Browsing Tag
real-time
609 posts
EmberGen 0.7.5 Pre-Release 4 Adds Presets and Export Updates
JangaFX's EmberGen 0.7.5 Pre-Release 4 improved export, added 20 presets and arrived with training on real-time fire, explosion, dust and smoke simulation.
Unity Libre Fracture Released as Open Source
Dmitry Senyushkin's free open-source Unity Libre Fracture system uses Nvidia Blast wrappers and VHACD for destructible concave meshes.
Zibra Liquids Combines Real-Time Fluid Simulation with Machine Learning
Zibra Liquids entered early access with a Unity fluid plug-in combining physical solvers and machine-learning-based neural object representations.
U-Render 2021.9 Adds Sheen Materials and Cinema 4D R25 Support
U-Render 2021.9 introduced a sheen material effect, Cinema 4D R25 compatibility and access to Asset Browser textures.
Milo 2021.2 Improves Real-Time Rendering and VR Preview
Nevercenter’s Milo 2021.2 improved rendering, ray tracing and HiDPI support while adding camera field-of-view controls and a live turntable.
Cesium for Unreal Brings Global 3D Geospatial Data to Unreal Engine
The free, open-source Cesium for Unreal plugin connected Unreal Engine projects with high-resolution global 3D geospatial data.
JangaFX Lowers EmberGen Pricing for Indie Developers
JangaFX introduced lower EmberGen pricing for artists and studios earning under US$1 million annually.
Unreal Engine 4.27 Expands Virtual Production and Pixel Streaming
Unreal Engine 4.27 updated in-camera VFX, GPU Lightmass, Pixel Streaming, OpenXR, Datasmith and integrated compression and video codecs.
Corona 7 Webinar Covers New 3ds Max and Cinema 4D Features
Chaos Czech’s 90-minute Corona 7 webinar demonstrates the renderer’s new features in 3ds Max and Cinema 4D.
Bifrost 2.3 Adds Real-Time Feedback and Simulation Improvements
Autodesk Bifrost 2.3 introduced real-time feedback, virtual sliders, adaptive volumes and upgrades for simulation graphs, Aero, MPM, Alembic and OpenVDB.
Six Real-Time Hairstyle Asset Packs for Unreal Engine
Maria Puchkova released six real-time hairstyle packs aimed at game artists, covering dreadlocks, men’s and women’s styles, a bun and a Viking design.
Chaos Vantage 1.2 Expands Real-Time V-Ray Scene Support
Chaos Vantage 1.2 added clear-coat and glossy Fresnel support, multiple-camera import, background overrides and PNG alpha output.
Epic Games Explains Nanite’s Impact on UE5 Asset Pipelines
Epic Games technical artist Arran Langmead explains Nanite virtualised micropolygon geometry, its pipeline impact and early limitations.
Unreal Engine Tutorial: Animating Fighting-Game Finishers
CodeLikeMe demonstrates how to animate coordinated hand-to-hand finishing moves for two characters in Unreal Engine.
Project Planet Builds a Voxel World in Unreal Engine
Kevin Bikhazi demonstrates how Unreal Engine 4.26 and Voxel Plugin can be used to construct a complete spherical world.
Epic Games Webinar Explores MetaSounds and Quartz in Unreal Engine 5
Epic Games presents a three-hour technical session on MetaSounds, procedural audio graphs and sample-accurate Quartz scheduling.
Epic Games Acquires Sketchfab and Reduces Marketplace Fees
Epic Games acquired Sketchfab, promising continued independent operation, closer Unreal Engine collaboration and lower seller fees.
Reallusion and Unreal Engine Workflow Supports African Animation Project
Okai-Farayi Chinyanga explains a Reallusion and Unreal Engine workflow developed for Formation Animation and the Azania Rises project.
Twinmotion 2021.1 Expands Datasmith and Megascans Workflows
Twinmotion 2021.1 introduced a Datasmith-based importer, multi-Revit synchronisation and integrated Megascans assets for architectural visualisation.
Tutorial: Art Directing Volumetric Clouds in Unreal Engine 4 and 5
William Faucher demonstrates positioning volumetric clouds and using Cloud Mask Object and Cloud Mask Generator in Unreal Engine.
Epic Games Webinar Covers Motion Warping and Full-Body IK in UE5
Epic Games demonstrates Full-Body IK, Motion Warping, terrain-aware character placement and reusable Control Rigs in Unreal Engine 5.
Assimilate Live FX
Assimilate Live FX brings post to set: live keying, LED walls, and DMX lighting, all in real time. It’s not quite StageCraft, but it’s definitely stage-crafty.
