Browsing Tag
modeling
399 posts
Gothic Megapack Adds Modular Unreal Assets
Meshingun Studio’s Gothic Megapack provides grid-snapping architectural models, textures, shaders and tools for Unreal Engine projects.
Chaos Cosmos Launches with 650 Free Assets
Chaos Cosmos launches with more than 650 models and HDRIs for V-Ray, Chaos Vantage and V-Ray Vision workflows.
Vizoo xTex Automates Seamless Material Capture
Vizoo’s xTex scanner captures colour, normal, specular, bump, displacement and transparency maps and automates seamless tiling.
PhysX Painter 2.0 Adds Object Forces and Drop Brush
Kinematic Lab’s 3ds Max plug-in paints objects into scenes, then uses gravity, attraction and explosion forces to distribute them.
KeyShot 10.1 Adds Physics Placement and USD
KeyShot 10.1 adds gravity and collision placement, multi-light editing, USD import, USDZ and GLB export, and a new licence portal.
Lazy Manager Adds Shared 3ds Max Asset Management
Joker Martini’s Lazy Manager organises and publishes objects, materials and modifiers across multiple 3ds Max instances.
Game UI Database Catalogues 12,000 Screenshots
Edd Coates’ Game UI Database catalogues more than 12,000 interface screenshots from over 340 AAA and independent games.
VFX Assets Releases Free Lunar Displacement Map
VFX Assets offers a free 46K Moon displacement map and a 184K sample, with the complete 184K lunar dataset sold separately.
Pixar Research Refits Garments to Digital Bodies
Pixar’s garment-refitting method alternates relaxation and rebinding optimisation to adapt clothing to different digital body shapes.
Free Bird’s-Eye People Pack Adds Eight Groups
Vis-Shopper releases eight free bird’s-eye-view people groups for populating architectural scenes viewed from above.
Gnomon Workshop Builds a Photorealistic 3D Prop
Babak Bina’s three-hour production tutorial builds a photorealistic gas torch using Maya, Mari and V-Ray.
Instant Terra Tutorial Exports Terrain to Clarisse
Wysilab demonstrates how to create terrain in Instant Terra and import the result into Clarisse, with downloadable project files.
Unity Shader Graph 2020.2 Introduces Master Stack
Unity’s Shader Graph 2020.2 adds the Master Stack and clearer real-time feedback for visual shader creation.
Adobe’s 3D Team Discusses Its 2021 Roadmap
Adobe’s 3D team discusses its 2021 plans, product updates and announcements in a nearly two-hour Substance and 3D livestream.
Free Earth Displacement Map Released at up to 48K
VFX Asset released a free 16-bit Earth displacement map at up to 48K, alongside a paid higher-resolution 172K edition.
Shutterstock Acquires 3D Marketplace TurboSquid
Shutterstock acquired TurboSquid, adding a major 3D-model marketplace and cloud-based digital asset-management technology.
Terragen 4.5 Adds PBR Workflow and OpenColorIO Support
Terragen 4.5 updates its default shader for PBR workflows and adds OpenColorIO support to the Professional edition.
LWCAD 2020 Expands LightWave and Cinema 4D Toolsets
LWCAD 2020 adds LightWave mesh tools and topology inspection while improving its integration with Cinema 4D.
Ocean Wave Shader Released for Blender Eevee
A low-cost ocean-wave shader provides small-scale water simulations for Blender’s real-time Eevee renderer.
Tutorial: Rendering Metallic Surfaces in Maya and Arnold
Arvid Schneider demonstrates modelling, anisotropic shading and final rendering for metallic surfaces in Maya and Arnold.
Paste Ref Image Script Adds Clipboard References to 3ds Max
The free Paste Ref Image script creates textured planes in 3ds Max directly from images copied to the clipboard.
Tutorial: Creating a Fractured 3D Logo in Cinema 4D
EJ Hassenfratz demonstrates how to convert Adobe Illustrator splines into a fractured 3D logo with Cinema 4D dynamics.
Tutorial: 3D Lettering with Cinema 4D and Photoshop
Angelo Konofaos demonstrates a 3D lettering workflow using Cinema 4D, Photoshop, an iPad Pro and Procreate.
