1 min Paletter Assigns Material Colours in Blender Phygitalism’s Blender add-on Paletter assigns selected polygons to defined materials and colour palettes. Patrick Poti29.03.2021 More...
1 min XRayMorph-EL Previews Pose Editing in 3ds Max Raylight Games previews XRayMorph-EL, a 3ds Max pose editor for character animation, specialised animation and deformation. Patrick Poti26.03.2021 More...
1 min Blender Brush Megapack Includes Over 550 Brushes ZenShaders’ Blender megapack bundles more than 550 brushes for buttons, creatures, fur, hair, seams, stitches and stylised materials. Patrick Poti25.03.2021 More...
1 min Blender 2.92 Feature Breakdown Blender’s five-minute overview summarises the modelling, sculpting, geometry, rendering and workflow additions in version 2.92. Patrick Poti23.03.2021 More...
1 min Modo 15 Reworks MeshFusion and Animation Foundry’s Modo 15 overhauls MeshFusion booleans and the animation editor, with viewport depth of field, mPath interaction and Python 3. Patrick Poti22.03.2021 More...
1 min Blender Book Generator Uses Parametric Layout Stormteller3D demonstrates a Blender book generator inspired by Unreal Engine’s parametric approach to procedural assets. Patrick Poti08.03.2021 More...
1 min Substance Designer Tutorial Builds Broken Concrete Gustav Engman demonstrates a procedural damaged-concrete material in Substance Designer using a broken terracotta floor as the example. Patrick Poti03.03.2021 More...
1 min ZBrush 2021.6 Adds Curve Sculpting Tools ZBrush 2021.6 introduces Curve Alpha and Snake Curve brushes, a Mesh from Mask system and more control over curve shapes. Patrick Poti03.03.2021 More...
1 min Maxon Acquires Mobile Sculpting App Forger Maxon acquires Forger, Javier Edo Meseguer’s iOS application for mobile 3D sculpting and texture painting with Apple Pencil support. Patrick Poti02.03.2021 More...
1 min PolySnow Plus Rebuilds 3ds Max Snow Tool in C++ PolySnow Plus moves the 3ds Max snow plug-in to C++ and adds brush-based tools for snow, icicles and frozen surface details. Patrick Poti02.03.2021 More...
1 min MeInGame Generates 3D Faces from Portraits MeInGame automates 3D face shape and texture generation from a single photographic portrait for use in game characters. Patrick Poti01.03.2021 More...
1 min Morphle Adds Shape-Key Tools to Blender Phygitalism’s free Morphle add-on creates objects containing shape keys derived from selected vertex positions. Patrick Poti26.02.2021 More...
1 min Gothic Megapack Adds Modular Unreal Assets Meshingun Studio’s Gothic Megapack provides grid-snapping architectural models, textures, shaders and tools for Unreal Engine projects. Patrick Poti25.02.2021 More...
1 min Chaos Cosmos Launches with 650 Free Assets Chaos Cosmos launches with more than 650 models and HDRIs for V-Ray, Chaos Vantage and V-Ray Vision workflows. Patrick Poti24.02.2021 More...
4 min Vizoo xTex Automates Seamless Material Capture Vizoo’s xTex scanner captures colour, normal, specular, bump, displacement and transparency maps and automates seamless tiling. Patrick Poti24.02.2021 More...
1 min PhysX Painter 2.0 Adds Object Forces and Drop Brush Kinematic Lab’s 3ds Max plug-in paints objects into scenes, then uses gravity, attraction and explosion forces to distribute them. Patrick Poti23.02.2021 More...
1 min KeyShot 10.1 Adds Physics Placement and USD KeyShot 10.1 adds gravity and collision placement, multi-light editing, USD import, USDZ and GLB export, and a new licence portal. Patrick Poti23.02.2021 More...
1 min Lazy Manager Adds Shared 3ds Max Asset Management Joker Martini’s Lazy Manager organises and publishes objects, materials and modifiers across multiple 3ds Max instances. Patrick Poti23.02.2021 More...
1 min Game UI Database Catalogues 12,000 Screenshots Edd Coates’ Game UI Database catalogues more than 12,000 interface screenshots from over 340 AAA and independent games. Patrick Poti22.02.2021 More...
1 min VFX Assets Releases Free Lunar Displacement Map VFX Assets offers a free 46K Moon displacement map and a 184K sample, with the complete 184K lunar dataset sold separately. Patrick Poti19.02.2021 More...