Interview: Adam Myhill on Unity, Cinemachine and Real-Time Cinematography
Unity’s Adam Myhill discusses Cinemachine, Timeline, procedural cameras, HDRP and the engine’s expanding role in real-time cinematography.
Nvidia Details Omniverse Enterprise Pricing and Connector Roadmap
Nvidia outlined Omniverse enterprise pricing, Nucleus collaboration servers and planned Houdini and Blender connectors.
ArcGIS CityEngine 2021 Adds VR Viewer and Unreal Engine Export
Esri’s ArcGIS CityEngine 2021 introduced a web VR viewer, terrain sculpting, improved transforms and Unreal Engine import.
Unreal Engine 5 Tutorial Explains Lumen Lighting
William Faucher’s Unreal Engine 5 tutorial examines Lumen, including common problems, limitations, unwanted shadows and useful console commands.
Tutorial: Converting Unreal Engine 4 Scenes to Unreal Engine 5
Vertex School’s Ryan Kingslien and John Waynick demonstrate how to convert an Unreal Engine 4 scene for use in Unreal Engine 5.
ZDF Digital Uses Real-Time Animation Tools for Television Production
ZDF Digital explains how Character Creator, iClone and motion capture helped its teams produce animated television, documentary and augmented-reality projects efficiently.
Hair Cards Tool Builds Real-Time Hair in 3ds Max
Mihail Lupu’s 3ds Max add-on creates and edits textured hair-card geometry for game characters and real-time projects.
Epic Publishes Unreal Engine DMX Previs Sample
Epic Games released a free Unreal Engine DMX sample for previsualising complex live-event lighting and effects.
Twinmotion 2021.1 Improves Unreal Exchange
Twinmotion 2021.1 adds a Datasmith-based Unreal importer, multi-Revit synchronisation and access to selected Megascans assets.
Adobe Offered 20% Off Selected Creative Applications
Adobe offered a limited-time 20% discount on selected Creative Cloud applications including Premiere Pro, After Effects and Audition.
3ds Max Omniverse Connector Enters Open Beta
Nvidia’s Omniverse Connector for 3ds Max enters open beta with USD-layer workflows for managing imports and transformations.
Mod Tech Labs Explains Volumetric Video
Mod Tech Labs outlines a volumetric-capture workflow that records a subject from multiple angles and reconstructs an animated 3D mesh.
Gothic Megapack Adds Modular Unreal Assets
Meshingun Studio’s Gothic Megapack provides grid-snapping architectural models, textures, shaders and tools for Unreal Engine projects.
Chaos Cosmos Launches with 650 Free Assets
Chaos Cosmos launches with more than 650 models and HDRIs for V-Ray, Chaos Vantage and V-Ray Vision workflows.
Layama 1.22 Improves 360-Degree Tour Creation
Layama 1.22 improves navigation and image quality, adds Unreal Engine 4.26 and V-Ray 5 support, and introduces a free Lite edition.
U-Render 2021.1.3 Expands Smart Material Presets
U-Render 2021.1.3 expands smart material presets, fixes live-mode previews and strengthens its Cinema 4D integration.
Ocean Wave Shader Released for Blender Eevee
A low-cost ocean-wave shader provides small-scale water simulations for Blender’s real-time Eevee renderer.
Cinematographers Discuss Virtual Production Workflows
The Australian Cinematographers Society presents a 30-minute discussion exploring virtual production practice and technology.
Power IK Full-Body Solver Released for Unreal Engine
Power IK provides Unreal Engine users with a full-body inverse-kinematics solver supporting multiple effectors.
Aixterior: Digital nature from calibrated scans
Aixterior bundles scanned natural objects, texture atlases, material scans and HDRIs into coherent biome libraries for offline and realtime 3D work.
Sleep Tight – A modern horror tale
"From the edge of a forest, the werewolf steps into the moonlight; in front of him lies a small settlement by a forest lake."
This sentence comes from an early version of our script. A lot happened from there to the final film. The old-fashioned settlement became a big city, the forest lake became a hill with modern flats and the werewolf became a werewolf.
Radeon ProRender 2.5 for Blender Enters Beta
AMD released a free Radeon ProRender 2.5 beta for Blender with updated next-generation rendering and viewport frame-rate controls.
OctaneRender 2021 Preview Adds Hydra Support and Ampere Improvements
OTOY previewed OctaneRender 2021 with a revised AOV system, improved Nvidia Ampere performance, Hydra rendering and an RNDR+ bundle.
Chaos Vantage Launches for Real-Time Exploration of V-Ray Scenes
Chaos Vantage uses Nvidia RTX hardware to display and edit large V-Ray environments with real-time ray tracing.
V-Ray 5 for Cinema 4D Launches with Light Mixing and GPU Rendering
Chaos released V-Ray 5 for Cinema 4D with Light Mixing, Adaptive Dome Light, GPU rendering and distributed-rendering tools.