Mesh Contrast Plug-in Adds Detail Controls to 3ds Max
Mesh Contrast, later renamed Contrast Pro, increases selected model detail and supports uniform contrast across varied polygon sizes.
Power IK Full-Body Solver Released for Unreal Engine
Power IK provides Unreal Engine users with a full-body inverse-kinematics solver supporting multiple effectors.
Connecter 3.0 Expands Asset Management Integrations
Connecter 3.0 adds Revit support, improved 3ds Max and Blender integrations, PBR previews, image comparison and backup tools.
Push Pro Improves 3ds Max’s Push Modifier
Push Pro adds intersection avoidance, improved detail preservation and vertex-colour control to 3ds Max’s Push workflow.
Grid Modeler Speeds Up Hard-Surface Modelling in Blender
Grid Modeler offers Blender artists a fast draw-and-click workflow for creating hard-surface 3D models.
Tutorial: Sculpting a Primate Aviator in ZBrush
Konstantin Gdalevich demonstrates the ZBrush character-sculpting process behind Marcus, a stylised primate aviator.
Tutorial: Building Layered Procedural Shader Networks in Blender
CG Fast Track’s four-part Blender tutorial covers mesh fundamentals, normal maps, layered materials and cloth-shader development.
V-Ray 5 Benchmark Update Introduces Three Hardware Tests
Chaos updated the V-Ray 5 Benchmark application with a redesigned interface and CPU, CUDA and GPU testing modes.
Autodesk Ends Physical Media Orders and Moves Fully to Downloads
Autodesk discontinued orders for physical installation media in December 2020 as it completed the move to digital delivery.
Ignite: More Than 200 Production Tools for 3ds Max
Sini Software’s Ignite suite consolidates more than 200 scene, modelling, diagnostic and Unreal-preparation tools for 3ds Max.
Tutorial: Creating Groomed Fur for a 3D Chipmunk
Student artist Seonghyeon Park explains the grooming workflow behind a detailed 3D chipmunk character.
HDRI Projector Setup for Cinema 4D and Octane
Daniel Mozbäuchel’s HDRI Projector setup lets Cinema 4D and Octane users project HDR environments and move objects through them.
Akeytsu 2020.3 Adds Space Switching and a Unified Timeline
Nukeygara’s Akeytsu 2020.3 update introduces dynamic parenting through Space Switching and parallel character animation.
MakeHuman 1.2 Adds MakeSkin, Mass Produce and Blender Integration
MakeHuman 1.2 delivers its first major update in four years, with new material, character-generation and Blender integration tools.
Hardmesh Brings Advanced Boolean Modelling to 3ds Max
Hardmesh for 3ds Max offers advanced Boolean modelling, rounded intersections and tools for building complex forms from simple geometry.
Tutorial: Stacking Modelling Deformers in Maya
3dWithAnAccent demonstrates a Maya workflow that recreates stacked 3ds Max modelling deformers using shape nodes and mesh connections.
Tutorial: Recreating Stacked 3ds Max Deformers in Maya
3dWithAnAccent demonstrates how Maya shape nodes can reproduce a stacked-deformer workflow familiar from 3ds Max.
Gravity Sketch Review: Designing Freely in Virtual Reality
Gravity Sketch offers professional VR sketching and spatial design tools for creating forms, surfaces and concepts with two-handed interaction.
Tutorial: Creating Hair Textures for Games in Maya
Sathish Koththolla presents a one-hour Maya tutorial covering a hair-texture workflow for game characters.
ZBrush 2021.5 Adds Thick Skin and Surface-Sculpting Tools
Pixologic previewed ZBrush 2021.5 with Thick Skin, new surface tools and updates to ZModeler and Sculptris Pro.
Tutorial: Baking and Exporting Custom Assets in Blender
A Blender tutorial covers normal-map baking, cages, material IDs, ambient occlusion, curvature maps and export for Quixel Mixer.
3ds Max 2021.3 Released with Retopology Tools
Autodesk’s 3ds Max 2021.3 update improved modelling, viewport performance, Arnold GPU rendering and introduced free retopology tools.
Creating Dreadlocks with Maya XGen and 3ds Max
Hazel Brown demonstrates a dreadlock-creation workflow using Maya XGen, 3ds Max, xNormal and Photoshop.