1 min Pixar Research Refits Garments to Digital Bodies Pixar’s garment-refitting method alternates relaxation and rebinding optimisation to adapt clothing to different digital body shapes. Patrick Poti19.02.2021 More...
1 min Free Bird’s-Eye People Pack Adds Eight Groups Vis-Shopper releases eight free bird’s-eye-view people groups for populating architectural scenes viewed from above. Patrick Poti18.02.2021 More...
1 min Gnomon Workshop Builds a Photorealistic 3D Prop Babak Bina’s three-hour production tutorial builds a photorealistic gas torch using Maya, Mari and V-Ray. Patrick Poti17.02.2021 More...
1 min Instant Terra Tutorial Exports Terrain to Clarisse Wysilab demonstrates how to create terrain in Instant Terra and import the result into Clarisse, with downloadable project files. Patrick Poti16.02.2021 More...
1 min Unity Shader Graph 2020.2 Introduces Master Stack Unity’s Shader Graph 2020.2 adds the Master Stack and clearer real-time feedback for visual shader creation. Patrick Poti15.02.2021 More...
1 min Adobe’s 3D Team Discusses Its 2021 Roadmap Adobe’s 3D team discusses its 2021 plans, product updates and announcements in a nearly two-hour Substance and 3D livestream. Patrick Poti11.02.2021 More...
1 min Free Earth Displacement Map Released at up to 48K VFX Asset released a free 16-bit Earth displacement map at up to 48K, alongside a paid higher-resolution 172K edition. Patrick Poti04.02.2021 More...
1 min Shutterstock Acquires 3D Marketplace TurboSquid Shutterstock acquired TurboSquid, adding a major 3D-model marketplace and cloud-based digital asset-management technology. Patrick Poti02.02.2021 More...
1 min Terragen 4.5 Adds PBR Workflow and OpenColorIO Support Terragen 4.5 updates its default shader for PBR workflows and adds OpenColorIO support to the Professional edition. Patrick Poti01.02.2021 More...
1 min LWCAD 2020 Expands LightWave and Cinema 4D Toolsets LWCAD 2020 adds LightWave mesh tools and topology inspection while improving its integration with Cinema 4D. Patrick Poti01.02.2021 More...
1 min Ocean Wave Shader Released for Blender Eevee A low-cost ocean-wave shader provides small-scale water simulations for Blender’s real-time Eevee renderer. Patrick Poti29.01.2021 More...
1 min Tutorial: Rendering Metallic Surfaces in Maya and Arnold Arvid Schneider demonstrates modelling, anisotropic shading and final rendering for metallic surfaces in Maya and Arnold. Patrick Poti28.01.2021 More...
1 min Paste Ref Image Script Adds Clipboard References to 3ds Max The free Paste Ref Image script creates textured planes in 3ds Max directly from images copied to the clipboard. Patrick Poti28.01.2021 More...
1 min Tutorial: Creating a Fractured 3D Logo in Cinema 4D EJ Hassenfratz demonstrates how to convert Adobe Illustrator splines into a fractured 3D logo with Cinema 4D dynamics. Patrick Poti27.01.2021 More...
1 min Tutorial: 3D Lettering with Cinema 4D and Photoshop Angelo Konofaos demonstrates a 3D lettering workflow using Cinema 4D, Photoshop, an iPad Pro and Procreate. Patrick Poti26.01.2021 More...
1 min Mesh Contrast Plug-in Adds Detail Controls to 3ds Max Mesh Contrast, later renamed Contrast Pro, increases selected model detail and supports uniform contrast across varied polygon sizes. Patrick Poti22.01.2021 More...
1 min Power IK Full-Body Solver Released for Unreal Engine Power IK provides Unreal Engine users with a full-body inverse-kinematics solver supporting multiple effectors. Patrick Poti22.01.2021 More...
1 min Connecter 3.0 Expands Asset Management Integrations Connecter 3.0 adds Revit support, improved 3ds Max and Blender integrations, PBR previews, image comparison and backup tools. Patrick Poti22.01.2021 More...
1 min Push Pro Improves 3ds Max’s Push Modifier Push Pro adds intersection avoidance, improved detail preservation and vertex-colour control to 3ds Max’s Push workflow. Patrick Poti21.01.2021 More...
