Is Looking for VFX and Game Reels
Attention Autodesk users: anyone who wants the design giant to showcase their work in reels and at trade fairs should apply by December 1. Here are the details.
Flame 2018 – What’s New?
Flame 2018 – The second update for the latest version has already been out since spring. But what is actually new? Will Harris, Flame Product Manager, explains it here in the video.
Lots of New Things from Autodesk at SIGGRAPH 2017
There was quite a lot to see at Autodesk’s stand at SIGGRAPH 2017. Alongside exciting talks, the company naturally also had many new features for familiar products ready. Here is a brief overview.
Autodesk: Maya 2018 Released
The new Maya 2018 is here – including improvements and new features in modeling, UV, animation and motion graphics workflows.
What’s New in Maya 2017?
With Update 3, Maya 2017 shows us not only the great connection to Adobe After Effects, but also new MASH nodes for animating without keyframes. More in the tutorial!
Looking Back at animago 2016: “Best Still” Category – Architecture
Last year, we once again received great CG stills for the animago AWARD. Here is an overview of some participants on the theme of "architectural visualizations" (including interiors).
Update: Nyx Sidekick Released
Houdini-to-3ds Max bridge now in its first version for synchronizing geometry, VDB and particle data. Until May 20, you can get the plug-in at a reduced price.
Meshmixer 3.2 Available
Meshmixer from Autodesk is a tool for working with triangle meshes; it can be used to clean up 3D scans, work with various materials and prepare 3D-print models. These are the new features.
Free Arnold Dust Shader
Zeno Pelgrims has created a useful dust shader for Arnold for Maya (MtoA) that can be downloaded free of charge.
3ds Max 2018 Is Here
Here is an overview of the most important new features in the new 3ds Max version.
V-Ray 3.5 for Maya Webinar
If you missed the webinar on V-Ray 3.5 for Maya, you can catch up here. The new features of Chaosgroup's renderer are shown.
Free Trial Version of Ziva VFX for Maya
Make creatures wobble: With Ziva VFX from Ziva Dynamics, the muscle and skin simulation system for Maya, believable life comes to the CG creature.
Render Time: Arnold 5 Released
The physically based Arnold renderer from Solid Angle is now available in version 5. We present the most important new features.
Hairy Showcase Reel for Ornatrix
The Ornatrix tool offers tools for procedural hair creation in Maya and 3ds Max and is supported by V-Ray, Arnold and other renderers.
Perfect Sugar World
Sulkybunny from Bristol created this delightfully animated music video for the song "Perfect World" by Katie Melua.