Building a Stylised Goth Girl in Maya and ZBrush
Carlos Adrian Gonzalez Villagomez demonstrates a stylised character workflow spanning Maya, ZBrush, Arnold, XGen, Photoshop and Substance Painter.
Marmoset Toolbag 4 Released with Ray Tracing and 3D Painting
Marmoset Toolbag 4 introduced a ray-tracing engine, RTX support, 3D texture painting, a customisable interface and a free asset library.
Designing a Half-Life-Inspired Environment in Blender and Eevee
Ivan Novikov explains how he created a Half-Life-inspired City 17 environment using Blender, Eevee and the Megascans library.
Creating a Skater Boar with ZBrush, 3ds Max and Substance Painter
A speed-sculpt making-of follows the creation of a skateboarding boar using ZBrush, 3ds Max, Substance Painter, Ornatrix and Corona Renderer.
Procedural Hair Creation Previewed for Substance Painter
Olivier Lau previews a Substance Painter tool for generating procedural hair cards directly across a model’s surfaces.
Learning Character Rigging with Blender’s Rigify Add-on
Todor Nikolov’s Rigify tutorial series explains armatures, meta-rigs, custom character rigs, bone groups and posing in Blender.
Sculpting Alice in Wonderland’s Caterpillar in ZBrush
Surface artist Yan Blanco demonstrates how to recreate Alice in Wonderland’s Caterpillar using ZBrush, Blender, Substance Painter and Photoshop.
Ray Tracer Sandbox Enables Real-Time PBR Shader Testing with Vulkan
The open-source Ray Tracer Sandbox lets artists create and test physically based shaders in real time with prepared scenes and assets.
Cloth Deform Adds Interactive Wrinkle Sculpting to 3ds Max
KM-3D’s Cloth Deform plug-in for 3ds Max provides an interactive way to press, pull and sculpt wrinkles into cloth surfaces.
Foundry Completes the Modo 14 Series
Modo 14.2 completed Foundry’s Modo 14 series with USD support, Rig Clay, MeshFusion tools, viewport upgrades and major performance gains.
GS CurveTools v1.1 Expands Procedural Hair Creation in Maya
GS CurveTools v1.1 for Maya provides tools for curve-controlled hair cards, tubes, braids and other procedural grooming elements.
Working with the SubSpline Script in 3ds Max
Jamie Cardoso’s second SubSpline tutorial demonstrates a scripting workflow for 3ds Max artists.
Moving Between ZBrush and Blender with GoB
Morten and Henning explain how to configure GoB for fast, practical asset transfer between ZBrush and Blender.
When Houdini and ZBrush connect
The software packages Houdini from SideFX and ZBrush from Pixologic both have strengths and weaknesses in the area of modelling.
Creating a Stylised Pink Revolver in Blender
Vitaly Rush’s Blender breakdown covers the modelling and presentation of a stylised pink revolver.
Tutorial: Modelling a Belt in 3ds Max
Arrimus 3D demonstrates a complete belt-modelling workflow in 3ds Max in this concise, 20-minute tutorial.
Blender Tools for Unreal Engine
Epic Games released Send to Unreal and UE to Rigify to streamline FBX-based transfers between Blender and Unreal Engine.
Cinema 4D: Project Neutron announced
Redshift 3.0, Trapcode and Project Neutron: Proceduralism is coming to Cinema 4D, Redshift Realtime and much more!
3ds Max and Maya Indie soon available worldwide!
Let's continue with the good news: After Nuke, Max and Maya are now apparently at the start with "worldwide" indie versions.
3DF Zephyr 5 Dragonfruit Released
3DF Zephyr 5 accelerated large photogrammetry datasets, added out-of-core meshing, sharper reconstruction and new workflow tools.
Capture Google Maps Geometry for Blender
A Windows workflow used RenderDoc and MapsModelsImporter to capture Google Maps geometry and textures for Blender 2.82.
ZBrushCoreMini Offers Free Sculpting
Pixologic’s free ZBrushCoreMini started from sphere or block meshes with eight materials, eight brushes and iMage3D sharing.
Blender 2.83 with long-term support
It's time for the next round: The new Blender version 2.83 comes for the first time with long-term support (LTS) labelling and exciting new features.