1 min Grid Modeler Speeds Up Hard-Surface Modelling in Blender Grid Modeler offers Blender artists a fast draw-and-click workflow for creating hard-surface 3D models. Patrick Poti20.01.2021 More...
1 min Tutorial: Sculpting a Primate Aviator in ZBrush Konstantin Gdalevich demonstrates the ZBrush character-sculpting process behind Marcus, a stylised primate aviator. Patrick Poti19.01.2021 More...
1 min Tutorial: Building Layered Procedural Shader Networks in Blender CG Fast Track’s four-part Blender tutorial covers mesh fundamentals, normal maps, layered materials and cloth-shader development. Patrick Poti18.01.2021 More...
1 min V-Ray 5 Benchmark Update Introduces Three Hardware Tests Chaos updated the V-Ray 5 Benchmark application with a redesigned interface and CPU, CUDA and GPU testing modes. Patrick Poti15.01.2021 More...
1 min Autodesk Ends Physical Media Orders and Moves Fully to Downloads Autodesk discontinued orders for physical installation media in December 2020 as it completed the move to digital delivery. Patrick Poti14.01.2021 More...
7 min Ignite: More Than 200 Production Tools for 3ds Max Sini Software’s Ignite suite consolidates more than 200 scene, modelling, diagnostic and Unreal-preparation tools for 3ds Max. Patrick Poti13.01.2021 More...
1 min Tutorial: Creating Groomed Fur for a 3D Chipmunk Student artist Seonghyeon Park explains the grooming workflow behind a detailed 3D chipmunk character. Patrick Poti13.01.2021 More...
1 min HDRI Projector Setup for Cinema 4D and Octane Daniel Mozbäuchel’s HDRI Projector setup lets Cinema 4D and Octane users project HDR environments and move objects through them. Patrick Poti12.01.2021 More...
1 min Akeytsu 2020.3 Adds Space Switching and a Unified Timeline Nukeygara’s Akeytsu 2020.3 update introduces dynamic parenting through Space Switching and parallel character animation. Patrick Poti11.01.2021 More...
1 min MakeHuman 1.2 Adds MakeSkin, Mass Produce and Blender Integration MakeHuman 1.2 delivers its first major update in four years, with new material, character-generation and Blender integration tools. Patrick Poti21.12.2020 More...
1 min Hardmesh Brings Advanced Boolean Modelling to 3ds Max Hardmesh for 3ds Max offers advanced Boolean modelling, rounded intersections and tools for building complex forms from simple geometry. Patrick Poti14.12.2020 More...
Tutorial: Stacking Modelling Deformers in Maya 3dWithAnAccent demonstrates a Maya workflow that recreates stacked 3ds Max modelling deformers using shape nodes and mesh connections. Patrick Poti10.12.2020 More...
1 min Tutorial: Recreating Stacked 3ds Max Deformers in Maya 3dWithAnAccent demonstrates how Maya shape nodes can reproduce a stacked-deformer workflow familiar from 3ds Max. Patrick Poti10.12.2020 More...
3 min Gravity Sketch Review: Designing Freely in Virtual Reality Gravity Sketch offers professional VR sketching and spatial design tools for creating forms, surfaces and concepts with two-handed interaction. Patrick Poti09.12.2020 More...
1 min Tutorial: Creating Hair Textures for Games in Maya Sathish Koththolla presents a one-hour Maya tutorial covering a hair-texture workflow for game characters. Patrick Poti08.12.2020 More...
1 min ZBrush 2021.5 Adds Thick Skin and Surface-Sculpting Tools Pixologic previewed ZBrush 2021.5 with Thick Skin, new surface tools and updates to ZModeler and Sculptris Pro. Patrick Poti07.12.2020 More...
1 min Tutorial: Baking and Exporting Custom Assets in Blender A Blender tutorial covers normal-map baking, cages, material IDs, ambient occlusion, curvature maps and export for Quixel Mixer. Patrick Poti07.12.2020 More...
1 min 3ds Max 2021.3 Released with Retopology Tools Autodesk’s 3ds Max 2021.3 update improved modelling, viewport performance, Arnold GPU rendering and introduced free retopology tools. Patrick Poti04.12.2020 More...
1 min Creating Dreadlocks with Maya XGen and 3ds Max Hazel Brown demonstrates a dreadlock-creation workflow using Maya XGen, 3ds Max, xNormal and Photoshop. Patrick Poti04.12.2020 More...