Isotropix Unveils Angie CPU/GPU Renderer
Isotropix previewed Angie, a CPU/GPU renderer planned for integration with Clarisse iFX and Clarisse Builder.
Radeon ProRender 3.0 Adds RX 6000 Ray Tracing and UDIM Support
AMD’s Radeon ProRender 3.0 for Blender adds hardware-accelerated ray tracing, contour rendering and UDIM workflows.
3ds Max 2021.3 Released with Retopology Tools
Autodesk’s 3ds Max 2021.3 update improved modelling, viewport performance, Arnold GPU rendering and introduced free retopology tools.
Marmoset Toolbag 4 Released with Ray Tracing and 3D Painting
Marmoset Toolbag 4 introduced a ray-tracing engine, RTX support, 3D texture painting, a customisable interface and a free asset library.
Vertex 2021 Moves Its 2D and 3D Art Conference Online
Vertex 2021 brought talks, drawing classes, an exhibition hall and artist presentations for 2D and 3D creators to an online event.
Designing a Half-Life-Inspired Environment in Blender and Eevee
Ivan Novikov explains how he created a Half-Life-inspired City 17 environment using Blender, Eevee and the Megascans library.
Ray Tracer Sandbox Enables Real-Time PBR Shader Testing with Vulkan
The open-source Ray Tracer Sandbox lets artists create and test physically based shaders in real time with prepared scenes and assets.
Epic Games Takes a Minority Investment in SideFX
Epic Games acquired a minority stake in SideFX while Houdini’s ownership, development roadmap and industry partnerships remained unchanged.
Creating Atmospheric Blender Eevee Renders
Curtis Holt demonstrates how to build a cinematic spaceship scene and produce atmospheric real-time renders with Blender Eevee.
Epic Games Presents Unreal Engine 4.26 Release Highlights
An Inside Unreal session explores Unreal Engine 4.26 release highlights with Epic’s programming, animation and engineering leads.
Marmoset Toolbag 4 Enters Beta
Toolbag 4 beta adds RTX-accelerated ray tracing and baking, a redesigned interface and expanded asset support for look development.
Blender Tutorial: Cinematic Rendering in Eevee
FlippedNormals demonstrates lighting, rendering and camera animation for a cinematic Blender scene using Eevee.
Blender 2.90 Updates Eevee, Cycles, Sculpt and VR
Blender 2.90 introduced updates across Eevee, Cycles, sculpting, VR, animation and modelling.
Unity Course Teaches Real-Time Animated Storytelling
Unity’s beginner course covers real-time previs, animation and cinematography in approximately 25 hours of self-paced training.
Datasmith Transfers Large 3ds Max Scenes to Unreal
Arch Point Design House demonstrates using Datasmith to transfer large 3ds Max scenes into Unreal Engine.
DSP Motion Generates Sound Effects from Drawn Gestures
Tsugi’s DSP Motion turns drawn gestures into sound effects for animation, motion graphics and real-time projects.
Ptolemee 6.0 Adds Environment Backdrops and Cubemaps
Ptolemee 6.0 added environment backdrops, cubemaps, improved file browsing and new tessellation, displacement and tiling controls.
Project Lavina Beta Expands
Chaos Group's Project Lavina beta added animation editing, physical cameras, IES lights, material updates and MAXScript exchange.
Free | VDB Simulations from JangaFX
Fancy some volumes? Smoke, fire, explosion, implosion and more: you can use these VDBs free of charge for your purposes!
Chaos Group: Lavina Available in Beta
The realtime project for V-Ray is now ready to test as a beta for users with a V-Ray Next Render licence: Project Lavina is available as standalone version 0.10.
New Unity 2019.3 Release
Unity 2019.3 is here: The game engine comes with a new editor interface, input system, faster iteration time in the editor and much more.
Organise PBR Material Easily
With the small but fine Gumroad tool “Ptolemee”, you can quickly search through the PBR library with a real-time preview.
SpeedCut | Free Maya Boolean Tool
The dream of Meshfusion or live booleans in Maya? The free SpeedCut plug-in could help!
InstaLOD: From CAD to VR?
InstaLOD automates the 3D workflow, including the tedious steps that no artist likes, such as UV unwrapping, manual retopo or baking. But how does it work?
Quake II RTX – Ray-Tracing Shooter
Quake II RTX: the real-time path-tracing version can now be played yourself!
FMX 2019: Real-time ray tracing for final frame rendering
It's Wednesday afternoon in the König Karl Halle in the Haus der Wirtschaft. The hall is darkened and filled with people eagerly awaiting the lecture "Troll: Real Time Raytracing and The VFX Pipeline" - and the DP is there too.