TopoGun 3 Beta Opens Retopology Tools
TopoGun 3’s first public beta introduced a new interface plus Guideline, Patch and Brush tools on Windows and macOS.
NewTek: LightWave 2020
NewTek releases LightWave 2020 with various new shading and rendering features and more.
New Cinema 4D: Release S22
Cinema 4D S22 is Maxon’s first subscription-only version and offers new UV tools and improved modelling, viewport and licensing features.
Modo 14 Released
Foundry with Modo 14 – and these are the new features in Foundry’s DCC tool:
TopoGun 3 Previews Released
Pixelmachine previews its fully rewritten TopoGun 3 with a new UI, retopology tools, brushes and texture baking.
GDC 2020 Presentations Online
The Game Developers Conference could not take place on site in 2020: virtual GDC 2020 presentations are now online.
Worldwide 3ds Max Indie Version Confirmed
Autodesk confirms that the full-featured 3ds Max Indie licence will become available worldwide.
Autodesk Releases 3ds Max 2021!
3ds Max 2021 is here—with PBR texture baking, Python 3, native Arnold 6 integration and more.
Pixomondo | Midway VFX Breakdown
And again something from Pixomondo: in the new breakdown, the studio shows us the VFX work on the film “Midway”.
Facebuilder for Blender | Open Beta
KeenTools Facebuilder for Blender 2.8: The original Nuke tool is currently available as a free open Blender add-on beta!
Direct modelling: modelling without obstacles
As the saying goes: every drop wears away the stone. Wouldn't it be ideal if there was a shortcut?
Maya 2020 Is Here with Arnold 6 GPU Rendering
And Maya 2020 is already here: Autodesk's new release adds new features and, above all, takes Arnold GPU out of beta.
SideFX | Houdini 18 Release Is Here!
Houdini 18 is released: SideFX adds a new USD context, destruction, Pyro and FLIP fluid updates, modelling features and much more.
New ZBrush 2020 Release
A little earlier than usual: with ZBrush 2020, Pixologic releases the next version of its sculpting software.
Blender 2.80 | Interactive Tool Collection
More useful tools for Blender 2.80: this free add-on makes modeling more efficient!
Modeling Toolkit | Houdini 17.5
Anyone waiting for more modeling features in Houdini should take a look at the "DM 1.5" plug-in.
ZBrush 2019 incoming!
And here is the release - the new 2019 update to Pixologic's Sculpting Tool: improved, new tools, more order and a new licence model.
Zombies & 3D Scanner
They are also currently stepping on the gas with their development and possibilities: 3D scanners have always been a part of visual effects production
Effects production, many examples are now showing how they can make working on set much easier.
Alias Days 2018
Do you work with 3D software and have an interest in the latest trends in virtual reality, 3D software and design? Then ...
14 Lifestyle…uh, Modeling Hacks for Blender
In this tutorial, you will see 14 practical tips and techniques that are sure to help you in Blender.
C4D R20 Demo by Foam Studio
Maxon is continuing its tradition: Along with the launch of a new version, there is also generally a short film intended to demonstrate everything that, in this case, R20 can do.
Wild West Creature Creation
"Once Upon a Time in the West" – Imagine this soundtrack playing with this tutorial, hehe.
Foundry: Modo 12.0 released
Modo 12.0 is here: New modelling features, UV improvements, Python scripts and more in the new update!
ZBrush 2018 Release
The next free update for ZBrush: better sculpting workflows, new deformers, Polygroup functions and more in ZBrush 2018!
Cinema 4D: Workflow Tips
Even more productive with Cinema 4D: these useful tips and scripts can speed up your Cinema 4D workflow!
Houdini Indie: Now Also 4K Rendering
Houdini Indie users can rejoice: the license now permits higher render resolution and installation on a second computer, among other things!
21 free alpha masks
New free stuff: Free hardsurface alpha masks by game artist Dan Rožański. The total of 21 alphas can also be used for commercial purposes!
Tutorial Series: Getting Started with Houdini
For Houdini beginners: If you have no idea about the tool and want to learn it, there is a new “Introduction to Houdini” series from Rohan Dalvi.
Perfect Circles in Cinema 4D
Are you currently editing surfaces in Cinema 4D? Then you should watch this seven-minute tutorial.