1 min Building a Stylised Goth Girl in Maya and ZBrush Carlos Adrian Gonzalez Villagomez demonstrates a stylised character workflow spanning Maya, ZBrush, Arnold, XGen, Photoshop and Substance Painter. Patrick Poti02.12.2020 More...
1 min Marmoset Toolbag 4 Released with Ray Tracing and 3D Painting Marmoset Toolbag 4 introduced a ray-tracing engine, RTX support, 3D texture painting, a customisable interface and a free asset library. Patrick Poti02.12.2020 More...
1 min Designing a Half-Life-Inspired Environment in Blender and Eevee Ivan Novikov explains how he created a Half-Life-inspired City 17 environment using Blender, Eevee and the Megascans library. Patrick Poti30.11.2020 More...
1 min Creating a Skater Boar with ZBrush, 3ds Max and Substance Painter A speed-sculpt making-of follows the creation of a skateboarding boar using ZBrush, 3ds Max, Substance Painter, Ornatrix and Corona Renderer. Patrick Poti27.11.2020 More...
1 min Procedural Hair Creation Previewed for Substance Painter Olivier Lau previews a Substance Painter tool for generating procedural hair cards directly across a model’s surfaces. Patrick Poti26.11.2020 More...
1 min Learning Character Rigging with Blender’s Rigify Add-on Todor Nikolov’s Rigify tutorial series explains armatures, meta-rigs, custom character rigs, bone groups and posing in Blender. Patrick Poti24.11.2020 More...
1 min Sculpting Alice in Wonderland’s Caterpillar in ZBrush Surface artist Yan Blanco demonstrates how to recreate Alice in Wonderland’s Caterpillar using ZBrush, Blender, Substance Painter and Photoshop. Patrick Poti23.11.2020 More...
1 min Ray Tracer Sandbox Enables Real-Time PBR Shader Testing with Vulkan The open-source Ray Tracer Sandbox lets artists create and test physically based shaders in real time with prepared scenes and assets. Patrick Poti20.11.2020 More...
1 min Cloth Deform Adds Interactive Wrinkle Sculpting to 3ds Max KM-3D’s Cloth Deform plug-in for 3ds Max provides an interactive way to press, pull and sculpt wrinkles into cloth surfaces. Patrick Poti20.11.2020 More...
1 min Foundry Completes the Modo 14 Series Modo 14.2 completed Foundry’s Modo 14 series with USD support, Rig Clay, MeshFusion tools, viewport upgrades and major performance gains. Patrick Poti16.11.2020 More...
1 min GS CurveTools v1.1 Expands Procedural Hair Creation in Maya GS CurveTools v1.1 for Maya provides tools for curve-controlled hair cards, tubes, braids and other procedural grooming elements. Patrick Poti11.11.2020 More...
1 min Working with the SubSpline Script in 3ds Max Jamie Cardoso’s second SubSpline tutorial demonstrates a scripting workflow for 3ds Max artists. Patrick Poti10.11.2020 More...
1 min Moving Between ZBrush and Blender with GoB Morten and Henning explain how to configure GoB for fast, practical asset transfer between ZBrush and Blender. Patrick Poti09.11.2020 More...
6 min When Houdini and ZBrush connect The software packages Houdini from SideFX and ZBrush from Pixologic both have strengths and weaknesses in the area of modelling. Patrick Poti26.08.2020 More...
1 min Creating a Stylised Pink Revolver in Blender Vitaly Rush’s Blender breakdown covers the modelling and presentation of a stylised pink revolver. Patrick Poti19.08.2020 More...
1 min Tutorial: Modelling a Belt in 3ds Max Arrimus 3D demonstrates a complete belt-modelling workflow in 3ds Max in this concise, 20-minute tutorial. Patrick Poti14.08.2020 More...
1 min Blender Tools for Unreal Engine Epic Games released Send to Unreal and UE to Rigify to streamline FBX-based transfers between Blender and Unreal Engine. Bela Beier30.07.2020 More...
2 min Cinema 4D: Project Neutron announced Redshift 3.0, Trapcode and Project Neutron: Proceduralism is coming to Cinema 4D, Redshift Realtime and much more! Bela Beier28.07.2020 More...
1 min 3ds Max and Maya Indie soon available worldwide! Let's continue with the good news: After Nuke, Max and Maya are now apparently at the start with "worldwide" indie versions. Bela Beier27.07.2020 More...