Video Copilot | Nebula 3D
New plug-in announcement from Andrew and his team: real-time volumetric lighting & VDB sequences in After Effects with Nebula 3D!
Unreal Engine 4.22: A mega update
Unreal Engine 4.22 has now been officially released: With endless release notes, the engine now offers Real Time Ray Tracing, Live Coding and more!
Octane 2019 Previews & Roadmap
Octane 2019 Previews & Roadmap: at GTC 2019 there was news about the upcoming features of the GPU renderer!
Cloudy to fiery – Volumetric effects in Cinema 4D (Part 1)
In this two-part series of articles, we will provide the experienced Cinema 4D user with in-depth insights into the creation of volumetric effects with the onboard tools of Cinema 4D - without any plug-ins, particles or Pyro Cluster. The first part of the series is dedicated to visible lights and their texturing with volumetric shaders.
InstaLOD: Time is money
There are some things in a 3D artist's workflow that are probably considered rather unpopular. (cough ... unwrapping, retopo ... cough) And even if a kind soul takes pity on them, it still remains time-consuming. InstaLOD from Stuttgart is trying to help all companies from the entire 3D sector (film, games, automotive, etc.) with its software of the same name, and in doing so is speeding up and cleaning up much more than just the two black sheep mentioned.
GPU Demo: Nvidia RTX and Arnold?
Arnold and GPU support? Long in development At CES 2019 there was' the beta to see together with RTX graphics cards.
The virtual glue press:CineXtools from Cinedeck
Non-linear video editing with computers (NLE for short) has given us enormous freedom. Not only the fiddling with adhesive presses and cotton gloves, synchronised tape machines or even toxic carbon tetrachloride in magnetic magnifiers from the early days of videotape are a thing of the past. today, "cuts" are non-destructive and can be altered at will (sometimes all too often). But the whole thing has one disadvantage .....
Redshift: Interview with the developers
Biased vs unbiased rendering, new features in Redshift 3.0 and a look into the future of rendering: This and more in our conversation with the developers!
Nvidia AI Denoiser Integration
With the latest updates, Clarisse, finalRender and V-Ray (beta) include the Nvidia OptiX AI Denoiser - Redshift already has a preview build too
HP’s New Z Workstation Range
The new HP Z8, Z6 and Z4 workstations are enormously powerful and expandable. Here is an overview of all the important data.
Realtime Compositing with Unreal Engine
Realtime compositing in Unreal Engine 4.17: With Composure, new samples and live training, Epic Games presents the new compositing tool.
SIGGRAPH 2017: RenderMan 22
What can be expected from RenderMan 22? Alongside Pixar's announcements about the upcoming version, the new showreel was also released!
Blender: Real-Time Rendering with Eevee
Real-time rendering in Blender: Updates on "Eevee" for real-time rendering in the viewport. You can test the new engine in the 2.8 test build.
Faceware Live 2.5
Real-time transfer of live performance to 3D modelled faces: Faceware Tech releases a new update for improved tracking and more!
Unreal Engine 4.13
The latest version of Unreal Engine brings more than a hundred improvements contributed by the UE4 developer community on GitHub.
Combining Real-Time Animation and 3D Video Compositing
No more renting an expensive broadcast studio: Reallusion's new iClone 3D Video Compositing Studio Pack combines real-time animation and 3D video compositing.
Unreal Engine 4.11 Preview
Epic Games provides a first look at Engine 4.11 and features including new shading models and per-vertex translucency lighting.
Animatrik Now Has LEI Technology
Canadian performance-capture service provider Animatrik has licensed technology from Lightstorm Entertainment Inc./Giant. This means 21 performers can now be captured in real time.
iClone 5 Free
Act quickly: Reallusion’s real-time animation engine iClone can still be downloaded until March 31.
Rock Tutorial with ZBrush and 3DCoat
Creating realistic rocks is not as easy as you might initially think. In this tutorial, Indie Dungeon shows how to achieve it with 3DCoat, ZBrush and Modo.
Marmoset Toolbag 2.06
News from Marmoset: The features of Toolbag in the current version are explained in the following clip.
SimLab Composer 2015 Released
SimLab Soft presents SimLab Composer in a new guise. The design update is intended to make many things more user-friendly.
Nvidia Siggraph Paper
The Nvidia team has presented its Siggraph paper on “Unified Particle Physics for Real-Time Applications.”
Real-Time 3D Software for Architects
Twinmotion is new architectural-visualization software intended to work in real time and be compatible with all modeling software packages.
Compositing at Mamba Pace
Nuke is ubiquitous as a compositing tool. But it is nice to have less expensive alternative software too—Mamba FX will soon step into this gap.