2 min 3DF Zephyr 5 Dragonfruit Released 3DF Zephyr 5 accelerated large photogrammetry datasets, added out-of-core meshing, sharper reconstruction and new workflow tools. Bela Beier09.07.2020 More...
1 min Capture Google Maps Geometry for Blender A Windows workflow used RenderDoc and MapsModelsImporter to capture Google Maps geometry and textures for Blender 2.82. Bela Beier19.06.2020 More...
1 min ZBrushCoreMini Offers Free Sculpting Pixologic’s free ZBrushCoreMini started from sphere or block meshes with eight materials, eight brushes and iMage3D sharing. Patrick Poti15.06.2020 More...
3 min Blender 2.83 with long-term support It's time for the next round: The new Blender version 2.83 comes for the first time with long-term support (LTS) labelling and exciting new features. Bela Beier04.06.2020 More...
1 min TopoGun 3 Beta Opens Retopology Tools TopoGun 3’s first public beta introduced a new interface plus Guideline, Patch and Brush tools on Windows and macOS. Bela Beier25.05.2020 More...
1 min NewTek: LightWave 2020 NewTek releases LightWave 2020 with various new shading and rendering features and more. Bela Beier27.04.2020 More...
2 min New Cinema 4D: Release S22 Cinema 4D S22 is Maxon’s first subscription-only version and offers new UV tools and improved modelling, viewport and licensing features. Bela Beier21.04.2020 More...
1 min Modo 14 Released Foundry with Modo 14 – and these are the new features in Foundry’s DCC tool: Bela Beier10.04.2020 More...
1 min TopoGun 3 Previews Released Pixelmachine previews its fully rewritten TopoGun 3 with a new UI, retopology tools, brushes and texture baking. Bela Beier07.04.2020 More...
1 min GDC 2020 Presentations Online The Game Developers Conference could not take place on site in 2020: virtual GDC 2020 presentations are now online. Bela Beier03.04.2020 More...
1 min Worldwide 3ds Max Indie Version Confirmed Autodesk confirms that the full-featured 3ds Max Indie licence will become available worldwide. Bela Beier30.03.2020 More...
2 min Autodesk Releases 3ds Max 2021! 3ds Max 2021 is here—with PBR texture baking, Python 3, native Arnold 6 integration and more. Bela Beier25.03.2020 More...
1 min Pixomondo | Midway VFX Breakdown And again something from Pixomondo: in the new breakdown, the studio shows us the VFX work on the film “Midway”. Bela Beier10.03.2020 More...
1 min Facebuilder for Blender | Open Beta KeenTools Facebuilder for Blender 2.8: The original Nuke tool is currently available as a free open Blender add-on beta! Bela Beier09.01.2020 More...
9 min Direct modelling: modelling without obstacles As the saying goes: every drop wears away the stone. Wouldn't it be ideal if there was a shortcut? Rainer Duda13.12.2019 More...
2 min Maya 2020 Is Here with Arnold 6 GPU Rendering And Maya 2020 is already here: Autodesk's new release adds new features and, above all, takes Arnold GPU out of beta. Bela Beier11.12.2019 More...
2 min SideFX | Houdini 18 Release Is Here! Houdini 18 is released: SideFX adds a new USD context, destruction, Pyro and FLIP fluid updates, modelling features and much more. Bela Beier28.11.2019 More...
2 min New ZBrush 2020 Release A little earlier than usual: with ZBrush 2020, Pixologic releases the next version of its sculpting software. Bela Beier14.11.2019 More...
2 min Blender 2.80 | Interactive Tool Collection More useful tools for Blender 2.80: this free add-on makes modeling more efficient! Bela Beier11.06.2019 More...
1 min Modeling Toolkit | Houdini 17.5 Anyone waiting for more modeling features in Houdini should take a look at the "DM 1.5" plug-in. Bela Beier05.06.2019 More...
3 min ZBrush 2019 incoming! And here is the release - the new 2019 update to Pixologic's Sculpting Tool: improved, new tools, more order and a new licence model. Bela Beier06.03.2019 More...
4 min Zombies & 3D Scanner They are also currently stepping on the gas with their development and possibilities: 3D scanners have always been a part of visual effects production Effects production, many examples are now showing how they can make working on set much easier. Alexandra Kaschny01.10.2018 More...
1 min Alias Days 2018 Do you work with 3D software and have an interest in the latest trends in virtual reality, 3D software and design? Then ... Alexandra Kaschny24.09.2018 More...